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    Massive Mod Chip Raid Sweeps Nation

    U.S. Immigration and Customs Enforcement agents from nearly two dozen cities executed 32 federal search warrants in 16 states in the past 24 hours as part of a mammoth crackdown on chip modding.

    Operation Tangled Web, the result of a year long investigation headed up by the ICE office in Cleveland, is the largest national enforcement action of its kind targeting the sales of modification chips and "disc copyright circumvention devices" in history.

    Neither the Department of Justice nor the ESA would name the businesses, homes or storefronts involved in the sweep that took place in California, Florida, Hawaii, Idaho, Illinois, Maryland, Massachusetts, Michigan, Minnesota, New York, North Carolina, Ohio, Pennsylvania, South Carolina, Texas, and Wisconsin today.

    The modchips and circumvention devices allowed users to play pirated software on the PS2, Xbox, Xbox 360 and Wii.

    "Illicit devices like the ones targeted today are created with one purpose in mind, subverting copyright protections," said Julie L. Myers, Assistant Secretary of Homeland Security for Immigration and Customs Enforcement. "These crimes cost legitimate businesses billions of dollars annually and facilitate multiple other layers of criminality, such as smuggling, software piracy and money laundering."

    Newly minted ESA chief Michael D. Gallagher was quick to offer federal kudos:

    "Plain and simple, selling and distributing products to illegally bypass game consoles' piracy protections is a crime with real-life consequences. This is not a game; we're talking jail time. Enforcement initiatives of this scope send a clear message to both the public and pirate community that this illegal activity will not be tolerated," said Michael D. Gallagher, president of ESA, the trade association representing U.S. computer and video game publishers. "We commend Immigration and Customs Enforcement (ICE), the U.S. Department of Justice, and the participating U.S. Attorneys' offices for targeting individuals and groups selling 'mod-chips' and pirated game software."

    Now that the threat of terrorism and border safety concerns are a thing of the past we can finally get down to dealing with the real threats to America's borders... dodgy copies of Wii Sports.

    Press releases: Jump

    ICE partners with industry to launch largest enforcement action of its kind targeting importers and distributors of illegal devices used to circumvent anti-piracy technology in top gaming consoles
    32 search warrants executed in nationwide intellectual property rights investigation

    WASHINGTON, DC - U.S. Immigration and Customs Enforcement (ICE) agents from 22 offices assisted by representatives of the electronic industry today executed 32 federal search warrants in 16 states as part of an investigation into the alleged sale and distribution of illegal modification chips and disc copyright circumvention devices. This investigation represents the largest national enforcement action of its kind targeting this type of illegal activity.

    The search warrants were executed at businesses, storefronts, and residences located in California, Florida, Hawaii, Idaho, Illinois, Maryland, Massachusetts, Michigan, Minnesota, New York, North Carolina, Ohio, Pennsylvania, South Carolina, Texas, and Wisconsin at locations associated with subjects who are allegedly involved in the direct importation, installation, sale, and distribution of the devices that are of foreign manufacture and smuggled into the United States.

    The modification chips and circumvention devices allow users to play illegally obtained, pirated and/or counterfeit software on video game consoles including Sony's Playstation 2, Microsoft's XBOX and XBOX 360, and Nintendo's Wii. Modification chips and swap discs for gaming consoles violate laws under the Digital Millennium Copyright Act of 1998 (DMCA). According to the Entertainment Software Association (ESA), the makers of the gaming consoles, game developers, and others in the industry have incurred billions of dollars in losses worldwide due to sales lost to those selling counterfeit and pirated video games.

    Counterfeiting and piracy is estimated to cost the U.S. economy between $200 billion and $250 billion annually and results in the loss of up to 750,000 jobs according to the U.S. Chamber of Commerce.

    "Illicit devices like the ones targeted today are created with one purpose in mind, subverting copyright protections," said Julie L. Myers, Assistant Secretary of Homeland Security for Immigration and Customs Enforcement. "These crimes cost legitimate businesses billions of dollars annually and facilitate multiple other layers of criminality, such as smuggling, software piracy and money laundering."

    As the largest investigative arm of the Department of Homeland Security, ICE plays a leading role in targeting criminal organizations responsible for producing, smuggling and distributing counterfeit products. ICE investigations focus on keeping counterfeit and pirated products off U.S. streets, and on dismantling the criminal organizations behind this illegal activity. In fiscal year 2006, U.S. Customs and Border Protection (CBP) and ICE marked an 83 percent increase in the number of intellectual property rights (IPR) seizures, including 14,675 seizures of counterfeit goods worth more than $155 million, a 67 percent increase from the year before. ICE investigations resulted in 219 arrests, 134 indictments and 170 convictions in intellectual property rights violations.

    Between fiscal years 2002 and 2006, ICE agents arrested more than 700 individuals for IPR violations and dismantled several large scale criminal organizations that distributed counterfeit merchandise to nations around the globe. At the same time, ICE investigations into these networks resulted in 449 criminal indictments and 425 convictions. Together, ICE and CBP seized more than $750 million worth of counterfeit goods from fiscal year 1998 through fiscal year 2006.

    This enforcement action is the result of a year long investigation conducted by the ICE Office of the Assistant Special Agent in Charge, Cleveland, Ohio.

    The names of those targeted, addresses and case specifics are not releasable at this time.

    The investigation is being coordinated with the U.S. Attorney's Office for the Northern District of Ohio in Cleveland and assisted by the Department of Justice Computer Crimes and Intellectual Property Section (CCIPS). In addition, ICE has received valuable technical assistance during this investigation from ESA and other industry members.

    Video Game Industry Hails Nationwide Piracy Raids In "Operation Tangled Web"
    Action Shuts Down Importers and Sellers of Illegal Modification Chips

    August 1, 2007— Washington, DC — The Entertainment Software Association (ESA) today commended U.S. law enforcement agents and prosecutors' work in undertaking the nation's first and largest anti-piracy raid of its kind. The action, code-named "Operation Tangled Web," targeted retailers selling modification chips through the Internet for the Microsoft, Nintendo and Sony game console systems. Law enforcement executed 32 search warrants in more than 20 localities across the country within a 24-hour period.

    "Plain and simple, selling and distributing products to illegally bypass game consoles' piracy protections is a crime with real-life consequences. This is not a game; we're talking jail time. Enforcement initiatives of this scope send a clear message to both the public and pirate community that this illegal activity will not be tolerated," said Michael D. Gallagher, president of ESA, the trade association representing U.S. computer and video game publishers. "We commend Immigration and Customs Enforcement (ICE), the U.S. Department of Justice, and the participating U.S. Attorneys' offices for targeting individuals and groups selling 'mod-chips' and pirated game software."

    Modification chips or "mod-chips" are typically installed in video game console systems to circumvent the technological protection measures and enable the user to play pirated game software. These chips, as well as other circumvention devices, are illegal under the Digital Millennium Copyright Act (DMCA).

    "As an industry, we protect our intellectual property, encourage our government to crack down on those who break the law, and urge other governments to take similar action against video game pirates. Yearly worldwide piracy costs total over $3 billion and it impinges on businesses and employees who create, develop, and distribute innovative products," said Gallagher. "The ESA will work with federal law enforcement to ensure that those engaged in the illegal trade of circumvention devices are prosecuted to the fullest extent of the law."

    The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7.4 billion in entertainment software sales in the U.S. in 2006, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.


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