The Video Game Style Guide is actually a new book of "guidelines" for writing about video games, not the standard for graphics on any given game like you may have thought. Some of the big names in the community have gotten together and written themselves a little bible on how to appropriately talk shop if your shop is gaming.
Running to more than 100 pages, the book includes rules for usage, a guide to game criticism and historical timelines, plus advice from the International Game Journalists Association. It has been written by veteran journalists David Thomas, Kyle Orland and Scott Steinberg.
"OMG, Kim, you should totally get that". Yes. Ha ha. My sides are splitting. Well, it's available for free to all members of the game industry, whether or not you are a journalist, right here. I already got one, not to worry.
Pioneering Book The Videogame Style Guide and Reference Manual Ships, Writes New Chapter on Game Journalism
Gold Standard for Game Journalism FREE to Working Press and Industry Pros at www.GameStyleGuide.com
"A necessary part of moving game journalism, and games, to the next level."
- Dean Takahashi, Author, The Xbox 360 Uncloaked
Atlanta - (May 30, 2007) - In a groundbreaking moment for game journalism, P3: Power Play Publishing today announced the availability of The Videogame Style Guide and Reference Manual ($14.95) to industry professionals.
The first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z, the guide brings a new gold standard for writers, reporters and others working in today's most exciting entertainment biz. Critics from leading publications ranging from Playboy to Kotaku are already hailing the manuscript as "excellent," "long overdue" and "an essential read for journalists of any level."
Fitting neatly between The AP Stylebook and Wired Style, the book - penned by internationally-acclaimed writers David Thomas, Kyle Orland and Scott Steinberg - is a must-have for working professionals and aspiring authors alike. Featuring hundreds of rules for grammar, spelling, usage, capitalization and abbreviation, plus proven tips and guidelines for producing polished, professional prose about the world's hottest interactive industry, the guide offers veteran and amateur scribes alike everything they need to get started, or just step up their game.
For more info, see: www.gamestyleguide.com
The guide will be FREE for a limited time to all members of the press, developers, publishers and other game industry professionals. Sporting over 100 pages jam-packed with official International Game Journalists Association (IGJA) guidelines and formally endorsed by Games Press, the ultimate resource for game journalists, the book also boasts a foreword by Dan "Shoe" Hsu, editor-in-chief of Electronic Gaming Monthly.
Features include:
CLEAR RULES FOR USAGE AND STANDARDS
HUNDREDS OF IN-DEPTH ENTRIES
NOTABLE NAMES, GAMES AND COMPANIES
COMPLETE GUIDE TO GAME CRITICISM
HISTORICAL TIMELINES
"The Videogame Style Guide and Reference Manual brings long-awaited clarity to the amazing, fast-paced world of electronic entertainment," said co-author David Thomas. "From enthusiasts to editors, developers to publishers and even software retailers, armed with the information found within, we've all finally got the tools required to start speaking in a language everyone can understand."
About the IGJA
The International Game Journalists Association provides community resources, professional services and ongoing education to all members of the media who cover videogames. With the goal of improving the quality and professionalism of game journalism around the globe, the IGJA supports a variety of initiatives from hands-on training to formal events, social gatherings and roundtable discussions designed to help its members, and the journalistic community at large. The organization also provides sourcing services for media outlets seeking experts in the field of game journalism.
For more info see: www.igja.org
About the authors
David Thomas is a 20-year newspaper veteran and educator specializing in arts and technology criticism. For the past decade, he's covered games for The Denver Post. The founder of the IGJA, his gaming column is syndicated through King Features. He also teaches the history of digital media, critical videogame theory and other gaming/media-related classes for the University of Colorado.
Kyle Orland first started covering games when he founded fansite Super Mario Bros. HQ in 1997. Since then, he's written for numerous publications including Electronic Gaming Monthly, GameSpot, The Escapist, Next Generation and Joystiq.
Scott Steinberg is the author of Videogame Marketing and PR, and managing director of game industry advisory Embassy Multimedia Consultants. He's also gaming's most prolific penman, having covered the topic for 300+ outlets from CNN to the LA/NY Times, Playboy, Rolling Stone, and TV Guide.
Contact information for this author is not available.









