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Kojima

hideo kojima

Kojima: There's A Responsibility To Make Hardcore Games

I know. Anything Hideo Kojima ever says publicly gets over-exposed and over-analysed, all to satisfy the insatiable hunger of raving-mad Metal Gear fanboys. You're probably getting sick of reading about the guy. But you know what? This is genuinely interesting, so it's going up. When asked by Eurogamer what he thought about the recent industry trend in moving away from epic, big-budget, "hardcore" games, Kojima responds: More »

hideo kojima

Kojima To World - Stop Asking About MGS4 on Xbox 360

Pro tip - if you ever meet Hideo Kojima, do NOT ask him when Metal Gear Solid 4 will be out for the 360, the DS, the Super Famicom or ANY OTHER platform.

He will not be happy.

Poor Hideo has revealed to Eurogamer that he wants to stop having to explain his platform choices and just get back to thinking about the games.

"What kind of disturbs me sometimes, because a lot of people ask me about this PS3/360 question, is that it's not about the hardware - I want people to look at the game itself. Sometimes I even feel like it should be on a PC so that people don't ask me about hardware and platforms," said Kojima

Hey, so does this mean you are going to switch to the PC now, Hideo? Hideo?

Come back! HIDEO, WAIT!

Kojima wishes people would stop asking about MGS4 on 360 [Eurogamer]


hideo kojima

Future Metal Gear Involvement, Expresses Slight Cutscene Regret

Just like we expect the changing of the seasons, we can expect that each game creator Hideo Kojima finishes a Metal Gear Solid title he'll say that's it, no more. It's been this way since MGS2! And his latest title is no exception. What's his deal? Can't he just make up his mind? He tells website Kikizo:

I say frankly, on a private level, that I always intend to stay true to these statements; I do always say what I actually feel at that time, after each Metal Gear, when I say I am going to move on to the next project. But it's like when Hayao Miyazaki says he is not going to do more, and then always ends up doing it. I think I am kind of in a similar situation; I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return. But I have to say, my feeling hasn't changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it.

Metal Gear Solid, Hideo Kojima just can't quit you. After the jump, Kojima talks about his "strong urges" to create a non-MGS title as well as express his "regret" over putting all the story telling elements in the cutscenes and his ideas about how he can change storytelling in video games.

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metal gear

Kojima: Metal Gear Acid 'Possible' for PSN

Eurogamer caught up with Hideo Kojima at Games Convention '08 and asked out of the blue if Metal Gear Acid, the PSP-only, turn-based version of the series, would ever arrive on PlayStation Network. Kojima's answer was noncommittal, but not a brush-off either:

"I'll say yes to that idea, but not because it is already running or anything," Kojima told Eurogamer when asked about the possibility of porting the turn-based strategy titles to PSN.

"I'm just saying yes because it's possible, I think it is possible. Sorry to say we don't have specific plans at the moment, but it is possible, yes."

Wikipedia points out that the two games in the Metal Gear Acid series are non-canonical.

MG Acid for PSN "Possible" — Kojima [Eurogamer]


konami

Metal Gear Solid 4 Is A Giant Angry Sales Pac-Man, Ships 3.94M Copies

The chart on the left represents Konami's video game software sales for the April to June quarter from 2007. The chart on the right? The same quarter from 2008, the quarter in which Metal Gear Solid 4: Guns of the Patriots was released. The Kojima Productions game helped boost PlayStation 3 game sales from 1.3% to a solid 57.3% of Konami's total game sales, with MGS4 representing about 56.8% of that. More »

konami

Kojima Talks The PS3 And MGS4's Shared History

In the wake of that Xbox 360 Final Fantasy XIII announcement, that old chestnut rumor resurfaced that Metal Gear Solid 4 was coming to the Xbox 360. Maybe it will one day, who knows. No idea what kinda deal Sony and Konami have worked out. Other Metal Gear Solid have certainly appeared on other platforms — Microsoft platforms, even. But Hideo Kojima does a good job of explaining how MGS4 was developed especially for the PS3:

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the cliffster

Cliff Bleszinski? Huge Kojima Fan

Remember Clifford Michael Bleszinski stated how "Metal Gear Solid is our example of the game we're not doing" and "Passive entertainment is on its way out" and something about Web 2.0? Sure ya do! The Cliffster is back with more opinions about Metal Gear Solid, but seemingly less disparaging ones. Cliff says:

I'm a huge fan of Kojima... The kind of scenes they do in MGS4 are phenomenal. I think it has the best sound and real-time [cut scenes] I've seen in the industry and since they're the best at what they do, players love it... It's the hallmark of the series - the camera angles and dramatic scenes and it's really taking film-making to this new digital level...

