In a recent issue of The Official PlayStation Magazine UK, famed game creator Hideo Kojima talked about his upcoming Metal Gear Solid 4: Guns of the Patriots. Tidbits—The game won't take place in only the Middle East, but also South America and Eastern Europe. It is Yojimbo-like in its play, making it possible to choose and switch sides. MGS4 turns the FPS genre on its ear, undermining what we've come to expect from a shooter. Kojima explains further just how this installment is different:
To use a funny analogy—in the past, the MGS series was like a bank robber trying to rob a bank at night; so there are guards, cameras etc. And when you get spotted you're instantly known as the robber. But in this game, you're going into the bank at midday. You might just be a customer going in to make a deposit, but you still have to sneak in to accomplish your mission. So you're trying to deceive. You're on camera, so if you do weird things you'll be spotted as the robber, but if you don't you won't.
What's more, those giant robotic cyborgs (Called GEKKOs) aren't necessarily only after Snake. In some situations, they're the enemy, and in others, they are cohorts. The game is "finally out of the research stage" and looking at a late 2007 (probably early 2008) PS3 release. But, what about the SIXAXIS controls?
We can't say how we'll use the motion-sensing functionality specifically but we'll use it for sure. The controls in MGS3 got a little complex, so you'll have a little more direct control in MGS4. That said, I miss the rumble, and even now I hope it will come back.
So do we Hideo, so do we.
Kojima Talks MGS [VGB]
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