There's been a ton of news and info spill out of GDC regarding Home, but some of the more tangible things, like server limits, went unanswered. That's where MTV's Stephen Totilo comes in - he ambushed Phil Harrison at GDC, tied him to a chair, locked the door, attached some electrodes and refused to let him go until he spilled some concrete information on Home. Phil, fearing for his life, obliged.
- Apartments are just the start. They're working on homes, gardens, and "neighbourhoods".
- Users will never be in an empty lobby - new lobbys will be spawned, like in an MMO, when the population hits 64, but they'll always be done so that a user is in a busy lobby, not sitting alone and despondant on the steps of the place, sobbing into his hands with despair.
- While there's a low limit on the number of people you can have in your apartment (16), they're working on "clan rooms" which fall between a room and the lobby, and can accomodate larger groups of people.
- The Sixaxis can be used for gesture controls. Phil gives a cute little wave as an example - wave the Sixaxis and your avatar will wave.
- Harrison says they'd like to explore having 3rd-party publishers use your Home avatar in games.
- The 3D space Home is built on is being worked on in London, but draws on tech coming out of San Diego and Tokyo, making it a worldwide collabo.
- Home was originally conveived as a graphical lobby system for the PS2's online component, but when they thought it was too awesome for that, they decided to save it for the PS3.
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So many numbers! So much hard information! And the PS2 revelation? Fascinating! I'm going to sit down for a while, catch my breath. While I am, do be sure to hit the link below for Totilo's full run-down.




















