Sure, Turbine and Codemasters' 3rd major free content patch for Lord of the Rings Online: Shadows of Angmar introduces over 100 new quests, your first glimpse of Gollum, two new areas, Amarthiel's ring of power, a raid against a Balrog, and player housing. That's all well and good, but the single most important aspect of the new update, due out on October 25th, is to the music system, my favorite aspect of the entire game. Three new instruments are being introduced with the update, including the bagpipes and god's very voice on earth - the cowbell. Finally all of Middle Earth can be graced by the most complete version of my masterpiece, "Don't Fear The Ringwraith." Hit the jump for info on that other crap.
Codemasters Online and Turbine to unveil Book 11: Defenders of Eriador for The Lord of the Rings Online
P
layer Housing Introduced in Major Content Update
Thursday, 18th October (2pm GMT) - Codemasters Online and Turbine, Inc. announced the details of the third free content update for subscribers to The Lord of the Rings Online™: Shadows of Angmar™. Book 11: Defenders of Eriador continues the epic story of The Lord of the Rings Online adding over 100 new quests, a new 12-player raid, two new areas in Middle-earth and introduces the player housing system. Book 11: Defenders of Eriador will be available to European subscribers of The Lord of the Rings Online on October 25, 2007.
"The Lord of the Rings Online has quickly become the hottest online game of the year," said Jeffrey Steefel, the Executive Producer. "Book 11 is our most ambitious update yet. We continue to define the standard in interactive storytelling with the next chapter of our epic story and introduce a wealth of new content including the housing system, which will give players the opportunity to live in their own home in Middle-earth!"
NEW FEATURES:
The Epic Continues! — Amarthiel has lost the Palantir, but not before using it to discover a clue to the location of Narchuil, the ancient Ring she lost at the Battle of Fornost. She turns her gaze eastward seeking to recover the Ring while the Dunedain find themselves with only one way to halt her advance. Calenglad believes that Mordrambor, the Black Numenorean held prisoner by the Dunedain, may be the key to ending Amarthiel's ambitions.
Player Housing — Players can now live in their own home in Middle-earth! Housing choices from four different neighborhoods - be it a majestic home overlooking a waterfall in Ered Luin, or a cozy hobbit-hole in the Shire. Kinship Halls provide plenty of space for groups to gather after a long day of adventuring. All homes provide the option of additional storage and can be customized inside and out with hundreds of unique items.
Two New Areas — Players can now explore even more of Middle-earth. Tâl Bruinen is an extension of the Trollshaws where players can see Gollum for the first time in The Lord of the Rings Online. Players can also trek to the High Pass in the Misty Mountains to combat fierce snowstorms and visit Goblin-town, the famous site where Bilbo Baggins was captured in The Hobbit by J.R.R. Tolkien.
Raid-"The Rift" — The Lord of the Rings Online's second raid will be introduced in Book 11. This 12-player epic takes you through many new dangers in the Rift of Nûrz Ghâshu to face a fearsome Balrog.
New Musical Instruments — Book 11 brings more enhancements to our popular music system. Players can now entertain others with one of three new instruments including the Bagpipe and Cowbell.
Over 100 New Quests — The story continues for players as they aid the Fellowship and encounter new adventures.
The Lord of the Rings Online delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy adventure of all time. From the quaint surroundings of the Shire to Angmar, the vile kingdom of the Witch-king, players will experience the world of Middle-earth as never before. The Lord of the Rings Online is available for purchase at major retailers across North America and Europe. For more information, or to download a free trial, visit www.trylotro.com








Comments
How much more milking do you reckon the LOTR games have before they fade away to nothingness?
Music is hard, but when you're around people who know what they're doing, some really great stuff can come out of it.
Of course, I love to join in the jam sessions and start breaking theme with Twinkle Twinkle Little Star, the only song I can manage to play in that game.
Wow, the graphics in that game aren't really that good, are they... reminds me of morrowind
Everyone and there grandmother will admit the SNL skit featuring Will Ferrel and his cowbell was one of the greatest things since kotaku (nice ass kissing eh?)BUT IM SICK OF COMPANY/PEOPLE/GAMES/KITTENS/ REFERRING TO THEM. I'm all like OLD'd hey jesus want to go walk around with the DIN OLD SAURS mirite or mirite.
