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    E306 Video: Shigeru Miyamoto Interview

    Joel and I got a chance to sit down with legendary game designer Shigeru Miyamoto to talk Wii turkey at E3. In the 30 minute interview we asked our questions directly to Miyamoto in english and he responded in Japanese, which was translated back to English for us.

    Miyamoto talked about Nintendo's decision to explore disruptive technology, the future of Wii, the PS3 and how Microsoft can succeed in Japan.

    During the interview Miyamoto let a few bits of news drop as well, talking about how to use interconnectivity between the DS and the Wii. He said the technology to support this is already built into the console, but that they haven't decided how to use it yet, but they've got a few ideas.

    Some of the possibilities include using the touch screen and microphone input from the DS to effect Wii gameplay. Another possibility, he said, is to be able to download content from your Wii to your DS, edit it, and then upload it back to the console.

    Miyamoto said they weren't sure when this connectivity would be available, but that it would be at launch or very early on because of the tremendous success of the DS.

    Miyamoto also mentioned is that Wii remotes will likely be able to be 'attached' to different members of your household—each person would have their own Wiimote. Nintendo's hopes are that everyone in the family will own their own Wii remote, each with a distinct look, and that people can just hop into a game with the controller—and the Wii would customize the look or settings of a game based on which controller turned it on the console.

    Finally, I asked Miyamoto about why Nintendo didn't release a price and date for the system at their pre-E3 press conference. He said that Nintendo has historically focused on the hardware and software during E3, saving the details of price and date for a later time.

    When pressed, Miyamoto said that the price and date will likely be announced before the Tokyo Game Show, since while Nintendo doesn't historically show up at TGS, many third-party Wii game producers do. —Brian Crecente



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