Korea
”Sony And Nintendo Expand In Asia
Sony and Nintendo (separately, of course) are the latest to look outside Japan toward the primarily PC-based online game market in Asia, each with several new business initiatives, reports the Nikkei.
Many companies in the game industry are prioritizing mainland Asian expansions as a way to grow their business and tap into the devoted game market there. According to the Nikkei, Nintendo has reportedly been supporting a South Korean developer who's doing a number of titles including a touch screen-based DS game.
The DS reportedly sold 1.4 million units in South Korea, and 2.6 million game titles. Nintendo is looking at Taiwan as well for DS sales, and will sell localized DS systems in cell phone stores there.
Thompson Financial also reported on what Sony's doing to catch some of that audience:
More »Atlantica Online Beta Announced
Korean company NDOORS (Luminary: Rise of the Goonzu, Time N Tales has announced they are bringing Atlantica Online — a strategic, turn-based MMORPG — to North America, launching a closed beta next month. You can sign up for the beta over at the website; full press release after the jump. More »A Look At Nintendo DS Piracy In Korea
It's no secret that piracy — especially game piracy — is widespread in South Korean. While there is no data, Gamasutra's Nick Rumas points out that it's evident to anyone with "a pair of eyes." Rumas takes a look at how the R4 is used in Korea, writing:
In Korea, piracy of video games isn't limited to the hardcore crowd; it's everywhere, prevalent in every age group and economic class that exists. And beyond being a matter of money - of not wanting to spend money, that is - piracy for Koreans is, perhaps even foremost, a matter of convenience.
Interestingly, Rumas points out that many Korean R4 owners aren't even that tech savvy and simply purchase pre-loaded flash cards! Swing by Gamasutra and check out the article. There's some some good insights there and good questions asked about Nintendo's piracy fight in Korea.
Piracy In Korea [Gamasutra via Phantom Leap]
Hideo Kojima Appears On National Korean English Test
Hideo Kojima doesn't just make video games like Metal Gear Solid 4. Oh, no. Hideo Kojima also appears in an English test! Above is a national English aptitude test for Korean high school students, which mentions the famed game creator. The text selected is dated and is from circa 2002. Anyway! From the test:
The events of 38-year-old Hideo Kojima's life prepared him to design the amazing video game Metal Gear Solid 2. As a child growing up in Kobe, Japan he played outdoor games like thief-and-detective, peeking around corners in much the same way as Solid Snake, the hero of MGS2, does today. In middle school he wrote five 600-page science-fiction novels. When one of his friends brought a camera to school, Kojima took up filmmaking, using his camera. Then he charged neighborhood kids 50 yen each to see his own movies. By the time he reached college, he had worked for Nintendo to develop video games using film techniques and became famous as a video game designer.
Wait, wait. So little Kojima stole some other kid's camera to make movies and then charged other children 50 yen to see his movies? That explains a lot!
Hit the jump for the Korean text.
More »Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes
Veteran UK game journalist Jim Rossignol, currently one of the Big Four at the Rock Paper Shotgun blog, has just published a book called 'This Gaming Life,' documenting his experiences in three different cities pursuing and documenting the culture of online games.
He covers the widespread competitive game scene in Korea, looks into Quake's evolving role in the London game scene, and visits Iceland to see the birthplace of EVE Online, to develop what he says is a story of "how games change the lives of gamers."
I thought the idea of a "travelogue" of game culture was interesting, so I asked Jim a few questions about the book, and his experiences.
More »Korea Getting That "Very, Very" Limited Edition MGS4 Pack, Too!
Koreans! That Special Limited Edition Metal Gear Solid 4 bundle? That's coming your way. The premium pack includes the 40GB, a DualShock 3, Metal Gear Solid 4 special edition and a special Blu-ray movie. This bundle sold out in Japan and was also offered in America for pre-order. While the number of bundles hasn't been confirmed, Kojima Productions associate producer Ryan Payton said, "We're not kidding around when we say 'limited edition'." Guess they had enough for Korea!
Thanks, Chris for the tip!
Nintendo Wii Not Exactly Setting Korea On Fire
America? America loves the Nintendo Wii. Europe? Ditto. And Japan? Man, Japan is bonkers for the Wii. What about Korea? The country finally has an official Nintendo of Korea branch after years of going through shady third party distributors. According to Korean site GameShot.net, the Wii's first month performance there is only 35,000 units sold out of the 50,000 units released by Nintendo. For game software, Wii Sports sold 30,000 copies, while Swing Golf Pangya and Zack & Wiki each sold about 8,000 copies. FIFA sold 2,000 copies. It seems Korean gamers have better things to do than play Wii Sports — things like waiting for StarCraft II.
How The Wii Is Doing [GameShot.net Thanks, Torokun for the tip and translation!]
EA Buys Korean Mobile RPG Dev
In an effort to grown their mobile business in Korea's massive gaming market, Electonic Arts is purchasing the assets of Hands-On Mobile Korea and turning it into EA Mobile Korea.
The Korean mobile developer and publisher is best known for their mobile role-playing game Heroes Lore.
“This acquisition is a major milestone in growing our mobile business in Asia,” said Barry Cottle, Senior Vice President and General Manager EA Mobile. “Hands-On Mobile Korea brings us a great leadership team, proven studio talent, and outstanding carrier and OEM handset manufacturer relationships.”
