<![CDATA[Kotaku: Sony]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Sony]]> http://kotaku.com/tag/sony http://kotaku.com/tag/sony <![CDATA[ ]]> Sun, 12 Oct 2008 04:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=null&view=rss&microfeed=true <![CDATA[ Greenberg Claims Japanese Devs "Tremendous Shift" to 360 ]]> Well, here we go again. Microsoft's Aaron Greenberg, talking to slightly-interest party Major Nelson, says he's never seen such a "tremendous shift" in developer loyalty, and he means from Sony and to Microsoft. Guess we couldn't expect him to keep from smack talking after the Tekken 6 news earlier this week.

"We've come a long way... Square Enix's biggest RPG franchises, Namco Bandai bringing their top titles including Tekken 6. A lot of great arcade titles that the Japanese publishers continue to really recreate for this whole new generation, and we're finally at a price the world can afford."

Greenberg also threw in: "We're the platform they're looking to to help bring and grow their franchises around the world."

Of course he's couching this in terms of global reach, not the Japan market, because there ain't no such thing as a Japan release of Final Fantasy XIII for the 360. And I think if Microsoft really wanted to put a finger in Sony's face over this, maybe they could make the comment somewhere other than a podcast they run.

Of further note, in the same podcast, Major Nelson and Greenberg try to put to bed Blu-Ray 360 rumors yet again.

TGS 2008 [Major Nelson, via GamesIndustry.biz]

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Sat, 11 Oct 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5062188&view=rss&microfeed=true
<![CDATA[ High Noon: Microsoft Booth vs. Sony Booth BRAWL! ]]> At 12:00pm, we hit the floors to see how the lines for platform holders Microsoft and Sony are holding up. Yes, both booths were packed — though, Microsoft had considerably more demo kiosks and does not have dedicated space for handheld games. Sony had an "I.D. check" for its mature titles, which actually might have hindered younger players from getting hands on time.

Those mature PS3 titles include Way of The Samurai 3, Resident Evil 5, SOCOM: Confrontation, Killzone 2, Resistance 2 and Demon's Souls. There weren't wait signs for these titles (only play time ones), but the lines for all these titles save for RE5 were 45~60 minutes. The wait for Resident Evil 5 at the PS3 booth was 120 minutes. The noon LittleBigPlanet line ran 50 minutes, and the Gran Turismo 5: Prologue was a mere 12 minutes. The line for the White Knight Chronicles trailer was 80 minutes.

PSP titles also drew sizable crowds: DISSIDIA, Kingdom Hearts: Death by Sleep and THE iDOLM@STER SP all drew big crowds, causing Sony to suspend the lines.

Microsoft also drew large crowds at noon. The Last Remnant line clocked in at 75 minutes, and the Star Ocean 4 line was 100 minutes. Fallout 3 was packing them in with a 90 minute line, while Saints Row wasn't. The 12:00pm line was a 20 minutes long. The Resident Evil 5 line at the Microsoft booth was 100 minutes.

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Sat, 11 Oct 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5062097&view=rss&microfeed=true
<![CDATA[ Where The Hell Is White Knight Chronicles? ]]> For a game that's been dated Christmas 2008, it's odd that White Knight Chronicles is not playable on the Tokyo Game Show floor. Even odder because the game was playable last year. When asked why the game wasn't in playable form at TGS, a Sony rep declined to comment. Isn't it unusual for a title to be playable one year and unable the year it's getting release?

Developer Level-5 hasn't exactly been open about the game. During the White Knight Chronicles Powerpoint event yesterday, the game's producer, Kentaro Motomura, remained tight lipped on key online modes like whether there will be voice chat or not. The game is supposed to be out in 2 and a half months.

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Sat, 11 Oct 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5062100&view=rss&microfeed=true
<![CDATA[ An Intimate Evening With The PS3 Chatpad, Headset ]]> The PlayStation 3's got two new peripherals coming up. One a snazzy new chatpad, one a snazzy new Bluetooth headset. Sure, we've seen both before, but we've seen them as press photos. Those can be kind of fuzzy, kind of smooth, kind of, well, fake. They don't show the real stuff. These do!

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Fri, 10 Oct 2008 07:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5061494&view=rss&microfeed=true
<![CDATA[ LittleBigPlanet: To Wipe, Or Not To Wipe ]]> We've seen some pretty amazing things come out of the LittleBigPlanet beta test so far, including yesterday's amazing calculating sack boy squad. Wouldn't it be a pity to lose all of that goodness in the name of making sure everyone was on level footing for launch? Right now the LittleBigPlanet news site is hosting a poll asking players both in and out of beta whether or not the user created content created so far should be completely flushed down the toilet once the game launches.

The answer of course is no. We don't want that. It would be a tremendous waste of the work all the beta testers have put in, and would rob so many people of the inspiration the works so far provide. This isn't an MMO, we don't have to worry about anyone having an advantage over us in PVP (Planet versus Planet). Vote no on Operation Tiny Wipe, just like the majority of respondents already are.

LittleBigPlanet Beta Created Levels - You decide [LittleBigPlanet News]

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Wed, 08 Oct 2008 20:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5060860&view=rss&microfeed=true
<![CDATA[ PS3 Gets Premium Themes Tomorrow ]]> Along with the normal cornucopia of content dropping with the PlayStation Network tomorrow, Sony is kicking off a brand-new feature for those of you looking for a new way to spend your hard-earned cash customizing your console. Premium themes are special themes that you can purchase that contain high-quality graphics, customized buttons, and in some cases even special sounds. Since premium themes cost money, a preview will be available for each selection before the purchase is completed.

