Been playing through my fair share of Resistance (man, the second half of single player gets HARD real fast!). The online experience so far has been alright. I play on a Japanese server, but don't yet have a headset for voice chat. The most players I've seen online at one time in a Deathmatch has been around 12. But what if there were 40 people in one game, doing the same thing at the same time? The game's Chief Tech Officer, Al Hastings, explains:
Ultimately what you care about when you're trying to achieve a locked frame rate is the worst-case scenario—that point in the game where too much is happening or too much is on screen and you can't finish all the processing in the allotted time slice. One of the reasons this is getting harder is that games are less predictable and less scripted than they have been in the past, so as game developers we can't fully control or predict all the scenarios that the player might end up in. The ultimate example of this is a 40-player online game. If all 40 players chose to run into the same room at the same time and throw grenades at each other, you have the definition of a worst-case scenario.
Actually, I'd kinda like to see that worst case scenario.
Roundtable Discussion [Siliconera]





