And it's a damn shame that passive entertainment is on the way out. Bleszinski also better clarifies what it seems he was trying to say about the Gears 2 team using MGS as the model of what they're not doing: "In the kind of games we do, the cut scenes are around three to four minutes on average. It just says what needs to be said and moves on to letting you actually play the game." There's certainly room for both types of games. Dude hugs for everyone!

CliffyB loves MGS4: Best cut scenes in the industry [CVG]


mgs4

David Hayter Has "Massive Respect" For Hideo Kojima

David Hayter does not have problems with the Metal Gear Solid franchise or Hideo Kojima. Sure, he might've disagreed with the some choices, but hey, that's natural. Hayter's a creative guy, not some mindless drone, and there are bound to be times when people don't see eye-to-eye. Setting the record straight, Hayter writes over at the IMDB boards:

This is patently ridiculous. I love those games immensely and have nothing but massive respect for Mr. Kojima. I did mention one disagreement I had regarding the climax of the game, a question of character, but this is just par for the course when many people work on the same piece.

From the videos we posted, it certainly seemed like Hayter was joking. And besides, what's wrong about disagreeing? A man's entitled to his opinion, and Kojima is free to make the game however he sees fit. That doesn't mean there's any ill feelings! Hit the jump for the full message:

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maximum risky

Metal Gear Solid 4's Nude Actor Motion Capture

Metal Gear Solid 4 is a sexy game. It's got it all — sexy posing, sexy stone penis grabbing, sexy skin-tight outfits and sexy nard punching. At the recent MGS4 signing session in Tokyo's Shinjuku, Metal Gear creator Hideo Kojima joked that it sure seems like, with what Snake's ass-clenched sneaking suit and the Beauty and the Beast Corps tush-hugging outfits, there was a "butt depiction obsession." Sure seems like it! Kojima continues, "Originally, we were planning to have the Beauty and the Beast Corps appear buck naked." Character designer Yoji Shinkawa, who was also at the Shinjuku event, added:


Honestly, we asked the motion capture actors to do the motion capture nude, but of course, we couldn't use this in the actual game.

Oh no no no, of course you couldn't. Not in the actual game. That's just not gonna fly. All that effort wasted! Still, the lengths that Kojima Productions went, the money that was spent, the sacrifices that were made for this game. Astounding.

レãƒãƒ¼ãƒˆï¼šãƒˆãƒ¼ã‚¯ã‚·ãƒ§ã‚¦ [Gpara via My game news flash]


Metal Gear Solid 4 on the Wii — or so says Sam's Club. Reader Stephen writes:

Saw this a few days ago at my local Sams Club in Douglasville Ga.
I picked it up to verify it is for the Wii. The release is, I think, is a week or two away.
Sorry for the poor quality. I was in a huge rush.

Probably all on a single DVD disc, too! We're totally surprised that no one has heard this amazing news. We bet that even Hideo Kojima himself doesn't know, so shhhhhhhhhhhh, don't tell him. He'll be floored.

hideo kojima

Metal Gear Online Stand Alone Confirmed, Access Numbers Announced

Over the weekend, MGS4 creator Hideo Kojima did a whirlwind autographing tour of Japan. After hitting America and Europe, we've covered this plenty! New bits: At the Yokohama Yodobashi Camera event, Kojima talked up Metal Gear Online, saying:

Domestically, the one-day peak time is 11pm with 12,000 players playing online simultaneously. Worldwide, we've seen about 100,000 connect [to MGO].

Famitsu confirmed the standalone version of Metal Gear Online, which goes on sale for ¥1,800 (US$17) on July 17th.

横浜ã§"MGS4 ワールドツアー in Japan" [Famitsu]


another rooster in the henhouse?

Is That a 360 Devkit on Kojima's Desk?


Alert reader Jonny L. was watching the bonus features disc that came with Metal Gear Solid 4, thought he spied something funny, backed up a few frames, and grabbed the above: Why, that looks like an Xbox 360 devkit on someone's desk at Kojima Productions!

Now what on Earth would he need that for? Kojima Productions has produced all of about zero titles for the 360; he's flatly said MGS4 isn't meant for that platform, and MGS4 openly disparages (spoiler, kinda) the HD-DVD format in a codec call.

Maybe he was just using it for "research." That's the excuse I give when the credit card company asks me to validate certain, uh, Interwebs purchases.

