• more about

    #deadoralive

    Itagaki Talks Missiles, Tecmo And Sixaxis Bounce

    Dead Fantasy III: The Epic Final Fantasy, DOA Cat Fight Continues

    Father Knows Best: The Best and Worst Fathers in Video Games

    read more: #ninja, #deadoralive, #food, #ninjagaiden, #teamninja, #tecmo, #tomonobuitagaki

    Itagaki Talks Motivation, Cabbage

    Team Ninja's chief ninja and Dead or Alive mastermind Tomonobu Itagaki is one competitive dude. He says that the projects he's currently working aren't just good, but good. So much so that they'll destroy the hopes and dreams of other developers. Itagaki explains:


    I'd like to show everybody some of the new stuff that we've been working on in the near future. The only problem with that is that when the other developers see what we're doing, they're going to lose all of their motivation to create any game in the same genre, because there's no way they can beat it.

    And when he's not making life difficult for his colleagues, Itagaki is doing it for gamers. His titles are often notoriously challenging. Why does Itagaki like making such hard games? Cabbage. According to him:

    I wouldn't want to go into a cabbage field with a big knife or a scythe or something and just start cutting down thousands and thousands of heads of cabbage. That's not something I would find fun. I do think there are probably some people out there who want that kind of experience when playing a game. That's why, when it comes down to the number of enemies on-screen, I'd rather have good enemies than just a lot of enemies. That's why I don't buy into the philosophy of, "Look! We have a thousand heads of cabbage on screen at once, isn't this great?!"

    That reminds me, I need to go to the supermarket, pick up half a head of cabbage — we're having okonomiyaki for dinner. Thanks!

    Itagaki Interview [Game Informer]


    Contact information for this author is not available.