Sony plans on releasing 6-10 new premium themes per month, giving PS3 owners ample opportunities to pay good money for something you should ideally hardly ever see. Hit the jump for a few more examples, including a rather attractive BioShock offering that I am seriously considering picking up.

New Premium Theme Options on PlayStation Store [PlayStation Blog]

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Wed, 08 Oct 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5060838&view=rss&microfeed=true
<![CDATA[ Even USA Today Has LBP Beta Codes ]]> Are you one of the five people on the planet who haven't gotten into the public beta for Sony's highly anticipated LittleBigPlanet? It might be over in a couple of days, but do not fret! Everybody has beta codes for the game lying about, and by everyone I mean even USA Today. Entertainment reporter Mike Snider gives us the skinny.
Let your readers know that USATODAY.com is the place for their chance to play LittleBigPlanet before it hits stores Oct. 21. They can go to http://littlebigplanet.usatoday.com and there will be a link that gets them a free access key (beta code) from Sony to download the trial version of the game to their Net-connected PlayStation 3.

You hear the man, folks. Make sure that PS3 is net-connected, or else you're missing out on a good 75% of the system's entertainment value.

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Wed, 08 Oct 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5060492&view=rss&microfeed=true
<![CDATA[ Japan Getting 80GB PS3, New Bundles ]]> Already released in the US and Europe, the 80GB is getting released in Japan. And soon. The 80GB will be hitting Japan in three colors: Clear Black, Ceramic White and Satin Silver. The street date is October 30th in The Land of the Rising Sun. There are new bundles as well, including a Gran Turismo SpecIII pack and a LittleBigPlanet one, too.

[2ch.net]

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Wed, 08 Oct 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5060421&view=rss&microfeed=true
<![CDATA[ LocoRoco 2's Number One Fan ]]> Hi Tsutomu Kouno. As the guy who made LocoRoco, and who is making LocoRoco 2, what do you think about...uh, Tsutomu?

"......"

So...yeah, LocoRoco 2 looks pretty neat, and...uh, Mr. Kouno? Hello?

"......"

So went some parts of today's interview with Tsutomu Kouno. Just a few. And the guy wasn't being rude at all. He's a really sharp, really nice guy. He was just totally into LocoRoco 2. Couldn't stop tapping his feet during the new rhythm-action sections, couldn't stop humming along to the new character's songs.

It's great to see that, despite having done nothing but work on LocoRoco for the past 3-4 years, Kouno can still completely lose himself in the game. It's definitely a lot more encouraging sign for the game than any bullet point or press release could ever manage.

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Wed, 08 Oct 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5060403&view=rss&microfeed=true
<![CDATA[ Mod Lets You Use Your PSP As A Second Computer Monitor ]]>
Well, here's something to file under interesting, but likely impractical. If you've been dying to get a second monitor for your PC and you've a little low on cash, fear not. Meet PSPdisp, a new homebrew mod created by Jochen Schleu that allows you to use your PSP as a second monitor. The idea is pretty nifty except I'm wondering how well you can actually see anything on that PSP screen. The site does claim you can get 960x544 worth of screen space on it.

Use Your PSP as an Extra PC Monitor

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Tue, 07 Oct 2008 19:40:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5060336&view=rss&microfeed=true
<![CDATA[ New Star Ocean: First Departure PSP Screens ]]> Well, Japan has had this one for almost a year now and it's finally North America's turn to get their hands on it. Star Ocean: First Departure, which is a remake of the first Star Ocean game, will be hitting the states on October 21st. The game looks pretty solid and if you're a Star Ocean fan, you should be seriously considering picking this one up.

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Mon, 06 Oct 2008 16:20:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5059765&view=rss&microfeed=true
<![CDATA[ Sony On The DSi ]]> Reaction to the DSi thus far has been a little mixed. Yeah, it looks nice, but it also doesn’t look much different than the DS Lite. Yeah, it’s got a camera, but it’s lost the GBA slot. And if we can’t make up our minds about the device, why should we expect Sony to be any different? Sony director of hardware marketing John Koller:

I can see the DSi being successful. The DS lite was obviously very successful. Will DSi do well with [the DS's] demographic? It probably will. Will it be a product that expands their user base [beyond] under 12? I'm not sure.

Uh...how can you expand a market that’s already full?

Sony Fondles New DS with One Hand, Bitchslaps with the Other [Gizmodo]

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Mon, 06 Oct 2008 14:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5059364&view=rss&microfeed=true
<![CDATA[ Valve Warming To The Wii, PS3 (And PS3 Left 4 Dead) ]]> Valve hates the PS3. Well, Gabe Newell hates the PS3, and since nobody else had ever said otherwise, we just figured it was company policy. Times, though, times change! Valve's Doug Lombardi has told CVG that, since the PS3 started shifting a few more units, they’ve stopped hating on it, and started to “take it seriously”. Funny how that happens.

And it’s not just the PS3 they’re warming to. The Wii has, last time we checked, sold a ton of units as well. Same story, then?

If we were going for the Wii we'd have to go for a whole new game that's designed for that platform. That's an expensive proposition and riskier than just getting some good PS3 developers on board.

