The new Alone in the Dark is looking very, very nice on current-gen hardware. So the decision to port it to the PS2 seems a strange one. Strange because of lead designer Lionel Fumery's assertion that everything which is making the 360/PS3 versions great will also be there in the PS2.
Apparantly features like your ability to shake the thumbsticks to clear your vision and set a chair on fire have made the backwards jump intact, prompting him to say "all the next-gen features are in the PS2 version". What hasn't made the jump, though, are the size of the game's park (ie on PS2 it's smaller) the size of your enemies brains (ie on PS2 they're smaller) and the nifty physics the game's reported to boast. All of which seem a lot more important than blurry vision.
You don't always need to get blood out of a stone just because you can. The PS2's time's nearly up (at least as far as games like this go), I can't help but feel all the work they're putting into a port of a current-gen game is going to go...unappreciated at the sales register.
Can Carnby survive on the veteran console? [Games Radar]




















