• more about

    #pgr3

    The PGR3/PS3 Stupidity Continues!

    PGR Used In PS3 Promotion... Again.

    Brazilians Will Pay $1400 For the Xbox 360

    read more: #projectgothamracing3, #pgr3, #polygons, #racing, #xbox360

    Project Gotham Racing 3 Gets Sexier

    You ve got to love developers with a sense of humor. Thursday Bizarre Creations, creators of Project Gotham Racing 3, posted a story with the admittedly attention grabbing headline: Bizarre Creations in we are liars shocker.



    The story stems from rumors, which have been swirling around the Xbox 360 game almost since it s announcement, that the claim that the game s cars are made of 80,000 polygons is a boldface lie. In other words, people couldn t believe that the game would look as pretty as Bizzare Creations has been claiming.

    Well Thursday, BC admitted that they ve been stringing us along. The cars won t be made of 80,000 polygons each, they will be using closer to 100,000 (96,000 to be exact.)

    mclaren_new_wire_sm.jpg

    Some cars have around 85,000 polygons, but many go as high as 105,000. The McLaren F1 LM (my favourite PGR3 car!) clocked in at over 100,000. Obviously these counts include the car interiors as well as the exteriors, but they don't include the extra geometry to display car damage, which can add between 10,000 and 20,000 more triangles per car.

    Of course, polygons aren't the only things which matter in the next generation. We're also using some advanced pixel shaders and other effects to achieve the most realistic look we can muster at this time. I'm putting together a short animation to give you more details about these shaders in the future... so watch this space.
    In the meantime, check out these wireframe shots taken straight from the monitor of a Bizarre Creations car artist. As always, click for a full-size screen capture...

    mclaren_new_sm.jpg

    Nicely played Bizarre, you have a new fan.

    Bizarre Creations in we are liars shocker [Bizarre Creations Online]


    Send an email to the author of this post at editor@kotaku.com.