It's something that we're still evaluating, but certainly the install base is the thing that rules all. If there's an opportunity there you've got to take it seriously.

Yup.

On the topic of the PS3… if Valve are suddenly warming to the PS3, what does this mean for the prospect of a PS3 version of Left 4 Dead? It means things are looking up! Well, maybe not up, but at least “50-50”. And a 50% chance is a lot better than a 0% chance.

Valve: Doug Lombardi [CVG]

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Mon, 06 Oct 2008 13:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5059350&view=rss&microfeed=true
<![CDATA[ EGM: LBP Getting "Non-Sony," Disney DLC? ]]> If anyone has the November edition of Electronic Games Monthly — big rumor is that LittleBigPlanet will be soon announcing DLC, and the content is "non-Sony" or, more specifically, Disney's IP. And, rampant speculation on who that might be in 3 ... 2 ...

Really though, is this true, and if so, is it a good idea? Part of LBP's appeal is that it managed to create iconic characters that have no other presence outside this particular world. To have Mickey, Minnie and or Goofy tromping all over creation seems more than a little inconsistent with that look. It sounds like Kingdom Hearts meets LBP.

EGM November 2008 Reviews and Rumors [NeoGAF via Joystiq]

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Sat, 04 Oct 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5059060&view=rss&microfeed=true
<![CDATA[ Here Are Your MotorStorm: Pacific Rift Tracks ]]>
Brace for it MotorStorm fans, today Sony released details about the 16 tracks you can expect to race come October 28th. We're happy to say there seems to be a lot more variety in the environments this time around. Just a word of caution though, if you want to surprised when you get your copy, you might want to skip this one. Full list of tracks and element screens after the jump.

Here’s the full list of 16 tracks featured in MotorStorm Pacific Rift:

Kanaloa Bay: “Sun-kissed, secluded, sandy, and slightly more treacherous than its good looks first suggest, Kanaloa Bay is a great track to be a spectator at. It’s an awesome beach party with a welcome smattering of vehicular carnage running through it. But beware the dark territory beyond the lagoon – space gets real tight, real quick in that steamy jungle stretch.”

· Sugar Rush: “Only MotorStormers would think to stage a race in and around an old sugar plantation. The sharp machinery and rusty metal, those rust-weakened floors and rotten walls, and the zero-visibility of the cane fields all combine to make this track a sickly-sweet rush that’s going to ruin more than just your teeth.”

· Mudslide: “The clue’s largely in the title: Mudslide is like one of those crazy rides you get at water parks, except with mud instead of water.

· Still, there’s plenty of slip-slidey action to engage in, with high routes available for those of you without the tires to tackle the mud.”

· Cascade Falls: “Dense jungle, thick with haze, gives way to wide-open plateaus and rickety scaffold. The tropical setting makes for a fascinating blend of beauty and danger – much like my ex-wife. The key to success is to keep it honest – don’t take any unnecessary risks, and don’t get caught making out behind the start gantry.”

· Beachcomber: “The black sand is evidence of the awesome power of nature, created by lava flowing into the ocean which explodes as it is supercooled by the water. The WWII airbase and the unexploded bombs are evidence of the awesome destructive power of man. The sheer carnage created when these are combined is evidence of the awesome power of the MotorStorm. Let battle commence!”

· Colossus Canyon: “This track has it all – beautiful forest, vibrant fauna, and a picturesque mountain stream that courses through a narrow gorge, over brook and water-meadow, and plummets over an enormous waterfall. Let’s face it; if you’re only going to accidentally plummet over one giant precipice in your MotorStorm career, this is the one to do it on. Today is a good day to fly.”

· Caldera Ridge: “The race organizers looked long and hard to find some driveable routes here, but in the end decided it’d be more fun driving vehicles over the edge of an enormous crater and barrelling out-of-control down a near-vertical slope. And that’s exactly why the race organizers don’t get invited to make race tracks for anyone else. Ever.”

· Badlands: “A giant track, racing at the feet of a giant cinder cone, Badlands has a name that’s perfectly descriptive. Wait until you see the enormous active crater you need to jump over, or the blind, sheer precipices you need to tear round at high speed if you’re to have any chance of winning. And let’s not get into the collapsed tunnels and the huge canyon jump that crosses the track 75 feet in the air. These are MotorStorm lands. These are Badlands.”

· The Edge: “There’s at least half a track here that isn’t ridiculously dangerous. The other half is on a camber so extreme that descriptions like ‘gnarly’, ‘radical’ and ‘utterly ridiculous’ don’t begin to convey it. This is all about keeping traction, and keeping nerve. Seasoned MotorStormers are already declaring ‘Don’t lose your bottle on the Edge – because if you do it’ll probably fall and kill someone half a mile below you”. Wise words indeed.”

· Paradise Beach: “Paradise Beach was perfect. Clear skies, gentle surf, warm water. It was a small town, and the living was good. Was, that is, until 30 years ago when the fire-God Pele cruised into town in his fiery hotrod of molten death, and literally tore up the strip. Now all that remains is dust and bones. Welcome to Paradise.”

· The Rift: “The Rift: a mile-long tear in the world that is said to be the serpentine trail to the dark underworld of the God Milu. Formed from multiple interlinking lava tubes created over millennia, the Rift is a tight, claustrophobic journey through the jaws of the underworld, where death awaits the wearied traveler at every turn.”