@Gentleben: To the point where the games stop being good, I suppose.
@Gentleben: Do you realie how big that universe is? One man wrote half as much as has been written on star wars so far. (I believe it's around 120 books (SW) and Tolkien wrote tens of thousands of pages as well.)
@Gil-Galad:
Yeah but since more people only know the main LOTR amd the Hobbit story, then the rest I feel is just milking, anything else is just going to be for the real hardcore fans. It's bound to do well but compared against stuff like WoW and Guildwars it's small fry.
I'm glad they're putting out new content, for free no less, but it always seems like a bit of an empty gesture. The main game still has so little content, that everything they've been adding amounts to nothing more than bite-sized meals. It's just not enough to bring some people back (like me) who hit the level cap, wandered through Carn Dum a couple times, and then canceled their account because there wasn't really anything else to do.
When I saw "two new areas," I got excited because I thought that might mean two new zones, but they're only slight extensions of existing ones. Disappointing.
@belfastga: I'd wager that most people feel like you do. I hope the game continues, though, because while it's clearly derivative of WoW, it does have its charms, and has been enjoyable to play.
I'm a strictly solo player (no guild, no raid), and LOTRO has been about as good as WoW on that count. WoW's problem from the soloing standpoint (IMO) is the bottleneck you run into around level 35 or so, where there's really only about two zones you can hunt/quest in until you're in your mid-40s, and it gets really boring. (If I never see Booty Bay again in my life, it will be too soon...) But LOTRO really needs to add some more zones.
I was in beta for LOTRO, and I really enjoyed it, was tempted to get a lifetime subscription. But in the end, I felt that the only thing the game really did that was interesting was the music system. If they've improved the system, these other changes might finally be enough to get me to pony up for it. But then again, each character class had so little job skills that there really needs to be a general expanding of everything in LORTO.
Oh, sorry for the double post but:
Bagpipes are the greatest pipes. That is all.
@Bellamy: Pfft, Organ pipes are far superior.
ORGAN AND BAGPIPE DUEL!
@Dave Ryan: They're also fixing that in 2.3, by the way.
This is the same music system they had in Asheron's Call 2. nothing to see here. move along.
@Dave Ryan: Oh, believe me, I had a lot of fun with LOTRO for the two or so months that I played it, but they made it really easy to level right up to the cap. Rested experience accumulated like hobbits to a bundle of pipe-weed, meaning you could come back after a day or two of not playing and have over a whole bar of the stuff to plow through.
I appreciate that structure, to be honest, but with the lack of end-game content to occupy yourself once you hit the cap, it quickly became boring. No raids (at first), only one real high-level dungeon area (Carn Dum), and very few actual rewards that were better than those you could get from normal quests. I'm glad they're adding a new raid, but there needs to be much, much more.
@Bellamy: That's another thing that got me. Lack of job skills. Most classes didn't have anything terribly practical after 40, and the cap is 50, which really neutered those last ten levels in terms of a feeling of progress. Sure, there were legendary skills to find, but we all know how much of a pain in the ass that was.
LOTRO had a very troubled development history and, frankly, I'm impressed with the amount of polish Turbine put on the game before kicking it out the door, but it seems like they had to forego a lot of content that should've been there in the first place. A paltry 9 zones at launch was pretty skimpy, no matter how many ways you slice it.
I must admit they have been pretty good at adding new content. @kidko: I have no idea what you are looking at but the graphics have always been top notch. Allthough the art direction is a bit bland they are still very good.
@Maldron: Really? Do you have a link with news or something? Time to dust off my druid, maybe...
I'm a 50 guard. the only problem i have with the game are the select few players that are beyond any kind of douche bags you have ever seen. on the elendilmir server, they are known as the guild aeturnus fidelius. wow they are totally fucking stupid.
Ooo I play LoTRO, though haven't been logging in lately. Level 32 Minstrel.
I'm more interested in SGW though, wonder when that's coming out.. hehe. =)
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