While mobile gaming and it's plethora of platforms continues to fail to substantially tap it's mammoth market, it must be heartening for that industry to see a company as large as EA show such interest.
More »South Korean President Scores Surprisingly Tasteful Custom 360
Bill Gates visited South Korea earlier this month, and as is the custom when rich people visit powerful people, he had some gifts made up for everyone he stopped in to say hi to. No lapel pins or expensive wine here, though. No, when Bill went around for tea and buscuits with the President of South Korea, Lee Myung-bak, he gave the man an Xbox 360. And a very nice one at that! Designed by Korean company Gookbo, the custom 360 is decorated with "mother-of-pearl ume flowers and butterflies", and is called "Peace". Oh, and it's meant to symbolise, of all things, "patience and perseverance".
Bill Gates gifts Xbox inlaid with traditional Korean mother-of-pearl to Korean President [Fareastgizmos, via Gizmodo]
China's The9 Acquiring Stake in Korea's G10
The9, a Chinese company best known for operating the Mainland license of World of Warcraft, has bought a minority stake in Korean Company G10. G10 developed the popular Audition titles; under the terms of the agreement, The9 will get the stake for a cash investment of $38 million USD. G10 execs seem to be pleased they'll have more formal ties to a big Chinese player (and a nice little cash infusion), and The9 will hopefully get better support for G10 products. Hopefully this deal won't go down in flames like a couple of other Chinese-Korean deals I can think of. Full release after the jump. More »Pro Gamers Carrying Olympic Torch
Time to carry the Olympic Torch. Who are you going to choose? Pro gamers! That's right, famous pro Warcraft III gamers Jae Ho "Moon" Jang and Li "Sky" Xiaofeng will be carrying it and will be joined by StarCraft players Junchun "Pj" Sha and Lei "Leilei" Shen. No clue when these gamer luminaries will be carrying the torch, but probably sometime before it reaches Beijing.
Is it me or is pro gaming is so 2007?
Moon, Sky Carry [GGL Thanks, Craig!]
Korea Goes Totally Overboard With Zack & Wiki Promo
When the Wii finally launches in Korea next week, one of the games available will be Zack & Wiki. How do you sell a game like Zack & Wiki to the Korean market? With mousepads. Oh, and the promise of riches. Everyone who preorders the game will get two bits of merch: a mousepad and a small treasure chest filled with treasure-shaped candy. Except not all the chests contain candy. One hundred of them will contain a pearl necklace. A real, pearl necklace. This would be the part where I'd say I wished we could have gotten pearl necklaces with our preorders, but...hrm. I won't.[Ruliweb, via Wii Fanboy]
Wii Launches In Korea On April 26
Yeah, you read that right. Launches. Those Koreans who after 18 months sans official support still care, you have our sympathies. According to Nintendo Korea's website, the console will be getting its long-overdue debut on April 26, and will retail for 220,000 Won (USD$225), albeit individually: Wii Sports will be packaged and sold separately, and will launch alongside Zack & Wiki, Wii Play, Super Swing Golf and four more unannounced titles.Nintendo Wii [Nintendo Korea, via Go Nintendo]
Hellgate: London Korea's Most Successful Launch
From worst to first! Just last month, Flagship's Hellgate: London made 1UP's list of the top five botched PC game launches of all time, with regular server crashes and people being billed multiple times for premium subscriptions. The Southeast Asian launch went even worse, with Infocomm Asia Holdings nearly wiping all player progress within the first 30 days of launch. It's amazing what a few months can do, because now Hellgate: London is being touted as Korea's most successful online game launch in 3 years. There are over a million active accounts, and the game is the 9th most-played game in the country. Sheesh. "To become the most successful launch in Korea for over three years is an incredible achievement," said Bill Roper, CEO of Flagship Studios. "This milestone wouldn't have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea."Wow, that Hanbitsoft must have the most magical marketing team ever! Hit the jump for the press release, which actually contains the words 'Hellgate", 'Successful', and 'Launch', all in the same spot. More »
Sega Korea Is Gone, That's It, Bye Bye
Further proof that Sega Sammy is going through rough financial times? As of last Friday, SEGA subsidiary, Sega Korea Ltd. is no more. According to SEGA, "The said dissolution will have not significant impact on the Company's consolidated operating results." What about Sega Korea employees? They're shit outta luck. This comes hot on the heels of Sammy Europe Limited closing late last month and abandoning plans for a Sega Sammy amusement park in Yokohama. Last year, the company lost approximately $250 million, laid off 400 employees and shuttered over 100 arcades. Not a very good year.Bye Bye Sega Korea [Sega Nerds]
rumor
Wii Launching in Korea Soon
Korea, get ready. The Nintendo Wii is finally coming. According to The Korea Times, the console should be coming this spring, but Nintendo Korea refuses to confirm the release date. Since Nintendo Korea recently applied for game ratings for Wii Sports and Wii Play (probably won't be bundled — it's not in Japan). What's more, Activision also got the country's game ratings to board to rate two of its Wii titles. All signs point to a probable release around Children's Day on May 5th. Kim Sang-yean, Nintendo Korea's PR mouthpiece says:
We will make an official announcement once we are all ready.
That's typically how it goes down.
Korea Wii Debut [The Korea Times Thanks Torokun!] [Pic]