· Scorched: “Fire, steam, lava, craters – Scorched is about as far away from the golden beaches and cool blue ocean as possible. The heat and dust make a real mess of your engine, and the lava will make a real mess of you. Once you’re out of the barren lands, you may think you’ve escaped unharmed, but the thick forested area on the back section of the track throws up plenty of its own unique hazards.”

· Razorback: “The Daddy. Mud, dirt, flora, caves, rock, water. Deadly drop-offs, dangerous jumps, spectacular falls and fast-flowing rivers. This is the big one – the whole MotorStorm ethos showcased in a single, epic track. Ladies and gentlemen, boys and girls, your time to shine is now.”

· Rain God Spires: “A humid, slippery, unfeasibly dangerous track set at the summit of a towering cathedral amongst heavy, pendulous tropical clouds.

· With immense slick precipices over immense drop-offs, Rain God brings hell to the Heavens and provides one of the Festival’s most dangerous and deadly roller-coaster rides.”

· Wildfire: “Trapped in no-man’s land between a deadly lava deluge and an unforgiving ocean, Wildfire is the rock between two hard places - a very temporary island-hopping race over the elemental battlefield where fire and water collide. Smoke and steam conspire to reduce race visibility to a minimum while the route screams along perilous cliff-edges and leaps across rifts and chasms.”

· Riptide: “The crowd-pleaser down on the beach, Riptide is the unholy offspring of MotoX and MotorStorm. From MotoX it has inherited ramps, big jumps, whoops, rollers, tight banked turns and technical hairpins, and from MotorStorm its blue eyes, cute little button nose and sandy complexion.”

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Fri, 03 Oct 2008 18:30:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5058901&view=rss&microfeed=true
<![CDATA[ First Half of 2008 Hardware/Software Sales Data ]]> Enterbrain, the company behind Japanese publisher Famitsu, has released hardware and software sales data for Japan during the first half of fiscal 2008. According to Famitsu, sales data was collected between March 31, 2008 and September 28, 2008. Both hardware and software sales are down when compared to the same term last year. What's more, the PSP was the biggest hardware seller during the first half of fiscal 2008, outselling the Nintendo DS and the Nintendo Wii. Hit the jump for the full hardware and software sales rundown.

• Hardware:
Nintendo DS (DS and DS Lite)
First half of the year: 1,314,919
Total units sold: 23,484,680

PSP (PSP-1000 and PSP-2000)
First half of the year: 1,583,731
Total units sold: 10,157,757

Wii
First half of the year: 1,105,174
Total units sold: 6,800,753

PLAYSTATION 3
First half of the year: 352,457
Total units sold: 2,361,949

Xbox 360
First half of the year: 138,740
Total units sold: 741,298

•Software
Mario Kart Wii
First half of the year: 1,744,387
Total units sold: 1,744,387

Monster Hunter Portable 2ndG
First half of the year: 1,602,386
Total units sold: 2,425,651

Pokémon Platinum
First half of the year: 1,481,725
Total units sold: 1,481,725

Dragon Quest V
First half of the year: 1,152,229
Total units sold: 1,152,229

Wii Fit
First half of the year: 845,238
Total units sold: 2,607,431

エンターブレインが2008年度上半期ゲーム市場の速報データを発表——ハードの販売台数はPSPがトップ [Famitsu]

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Thu, 02 Oct 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5057865&view=rss&microfeed=true
<![CDATA[ PS3, PSP Sales Up 30% On Estimates, Says Jack Tretton ]]> According to Sony's Jack Tretton, PS3 sales are 100% higher than they were this time last year. And 30% higher than Sony were expecting for this financial year, meaning that if "something" were to happen to PS3 sales - let's say, hypothetically, like a recession - the console should still hit its target of 10 million sold for the year. Tretton says PSP sales are also "20-30 percent ahead of plan", and goes on to warn that the PS3 may be in short supply this Christmas, with the company only "able to meet somewhere between 80-90 percent demand".

Sony says PlayStation 3 sales better than expected [Reuters]

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Wed, 01 Oct 2008 19:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5057771&view=rss&microfeed=true
<![CDATA[ LittleBigPlanet Devs Talk PSP Plans ]]> While the PSP has been out for quite awhile now, developers are just beginning to scratch the surface of the handheld's true potential. First SOE boss John Smedley talks PSP MMOs, and now Media Molecule co-founder Mark Healy talks about the possibilities of bringing LittleBigPlanet to Sony's portable.
"There's definitely scope for a PSP version," said Healy in an exclusive interview with (GamesIndustry.biz) sister site Eurogamer TV, to be broadcast next week. "We've had discussions and talks, [but] nothing concrete at the moment."

So the idea has certainly been kicked around, which is lovely indeed. What could be sweeter than a portable version of LittleBigPlanet? How about portable LittleBigPlanet utilities?

"It'd be great to make, for the people who are really into the Create side, some kind of companion products that allow you to create things while you're on the train," he said. "One thing that I'd love to add is the ability to create you're own music, for example, that you can import into the game. That seems like an obvious one to do and it'd be quite easy really."

Now these are some excellent ideas, and in my opinion exactly the sort of applications the PSP should be used for. The key lies in making the PSP a living, breathing extension of the PlayStation 3, to the point where a built-in PSP dock is a serious consideration when designing future iterations of the console. That'll be when the portable truly hits its sweet spot.

