Bitch-maker and Quake designer John Romero's new company Slipgate Ironworks has been working on their unnamed massively multiplayer online game for some time now, revealing little about the project since the company kicked off a hiring bonanza for the title last summer. At the recent Online Game Developers Conference, Romero spoke briefly about the concepts of Slipgate's MMO, among other things.
While game details are still scarce, with Johnboy confirming that the company is still figuring out how they plan to see revenue from the game (subscriptions and/or in-game purchases), the only concrete details are that the game uses the BigWorld Engine and will be set "on an Earth-like planet." Looks like Romero subscribes to Denis Dyack's marketing theories.
In addition to his MMO, John reveals there's "no way" he'll work for a publisher again, calling the process "a treadmill." It sure didn't work out too well for Daikatana, eh, John?.
Q&A: John Romero On Slipgate's Big MMO Plans [Gamasutra]





















