While "free to play, pay to upgrade" is a payment structure more and more online games are adopting, the continued success of Blizzard's World of Warcraft shows there's still life in the old-fashioned model of paying a flat monthly subscription fee.
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If you're a WoW player, you're one of two things. You're Alliance, or you're Horde. That's it. That's where the line is drawn. Or...it was. Pretty soon, that won't matter anymore.
Blizzard have begun work on a new service that will let players switch sides.
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Blizzard's Starcraft was released in 1998. It's sequel, Starcraft II, won't be out until at least 2009. Why the hold-up? Blame World of Warcraft.
Rob Pardo has told Eurogamer that development on Starcraft II began in 2003, and there's been a playable build since 2005.
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