LittleBigPlanet boss reveals PSP vision [GamesIndustry.biz]

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Wed, 01 Oct 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5057469&view=rss&microfeed=true
<![CDATA[ Animated Resident Evil Movie First Screening At TGS ]]> At this year's Tokyo Game Show, Sony Pictures and Capcom will have the world premier of Resident Evil: Degeneration, an all new CG-animated feature film. It's being produced by Hiroyuki Kobayashi (associate producer of Resident Evil: Apocalypse and video game producer of Resident Evil 4 and Devil May Cry 4) and directed by Makoto Kamiya (special effects director of L: Change The World, Godzilla, Mothra and King Ghidorah: Giant Monsters All Out Attack). For those not attending TGS, the movie will also be shown at the New York City Horror Film Festival on November 13th and at a Fangoria-hosted screening on November 18th. Hit the jump for the full press release.

Sony Pictures and CAPCOM® Present an All New CG-Animated Feature Film, RESIDENT EVIL: DEGENERATION

World Premiere October 10th at Tokyo Game Show

North American Premiere November 13th at New York City Horror Film Festival

Fangoria-Sponsored West Coast Premiere in Los Angeles November 18th

CULVER CITY, Calif.—(BUSINESS WIRE)—Seven years after the destruction of Raccoon City, Leon and Claire are back as the war against the zombies rages on in RESIDENT EVIL: DEGENERATION, a co-production of CAPCOM Co., Ltd. (CAPCOM®) and Sony Pictures Entertainment Japan Co., Ltd. (SPEJ) based on the popular video game franchise.

Making its worldwide theatrical debut in Japan on October 18, 2008, RESIDENT EVIL: DEGENERATION will be exhibited in the US at the New York City Horror Film Festival on November 13th and at a screening in Los Angeles on November 18th hosted by Fangoria.

Produced by renown gaming producer Hiroyuki Kobayashi (associate producer of Resident Evil: Apocalypse and video game producer of Resident Evil® 4 and Devil May Cry® 4) and directed by Makoto Kamiya (special effects director of L: Change The World, Godzilla, Mothra and King Ghidorah: Giant Monsters All Out Attack), RESIDENT EVIL: DEGENERATION is a spectacular, CG-animated thrill-ride that takes the terrifying zombie action of the blockbuster Resident Evil franchise to a whole new level with jaw-dropping visual effects and heart-pounding suspense.

The "Umbrella Incident" that took place in Raccoon City ended with a missile attack ordered by the government intended to wipe out the deadly zombie virus. Following this catastrophe, the Umbrella Corporation’s stock plummeted, bankrupting the business giant. Seven years later, at an airport in the Heartland of America, a commercial airliner unwittingly delivers some deadly cargo. Now, in an airport beginning to fill with the undead, the horrific disaster is about to repeat itself.

More information available at http://www.sonypictures.com/homevideo/residentevildegeneration/

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Wed, 01 Oct 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5057264&view=rss&microfeed=true
<![CDATA[ Japanese Site: It's Time To Talk PS4 ]]> While Sony's been touting the PS3's ten year life-span, Hiroshige Goto from Japanese site PC Watch is already talking PLAYSTATION 4. According to Goto, Sony is apparently moving forward with the PS4 and considering using the Cell Broadband Engine that powers the PS3 as the next console's architectural base. Sony, Goto points out, has invested heavily in the Cell so that it can be updated with new iterations and used for a long period of time — a point that does give strength to the rumor he floats.

What's more, using an upgraded Cell in the PS4 would obviously lower the cost of production with a smaller chip, too. That right there could be a key factor in why Sony could very well be investigating this possibility. What's more, it seems more in line with what Nintendo has successfully done with the GameCube and the Wii. Goto goes on to theorize if the next PlayStation will have 32 cores (compared to the current 8), but Goto doesn't have any concrete information about Sony's plans.

While the original Xbox had trouble trailing the PS2 (and all the PS2 developer kits that were sent out), Sony has been playing catch up against the Xbox 360. So, for example, if Sony wants to get the PS4 out in 2011 before the next Xbox, it will need a shortcut because actual chip development, Goto writes, takes 3 or 4 years.

PLAYSTATION 4は拡張版Cell搭載へ向かう [PC Watch]

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Tue, 30 Sep 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5057202&view=rss&microfeed=true
<![CDATA[ Sony Booth Will Have 14 Unannounced Titles Playable At TGS ]]> Here we go, the list of PS3 and PSP that will be playable at TGS. Let's look at the PSP titles first, including third party titles:

Sengoku BASARA: Battle Heroes
Shin Sangoku Musou: MULTI RAID
Musou OROCHI: Maou Sairin
KINGDOM HEARTS Birth by Sleep
DISSIDIA FINAL FANTASY
Clank & Ratchet: Maru Hi Mission Ignition!
Sarugetchu Pipo-Saru Senki
Patapon 2 Donchaka
BLEACH ~Soul Carnival~
Mainichi Issho Portable
Yuusha no Kuse ni Namaikida or2
LocoRoco 2
THE iDOLM@STER SP
Mobile Suit Gundam: Gundam vs. Gundam
Tales of the World: Radiant Mythology 2

There will be three unannounced titles from Sony Computer Entertainment. PS3 titles after the jump

Guitar Hero: Legends of Rock
FIFA 09 World Class Soccer
Street Fighter IV
Resident Evil 5
Lumines Super Nova
Metal Gear Online
Way of the Samurai 3
Sonic World Adventure
SOCOM: Confrontation
PlayStation Home
Mainichi Issho
MotorStorm 2
LittleBigPlanet
Resistance 2
WWE 2009 SmackDown vs RAW
Gundam Musou 2
Naruto: Ultimate Ninja Storm

The are unannounced titles as well. One from Irem Software Engineering, one from Konami, and nine from Sony Computer Entertainment.

