Gamasutra just put up an interview with the developers of the new Lolita-Horror RPG, "Rule of Rose". Though the interviewer gamely tries to squeeze some nastiness out of Punchline CG and game director Shuji Ishikawa, and Sony assistant producer Yuya Takayama, he is mostly stymied and we get the same old, same old:
GS: That makes sense. We didn't really get into the sexuality there, though.YT: Ok, sure. This is rather delicate, but the theme is supposed to be one of intimate familiarity.
SI: If we look at it through the eyes of adults, when girls play with each other in this way it may be considered somewhat erotic, but with kids, I...really don't think they'd see it that way. It's more genuine, not lustful. It may appear so because these are things kids actually do, but we don't want to see.
YT: Yes, it's children being children without the filter of guilt or sin.
I find this game particularly intriguing because I have been watching, with great interest, the slow seep of Elegant Gothic Lolita fashion into America for the past couple years. EGL, as it is shortened to, deals with similar themes of innocence vs. eroticism, child vs. adult, and doll vs. human. I find it utterly fascinating.
No official word yet on Rule of Rose's panty-vending minigame, however.
Interview with Rule of Rose developers [Gamasutra]






















