Kotaku

Clips: CMU Students Demo Nintendo "Virtual Reality"

The delivery of lines and timing of jokes may be off, but at least the technology is cool. It further redeems itself with the inclusion of a Yakety Sax-rich soundtrack. I'll let the uploader set this one up:

This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center's Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have 2 weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large audience.

The performance is given in McConomy Auditorium in Carnegie Mellon, via the technology of the Playmotion. The playmotion is a motion sensor technology that receives data on the user's head and two hands.

So, while the clip is clearly heavily pre-planned and carefully edited, it looks like some real-time user input was used to interact with the hacked games. Perfectly nerdy! Thanks for the heads up, Jane.

5:40 PM on Tue Jan 23 2007
By Michael McWhertor
424 views