We're quite excited about the potential of Mass Effect's dialog system. Actor Seth Green actually cut around 6 hours of voice for the game (he plays that character 'Joker'), and he gave this insight to the experience:
It's kind of like a "Choose Your Own Adventure," where all the dialogue is interactive. I would just record a couple of different options. You know, if the player went in a particular direction I'd react to it with this line or if they chose this direction I'd react to it with that line. They'd show me a cool picture and say, "This is what's happening," and I'd react with "OH MY GOSH, YOU BETTER GET OUTTA THERE NOW!"I miss Choose Your Own Adventure books. Have any games really captured their experience yet? Indigo Prophecy gave us a taste, but it always felt more like an amuses-bouche than a substantial meal.
Actor Seth Green on Being the Joker Of "Mass Effect" [mtvmultiplayer]
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