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    Lair Dev Loves PS3, Not So Much Rumble

    Dean Takahashi sat down with Lair dev Julian Eggebrecht to talk about his company Factor 5's upcoming PLAYSTATION 3 game. In it, Eggebrecht gives a moderately convincing argument on why Sony's SIXAXIS not having rumble isn't such a bad thing.

    For me, I am not in the rumble camp. I am in the motion control camp. Give me the choice any day and I will choose it as the next logical evolution. You get more disk space with Blu-ray. You get more CPU power with Cell. The pixel shaders with RSX. What changes about the controller? That's my one gripe with the 360. It is very nicely done. Don't get me wrong. On the controls, nothing changed. Sony and Nintendo went the extra mile. Nintendo went the extra 10,000 miles. But Sony said we have to have something fresh in every area.

    Julian also makes an excellent point right after this; not every game needs that damned motion controller. Future PS3 developers, please listen to this man!

    I still miss rumble in my PlayStation controller, but am finding that learning to live without it is not that hard. However, with the SIXAXIShock is announced, I'll be forced to snap two up.

    Lair For The PlayStation 3: A Q&A With Factor 5 Chief, Julian Eggebrecht [San Jose Mercury News]

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