We all know that video games are never going to be respected amongst the tea-and-crumpets set as a high art form until we have games that can realistically emulate a disembodied Double-D breast rolling through a Katamari Damacy type world, or the bone-cracking tumbling that would result if you kicked an old woman down a set of polygonal stairs.
For this reason, the next big revolution in gaming is definitely going to be physics processors. We all know it. So we're excited that NVidia and Havok are set to demonstrate the first GPU-powered physics solution at GDC. The solution will offload physics processing from the CPU to the GPU, allowing developers to program more realistic physics — effects like smoke, liquid, friction, debris and gravity — without slowing games down to a crawl.
Excellent news. Developers — please start designing the Katamari Breastacy game we suggested above post haste.








