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    read more: #onemoretime, #ea, #boogie, #nintendomediasummit, #original, #wii

    Boogie Hands-On Impressions Part II

    When I played EA's song and dance number Boogie a few weeks ago, it was a very different beast from the Nintendo Media Summit build of the game. I spent a solid paragraph in my previous hands-on impresssions post whining about the overly complex control scheme and it seems that the Boogie development team has since addressed many of those issues.

    Boogie now presents players with a much more finely-tuned, simpler to control experience. Many of the gameplay principles are the same, including Wii-remote waving to kick off dance moves, but now they must be done on-beat. A newly added metronome display gives players better feedback about when they should be waggling in time and new HUD improvements show your current dance style, with additional visual cues indicating how well you're performing. Moving your customized Boog around the dance floor is also easier, thanks to a switch in the controls. Superfluous modifiers done with the nunchuk appear to have been dropped.

    While only one new song, a Daft Punk tune, had been added to the list, a huge number of character customization options were now available. No doubt about it, this game has great style. Boogie looks to be progressing nicely with new builds and further gameplay improvements expected at E3.

    Boogie Hands-On, New Screens [Kotaku]


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