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    Stranglehold Is Really Short, Yo.

    Stranglehold is the video game sequel to John Woo's Hong Kong bullet-riddled action flick Hard Boiled. The film director (pictured) and star Chow-Yun Fat were directly involved in the third-person-shooter's creation, lending their opinion to the final product. Sound great on paper! So, what about the final product? How is it? Stranglehold art director Jason Kaehler says:


    From our beta-testing, we anticipate around 12 hours of gameplay; each level is enormous. We are also seeing that due to the sandbox nature of our game design, there are numerous ways to play each level. We have full multiplayer support for 360, PS3, and PC so that means you can continue to play the game again and again in Deathmatch and Team Deathmatch with completely different experiences each time. It's just awesome to swing from a chandelier, in slow motion, blasting your buddies down below as they run up banisters or hide behind stuff that's shattering...

    12 hours?! Not much of a strangle hold — more like throat pinching! Guess you'll have to actually play each each level "numerous ways" to get the full bang for your buck.
    ...
    Bang for your buck. Heh.
    Stranglehold Interview [Ars Technica]


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