Ubisoft Montreal's Assassin's Creed is shipping in November for the Xbox 360 and PLAYSTATION 3, we all know that. What gamers might not know about the medieval adventure is that it will ship with music. True story. There's going to be music and, from what I understand, it will be featured throughout the game, not just a clever title jingle. That music—or "score" as we say in the biz—will be handled by British Academy Award winner Jesper Kyd, pictured above in the boiler room in which he keeps his prey.
Kyd has a slew of gaming soundtracks under his belt, including various Splinter Cell and Hitman jams. His musical contribution to Assassin's Creed has been described as "fused with both traditional medieval instruments and modern synth sounds" by producer Jade Raymond. She, by the way, has great taste in sneakers. Kyd describes his own work as having been taken "to the max." I deem this description totally badical.
More info after the jump, with a score provided by me.
UBISOFT ANNOUNCES ASSASSIN'S CREEDTM VIDEO GAME SCORE COMPOSED BY AWARD-WINNING JESPER KYD
London, United Kingdom - October 16, 2007 - Today Ubisoft, one of the world's largest video game publishers, announced the score for the highly anticipated Assassin's Creed™ video game is being composed by British Academy Award-winner Jesper Kyd. Players will become truly immersed into the mindset of Altair, the game's main character, and the rich environments of the game through Jesper's thematic score. The combination of epic orchestral compositions with acoustic, percussion and vocal performances delivers a deeply spiritual aesthetic with Hollywood flair. The rich and melodic palette, created exclusively for Assassin's Creed, will be discovered by players worldwide this November.
"We listened to many composers before finding the right person for Assassin's Creed. Jesper Kyd turned out to be the perfect match for the title because he is able to create epic historical pieces fused with both traditional medieval instruments and modern synth sounds," shared Jade Raymond, producer of Assassin's Creed. "For Assassin's Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the
Assassin's Creed experience."
While the graphical beauty and detail of Assassin's Creed is quite evident visually, the music takes on the same level of precision and attention. Each setting within the game has its own theme and distinct musical identity, ranging from the tragedy-stricken city of Acre to the proud stoic stronghold of Damascus to the powerfully spiritual and multicultural capital of Jerusalem.
"I was inspired by the deep and engaging world of Assassin's Creed and working with the visionary team at Ubisoft Montreal was a fantastic experience," said Jesper Kyd. "It was truly refreshing to be given so much creative freedom for such a high-profile blockbuster title and I believe we took it to the max."
In such instances as the surreal and hypnotic compositions that accentuate the Assassin's approach to his target, Kyd instilled his immersive style and film scoring techniques in Altair's interior meditation and stealth modes, while also capturing the action, combat and escape sequences with measured tone that crescendos into a fast-paced fervor.
About Assassin's Creed
The game is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players will assume the role of the main character, Altair, and will have the power to throw their immediate environment into chaos and truly experience the art of a master assassin.
In 2006, Assassin's Creed received the Game Critics Award: Best of E3 2006 for "Best Action-Adventure Game" and swept the "Best PS3 Game" category across numerous video game websites.*
For more information, please visit www.assassinscreed.com.
*1UP "Best PS3 Game," GameSpot "Best PLAYSTATION 3 Editors' Choice Winner," GameSpy "Best of E3 PS3 Game of the Show," Games Radar "Best of E3 PLAYSTATION 3," GameTrailers "Best of Show," IGN "Best PS3 Game of the Show"
About Ubisoft:
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.
© 2007 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PlayStation", "PLAYSTATION", and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.









Comments
Am I the only guy that usually turns off the music to a game because they find it distracting from the title? Especially FPS's, because I play by sound as much as sight. But for a lot of games, I feel like it ruins the immersion.
I think Warhawk is the first in a long time to make me keep it on, because it's not ALWAYS on. Just comes on when you do something big and dramatic, like lay down a cluster bomb and kill four people at once.
If it's well done, I think it can help the experience a lot. Same thing as movies really. Music can be really distracting/annoying, or it can help convey a lot of subtle subtext.
I don't think I've ever listened to a GBA/DS/PSP soundtrack, but I almost never turn down anything on a console.
@PapaBear434: Usually, the aural part of a game is as important as the visual. But I have to agree that in competitive games, I'm inclined to turn the music off so that I can focus more on the sound of footsteps sneaking up behind me, etc.
