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TGS06: Lair Hands On Giddiness

Visually one of the most impressive games at the show. Kotaku import photog Scott said "This is the game that makes me think that Sony will be fine. If they can pull this off, they're fine."

Flight control using the tilty SIXAXIS controls was tight—using your wings to brake and accelerate were done with the shoulder and face buttons—and felt instinctually correct. Even though the game's dragons are massive, they responded well and felt very lithe.

The dragon to dragon combat was also done with rapid sweeps of the controller to engage, then using your teeth, claws and dragon breath with the buttons to do massive damage to your opponent. It's going to be a work out, but the devs on hand told us this was intentional. They want you to feel the violence.

But the game seems to come together when you start to take out enemy infantry, firebombing dozens of helpless dragon-less chumps, dismounting your reptilian steed and taking out other dragon riders with your sword. I'm starting to gush a little bit, but for good reason: this game kicks ass.

9:14 PM on Sun Sep 24 2006
By Michael McWhertor
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