1Up sends word that in the October issue of Official PlayStation Magazine, Alex Ward, Burnout 5's game design director, says that coolness is numero uno. He states:
Real physics don't make for great gameplay all of the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star—there's no fire in space.
What's more automobiles in the next-gen Burnout 5 will have 80 different blow-offable parts, while the previous version Burnout: Revenge only had 12. Bring on the 'splosions.
More Here [1Up]








