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    Nintendo Seminar 2006

    "The high tech game isn't necessarily an interesting game. Above all, the most important thing for a fun game is the power of unique conception." So says Shigeru Miyamoto in a message to prospective applicants for the 2006 Nintendo Seminar. Started back in 2004, the seminar lasts 10 months and gives students a look at the various aspects of the industry. Attendees learn directing, programming, graphic design and sound.

    The program isn't in Nintendo's Kyoto HQ, but out of their Tokyo office. Regardless, Miyamoto and company honcho Satoru Iwata are both expected to put in facetime. Send applications (in Japanese only) via the company's website, and note that there are written examination and interview. From this, forty students will be selected. Entry deadline is May 8th.

    Apply Here [Nintendo]


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