There's also the fact that when you're playing competitively you want to stay calm and not be swayed by emotional music, which could impact your performance.
@McWhertor:
Ouendan/EBA must have been fun. ;)
"pictured above in the boiler room in which he keeps his prey" <- Priceless!
Music included in the game? What a twist!
I don't understand why this game is not making me excited. I'm trying and trying, and i just can't seem to be interested. I don't understand. I need to find some good trailer or something.
I rarely keep the music on in multiplayer games, but I feel it's more or less essential for the experience in singelplayer games, If it's done right.
For example I couldnt imagine playing Bioshock without the music.
Can't wait for Assassins creed to be released (november will be incredibly expensive, there'll be no christmas presents for my family this year...), although im afraid I'll be dissapointed because my expectations are now getting unrealistic.
Isn't it kind of weird to communicate this with a formal press release?
Jesper Kyd rules. I have the Hitman 2 soundtrack in fairly frequent rotation on my car CD player AND I remember playing Sub Terrania (his first soundtrack work) on my Genesis as a kid and humming the themes afterwards.
Jesper Kyd also did some of the better tracks for DDR Ultramix 2.
@PapaBear434:
Depends on the game. I can't imagine Silent Hill without the music, but as much as I love Outlaw Golf, I have to turn that terrible repetitive soundtrack right the hell off before I can get going.
Awesome! I didn't know Jesper Kyd was in on this, but it's nice to know. I still whistle the music from the St Petersburg levels of Hitman 2 when I'm out and about. Good show AC
@DrakeLake: Errr... yeah. Obviously, EBA, Ouendan, Rhythm Tengoku and Dotstream. I guess I have listened to SOME! :)
@pwnedbynoobs: What? You've never seen the sneakers? They're very nice.
I've only ever heard Jesper Kyd's Hitman music, and I've got so say, it's awesome as hell. I've pretty much been given a guarantee that the music in AC will be great.
I dislike how Halo 3 whines about me playing my own music every time, but in general, I don't like to listen to a lot of in-game music. Sometimes it just gets too repetitive (particularly in beat 'em ups or adventure games) or just isn't to my taste (I like hip hop, but does every single song in every NBA game have to be hip hop?).
I will never turn the sound down on Super Mario Bros, though. Or the original Metroid.
I don't think I've ever heard this guy's stuff, but I do like things that are taken to the max...
Music really has vital role in games anymore. I like to turn on my music when I play Warhawk to get in a groove (a la Iron Eagle). Sometimes music does a better job at keeping a person calm than having it turned off. I mean if you're waiting around hoping to get the drop on someone the anticipation might get to you but if there's music to sort of semi-focus on then it keeps the nerves calmer than turing it off would.
Aside from the music. Until we hear otherwise from the company its safe to assume the game is still slated for next month, but we haven't really heard if those problems have been recitified yet. I'm not holding my breath for November but I'm really hoping it stays on schedule.
It will NEVER compare to the magnum opus that was the Marvel vs. Capcom 2 soundtrack.
...Anybody wanna go for a ride?
Old news is oooooooooooooooooooold.
As far as I am concerned, Koh Ohtani (Shadow of the Colossus) raised the bar for video game scores by a huge amount. I'd love to see some competition for that soundtrack.
@noelix: Agreed, but Jesper Kyd does damned fine work
@noelix: Nothing compares to the track "Dear Life". Great soundtrack from a great game!
Actualy super ghosls and ghost had a very nice sound track if you can even get far enough to hear it. For quake i play a mix between rap big beat and other stuff... If fits perfectly with the way I play. So much action you don't have time to hear them coming...LOL
Now with quake wars it's nothing but that game... Finally got 400xp points YAEH BABY!
I was already sold on AC, but considering how engrossing the Silent Assassin, Contracts, and Blood Money soundtracks were, I think we're in for a treat.
Sweet. I loved this guy's work on the Hitman games.
@PapaBear434:
Half Life/2.
The music is only present at climactic moments.
eah but will the music be better than the Pokemon jingles? I think not!!
British Academy Award
Just for future reference, it's both easier and more accurate too call it a "BAFTA".
I replay hitman 2 sometimes because I like the great music,
and killing people. But mostly I like killing people to great music.
Which seems to be the whole idea of AC.
sold.
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