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Tue, 30 Sep 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5056721&view=rss&microfeed=true
<![CDATA[ Get This, People Are PAYING For LittleBigPlanet Beta Keys ]]> Over the past, oh, week or so, Sony have been handing out keys to the LittleBigPlanet beta. They've been limited, yeah, but if you hang around long enough (or keep an eye on your RSS feeds) it shouldn't be too hard to get your hands on one. But, hey, why go to all the hard work when you can buy your way in? Yes, continuing in the fine tradition of half-witted internet capitalism, people are selling their LBP beta keys online, and other people are buying them. For up to USD$90 a pop. With the full retail game out in just a few weeks.

[via 1UP]

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Mon, 29 Sep 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5056656&view=rss&microfeed=true
<![CDATA[ Afrika Coming To Europe After All? ]]> No, Pangea is not reforming, things aren't that bad. Take this one with a hippo sized grain of salt for now, my European friends, but CVG is reporting that hope for a European Afrika release sounds like it might actually, despite reports to the contrary. According to other sources, the title was on display at the Photokina trade fair in Cologne, Germany, with Sony reps there saying that the title will be Euro-bound in the Spring.

Will it arrive with the much goofier, but potentially more marketable title of Hakuna Matata? Oh, we can hardly wait to find out!

Update: VG247 says that SCEE says there are "no plans" to bring Afrika to Europe. One more for the No Plans Watch pile.

Afrika coming to Europe? [CVG]

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Mon, 29 Sep 2008 17:40:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5056622&view=rss&microfeed=true
<![CDATA[ Killzone 2 Beta: Seven Minutes of Gameplay ]]>

Apparently reports of beta testing this game in Europe are on the level. PlayStation Universe found this video, which shows Killzone 2's menu screens and gameplay between players online. Here we pass it along to you for your perusal.

Seven Minutes of Killzone 2 Beta Footage
[PlayStation Universe]

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Sun, 28 Sep 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5056005&view=rss&microfeed=true
<![CDATA[ LBP Dorks Already Adding Penis ]]> The life cycle of abuses of a popular game: 1) Cracked. 2) Torrented. 3) Used to make penises. Since Little Big Planet is still in public-beta stage, looks like we've skipped one and two and gotten a head start on making wiener.

Honestly not sure if this is NSFW or not —it's Sunday after all, who the hell is working? — but I'll flag it anyway. Especially if you have a 4-year-old running around who points at the screen and wants things explained. This here's "Sac-boy" (intentional) playing with a pee-pee and what looks to be like a condom with reservoir tip. Fair warning, whomever built this included a money-shot mechanism. LBP's release is not for another three weeks; does this count as a day-zero penis exploit?

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Sun, 28 Sep 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5055824&view=rss&microfeed=true
<![CDATA[ MAG to Charge for Monthly/Annual Subscription? ]]> An email titled "Short Survey. Big New Game." has gone out to PlayStation Underground, reports The BitBag, and it tips its hand to pricing plans for MAG, the working title of the combat MMO Sony announced way back at E3.

The survey featured "at least 15 questions related to payment plans for the game," says Bitbag. "Seems Sony’s plan is to charge a yearly or monthly fee, while also one time fees for content downloads. It also mentioned hosting partners being EA, Sony, and Activision."

Conveniently, no screen grabs of the survey itself exist, although Bitbag did provide some of the email. If anyone in our community's taken this survey, or has additional info about it, let us hear it. Thanks.

Sony to Charge Monthly/Yearly Fee for MMO MAG? [The Bitbag, thanks Tevin]

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Sat, 27 Sep 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5055882&view=rss&microfeed=true
<![CDATA[ Who's Winning the Battle for the Hardcore? ]]> Only a Game has an interesting musing up on who's winning — or potentially will win — the battle for the 'hardcore' market share. Nintendo is rather clearly running away with the so-called 'casual' market, but that still leaves room for Sony and Microsoft. Chris Bateman takes the opinion that Sony has managed to squander the biggest market lead in the history of gaming, but that doesn't mean it's easy sailing for Microsoft:

The battle is far from over, and Sony have more up their sleeve right now than Microsoft appear to be able to muster, but by stealing hardcore loyalty from their market rivals, Microsoft has gained an edge that could allow them to give Sony a seriously bloody nose this time around. But if it came to 360 versus Wii in a battle for the mass market, Microsoft should save their warchest and call it quits – it may be the hardcore gamer’s ideal machine right now, but even in a dream scenario the 360’s installed base is probably going to top out at about 40 million (not coincidentally, roughly the size of the installed base of Sony’s hardcore-friendly PSP handheld).

The Wii might not have the legs to beat Sony’s 140 million PS2’s, since that was the consequence of a convergence between gamer hobbyist and mass market support which doesn’t exist now that the console manufacturers have torn the market dynamic into two very different halves, but with a good tailwind it could match or exceed the 75 million DS handhelds Nintendo have sold. I suspect it will outsell the 360 by 2:1, perhaps 3:1.

