I've been telling people all week about how cool the concept is behind Ubisoft's upcoming title My Life Coach. Thing is, I'm still not 100 percent sure about how it works.
I do know that the game was created in conjunction with a behaviorist and that it's meant to teach you to make good decisions in life. I also know that you control the stick-figure main character through your own actions, that is to say he is meant to be a hastily drawn version of you.
From what I saw of the game, you create your character and then tell it things about your day, like what you ate and did. The game then has you make promises, like that you will walk the dog or eat a healthy meal, and actually gets you to sign a contract. I'd make an Ace Attorney joke here, but I'm not feeling it.
The same sort of goes for the game. It seems to me that there isn't quite enough there, there, if you know what I mean.
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