If you're like me, whenever you read a Gamasutra postmortem, you just immediately scroll down to 'What Went Wrong'. Kotaku readers know as well as I do that the real fun of things is to be had when someone fucks up. It's as depressing to read a Gamasutra postmortem about a good game like System Shock 2 as it is riveting to read one about a bad game like Trespasser. That one in particular is great: what should have been a Gormenghast trilogy sized "What Went Wrong" bullet list actually has a sizable "What Went Right" portion that is just precious. Go read it.
Unfortunately, Gawd's Museum of Dissected Games doesn't cover bad games. It doesn't have a 'What Went Wrong' section. But it's a fascinating third-party resource of postmortems about some of our favorite retro games. Gawd, a developer himself, hacks apart old games in his spare time and writes what makes them tick. It's a new site, so the only postmortem available is Carmack & Romero's Dangerous Dave 2 but it's a fascinating, if slightly technical, read into a game many of us old schoolers have loved and forgotten. And check out those awesome Dave death animations!
We hope someone will follow this up with a spoof site, 'The Museum of Dissected Gamers'. There's a couple Kotaku commenters Eliza and I would like to submit.




