And the PS3? It’s final unit sales may depend more on the uptake of the Blu-ray format than anything else, so at least it will help Sony with the promotion of their media format, even while it teaches the multinational the lesson the N64 taught Nintendo: you still have to be nice to people when you get to the top, as it’s a long way down...

I'm still irritated with Sony for a variety of reasons, most tied to the lead up to the PS3 release, but Bateman points out some PS3 features that may broaden its mass market appeal (e.g., Blu-ray). I'm am so not looking forward to whatever these companies have to dish out the next 'next-gen' release time around, which hopefully won't be for a while. In any case, the essay is worth a read — an interesting analysis of what is and what may be happening.

The Battle for the Hardcore [Only a Game]

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Sat, 27 Sep 2008 12:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5055864&view=rss&microfeed=true
<![CDATA[ WipEout HD Leaves The Garage A Bit Buggy ]]> The release of WipEout HD was a long time a-comin' and, unfortunately, its launch on the PlayStation Store is not without its problems. PlayStation 3 owners are reporting that their copies of the SCEE developed hoverracer are locking up, with users pointing to larger friend lists as a potential source of the problem. We contacted Sony PR to find out more.

"Following the release of WipEout HD on PLAYSTATION Store yesterday, we’ve been following the reports by some members of the community regarding problems with game freezes," SCEA reps confirmed. "We’d like to reassure you all that the WipEout team is working hard to resolve this issue as quickly as possible."

As far as the cause, SCEA tells us that anything we might have read about the source of the issue is, at this point, "rumor and speculation." It is worth noting though, that some WipEout HD players are noting that they're having better luck with a leaner friend list. Just sayin'.

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Fri, 26 Sep 2008 18:00:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5055471&view=rss&microfeed=true
<![CDATA[ Let Sony's Scott Steinberg Tell You Sony's PS3 Advantages ]]> Sony exec Scott Steinberg has a blog over at game site EDGE which he can use to tell us why the PS3 is so darn great. And he does just that. So far, the Sony exec has written one post at EDGE called "My Belief in the PlayStation 3 Advantage" (wow! he believes in his product), and it reads pretty much like a press release. In his post, Steinberg sings the praises of things like Blu-ray ("The entire industry is supporting Blu-ray"). He goes on to talk about stuff like the PSN — hey, did you hear? services are free! — and even does a short product pitch for the 80GB PLAYSTATION 3. There's more as well, including some grandstanding:

In the next few years, you’re going to start to see us separate from the herd. Some of the other platforms are going to look very dated because their life spans are so much shorter than ours... If you’re a competitor I’ve got bad news for you because we’ve got some absolute blockbusters that are in the works, some of them new IP, some of them existing IP, that we’re building specifically for the PS3... From a competitive standpoint our competitors are going to have a tougher road now then even in 2008. But for PlayStation 3 consumers, it means more quality and more choice.

Don't blame EDGE! EDGE has oodles of industry folks writing for them. Thing is, they don't seem as blatant. Well, at least Steinberg doesn't beat around the bush. We guess. Nothing quite like the hard sell!

My Belief in the PlayStation 3 Advantage [EDGE]

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Thu, 25 Sep 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5055057&view=rss&microfeed=true
<![CDATA[ 25,000 LittleBigPlanet Beta Keys To Flood The Internet ]]> Want to get your hands on LittleBigPlanet early? 25,000 of you will, as SCEA and developer Media Molecule are readying beta code giveaways this week across various sites. You may remember that Eurogamer blew through a few thousand yesterday, but both GameSpot and Gamepro are currently in the throes of giving away gobs of keys. Even some smaller sites that might not be on your rotation, like 2old2play, are giving away the goods. Go on, get some!

The BETA thread [PlayStation Forums - thanks, James!]

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Thu, 25 Sep 2008 15:40:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5054853&view=rss&microfeed=true
<![CDATA[ Here's Why There Are Fewer PSP Games Today ]]> Panic adverted! Yesterday, we brought word that there are currently fewer third party PSP titles — leading some to say devs are "abandoning" the platform. Not entirely so! As Sony's John Koller explains, the reason is that there's a decline is PSP games is that “Decisions made 20-22 months ago from a development cycle perspective are affecting the quantity of titles available today." Oh, so third party companies were abandoning the PSP, but now they're not. Whew. Optimistic, Koller adds:

I think going into next year we’re going to see significant growth. We’re counseling retail to be ready for it. We have a number of very strong franchise games on the docket that will be launching next year. We haven’t gone public with those, and many third-parties have not yet either because they’re concentrating on holiday, but we have a number of very strong titles coming.

There's even been a demographic change for the PSP: Sony research says that over the next 12 months, young mothers will have the "highest propensity" to buy the handheld for their young children. Not exactly the urban hipsters it was originally targeted at.

Sony: PSP Support Will Improve [EDGE]

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Thu, 25 Sep 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5054578&view=rss&microfeed=true
<![CDATA[ Sony Exec Notes "Slow Progress" In Japanese Development ]]> Japanese game folks have been down on themselves as late. Sony Computer Entertainment exec Shuhei Yoshida is the latest to enter the fray:

The technology base has shifted from Japan to the US and Europe... There are also talented people, engineers… in the US and Europe, and it’s relatively easy to form a large team that required to create this generation of games... That’s not the case in Japan. Because they don’t have a large base, like the movie industry; there aren’t [a lot of people] in the high end of computer graphics. That’s making the many great developers in Japan make slow progress.

