Blast Entertainment CEO Sean Brennan spoke last week at the Northern Exposure conference in the UK, and boy did he fire up. He's not impressed with the development costs of current-gen games. Not impressed at all.
What a joke. What embarrassment. There's no way on a USD 20 million development project that you can break even on a game - not now in the cycle.Maybe in two years time when the installed base is high enough, but it's an embarrassment at best. But all the publishers are doing it because it's a copycat mentality.
Some of the costs are absolutely outrageous. I did a project for THQ about 18 months ago and it's like a big ego trip for publishers.
In other words, "my multiplatform kids motion picture tie-in's budget is bigger than yours. Go suck on that". Followed swiftly by "is not!", then "is to!", etc etc.
Next-gen business models are "embarrassing", says Brennan [Gamesindustry]
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