Yoshida went on to state that Japanese developed games like Metal Gear Solid 4 are the exception to the rule, not the rule.

Yoshida: Games tech power “has shifted from Japan to the US and Europe” [VG247]

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Wed, 24 Sep 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5054484&view=rss&microfeed=true
<![CDATA[ Third Party Devs Releasing Fewer PSP Titles ]]> While the PSP continues to sell well in Japan, game site EDGE has a piece up on third party devs leaving the PSP platform. From the piece:

Without a killer app in the West on the level of Japan’s Monster Hunter series, the PSP may just be crowded out of a competitive marketplace, an appealing piece of hardware people buy and never use.

There's data and numbers, too! It's not all gloom and doom. Here's the irony: "The numbers here show PSP hardware sales are growing at a steady clip every year, which is the proper behavior for a healthy platform." So there you go.

Third Parties Abandoning PSP [EDGE]

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Wed, 24 Sep 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5054013&view=rss&microfeed=true
<![CDATA[ Lego Batman Bundle Taking PS2 Out With Not A Bang, But A Whimper ]]> Announced during E3, Sony today released what's surely the last meaningful PS2 bundle, cobbled together to lead the console's charge into what's surely it's last meaningful holiday season. For $149, you're getting a PS2, Lego Batman and a copy of Justice League: New Frontier, the animated adaptation of Darwyn Cooke's amazing comic series. Sony promise that stocks are in "limited supply", and at that price, we're liable to believe them.

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Tue, 23 Sep 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5053964&view=rss&microfeed=true
<![CDATA[ New MotorStorm Pacific Rift Screens ]]> You know, when you think about it MotorStorm was pretty good. There was definitely a sort of awe when it came to racing along the edge of a mile high cliff and being able to see everything. Hopefully, MotorStorm: Pacific Rift will be able to carry the torch further and fill in the gaps the original MotorStorm left empty. These new screenshots show off some of the gosh darn gorgeous visuals we can't wait to see in person. Four player split screen with giant monster trucks and molten lava? Count us in!

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Tue, 23 Sep 2008 14:40:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5053770&view=rss&microfeed=true
<![CDATA[ Eurogamer Commits Suicide By Offering LBP Beta Access ]]> This is why we can't have nice things. A short while ago, Euro gaming website Eurogamer announced that they Sony had made 5800 keys for the LittleBigPlanet European beta, and then they quickly disappeared under a raging tide of sack boy-hungry Europeans. The sheer numbers have brought the website to its knees - I've been trying to get there simply to get the link to entry page for the story and have had no luck whatsoever, and with the key offer requiring Eurogamer registration, both the front and and back end are getting completely slammed, bringing to mind a mental picture that I will quickly put out of my head.

Still, with the site being so crowded, you might just be able to wiggle your way in their and snag one before they're all gone. Kotakuite Richie Rich managed to, and he's downloading the beta as we speak, so if all else fails you can live vicariously through him. Good luck! What do you mean this is even more traffic? We're helping!

Eurogamer Little Big Planet Key Giveaway [Eurogamer.net]

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Tue, 23 Sep 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5053726&view=rss&microfeed=true
<![CDATA[ Yes, There Is A New Punisher Game Coming ]]> Marvel weren't screwin' around when they were teasing a new Punisher game the other day. Only a week after dropping the hints, Sony have today announced Punisher: No Mercy, a PSN game in development at little-known Hungarian devs Zen Studios. Little was revealed about the game aside from the fact it's an "arena-based multiplayer" title and that it's going to be powered by the Unreal Engine 3, but Punisher/Marvel fans, don't let that stop you from crafting some unrealistic expectations for yourselves.

The Punisher: No Mercy Coming Exclusively to PSN [PlayStaton.Blog]

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Tue, 23 Sep 2008 07:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5053502&view=rss&microfeed=true
<![CDATA[ Sony Video Store DRM To Allow Just One Download ]]> If you download a movie from the PlayStation video store, make sure you don't delete it.

A user on the Ars Technica forums had to remove a movie to make some space and was unable to re-download it. "I tried to back up the videos, you can't," said the user 'Noise', "If your PS3 dies or hard drive dies you lose."

To be fair to Sony, the PS3 Support Page does confirm: "Content cannot be redownloaded once it has been downloaded to either a PLAYSTATION 3 or PSP system." but this will still leave movie fans in the lurch if they accidentally delete their downloads or decided to swap out their hard drive for a bigger unit.

Sony say that they will grant one additional courtesy download (if you ask nicely) but that's your lot.

PlayStation 3 video DRM: two strikes and you're out [Ars Technica]

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Mon, 22 Sep 2008 15:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5053276&view=rss&microfeed=true
<![CDATA[ 45nm Cell Processor Due Next Year - Cheaper PS3s On The Way? ]]> In 2009, Sony and Toshiba are to begin mass production of the 45nm version of the Cell processor used in the PlayStation 3, reports Gizmodo.

The smaller processor uses around 40% less power than the current 65nm chip and generates proportionally less heat. It also costs substantially less to manufacture.

It would be lovely to think that Sony will pass these savings on to the consumer, but given the less than stellar sales of the PS3 we may just see a smaller, more slimline incarnation of the console at a similar price point.

Cell Processors to Go 45nm in '09; Smaller, Cheaper PS3s Likely to Follow
[Gizmodo]

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Mon, 22 Sep 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5053284&view=rss&microfeed=true