Jonny says the above frame came from the segment "Hideo Kojima's Gene" in the bonus features disc, for those who have it and want to watch. The large size version, without graffiti, is after the jump, if you want to get down and sleuth this and argue the details of the frame.

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mgs4

MGS4 Japan Tour Dates

For those who missed meeting Hideo Kojima in the States and Europe and for those living in Japan, listen up. Konami has announced dates and places for the Metal Gear Solid 4 autographing spectacular. Kojima, illustrator Yoji Shinkawa and actress Yumi Kikuchi are slated to appear with signing pen. The dates and places and times are:

June 28th, Saturday
•Yodobashi Camera Shinjuku 10:00AM - 11:00AM
•Sofmap Omiya 2:30PM - 3:30PM
•Yodobashi Camera Yokohama 5:30PM - 7:00

June 29th, Sunday
•Nagoya Station Bic Camera 10:30AM - NOON
•Osaka Yamada Denki Labi1 4:00PM - 5:30PM

Seems like signatures are mostly being limited to game packaging (Premium Pack is okay!), so that means no Kojima signed cigarette boxes. Bummer.

GUNS OF THE PATRIOTS ワールドツアー in JAPAN [IT Media] [Pic]


metal gear

MGS4 (and Leigh!) in the New York Times

The New York Times tackles MGS 4 in brief — discussing both the story ('What does it mean?') and people's reactions to the game, including a couple of choice quotes from our very own Leigh Alexander. Several other game writers weigh in on MGS 4's story and execution: More »

games and film

The Blind Spot of 'Genius': Kojima and Griffith

I'm really fond of the Brainy Gamer, mostly because Michael Abbott's posts almost always live up to the title of the blog; this week, he tackled the question of 'genius' and auteurs, amongst a lot of MGS 4 talk (especially in reference to Citizen Kane). Abbott looks at the parallels between D.W. Griffith (director of Birth of a Nation and Intolerance, among a lot of others) and Kojima Hideo of Metal Gear fame. Leaving aside the question of whether Kojima 'is' a genius (at the very least, he is an auteur), Abbott draws parallels between the two, especially in terms of a 'blind spot': More »

Limited Edition

The Extremely Limited Edition UK MGS4 Watch

Isn't she lovely? This lovely Limited Edition Metal Gear Solid 4: Guns of the Patriots timepiece, now up for preorder at UK online retailer Gamestation, has been lovingly crafted using the finest stainless steel, engraved and numbered, and packed in a lovely black box with a silver MGS4 logo stamped on top along with a certificate of authenticity from Konami. Approved by Kojima himself, only 500 of these babies are being released on October 31st of this year, and they're only going to be available through Gamestation...who only ships to the UK, making me sad.

One of the team responsible for creating the limited edition dropped us a line to let us know that Gamestation accidentally put it up for order before the big announcement, so this would be an excellent time to order one before the rush. At £99.99 it makes an excellent gift for any member of the American gaming press sitting at their computer desk drooling over a watch.

Metal Gear Solid 4 Exclusive Watch [Gamestation Preorder Page - Thanks Dan!]


maximum risky

Hey! These Spoiler Metal Gear Solid 4 Screens Are NSFW

A lot of detail went into Metal Gear Solid 4. A lot. Why, just check out how much care went into rendering the face of Post Traumatic Stress Disorder suffering, Beauty and the Beast Corps member Laughing Octopus — plus the care given to her rear and crotch. No, wait! That's after the jump as some might find the screenshots spoilerific. Others might find them NSFW. And others will applaud Kojima Productions' attention to detail, S&M gear and helmet slime.

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teach me english metal gear solid

Hideo Kojima Appears On National Korean English Test

Hideo Kojima doesn't just make video games like Metal Gear Solid 4. Oh, no. Hideo Kojima also appears in an English test! Above is a national English aptitude test for Korean high school students, which mentions the famed game creator. The text selected is dated and is from circa 2002. Anyway! From the test:

The events of 38-year-old Hideo Kojima's life prepared him to design the amazing video game Metal Gear Solid 2. As a child growing up in Kobe, Japan he played outdoor games like thief-and-detective, peeking around corners in much the same way as Solid Snake, the hero of MGS2, does today. In middle school he wrote five 600-page science-fiction novels. When one of his friends brought a camera to school, Kojima took up filmmaking, using his camera. Then he charged neighborhood kids 50 yen each to see his own movies. By the time he reached college, he had worked for Nintendo to develop video games using film techniques and became famous as a video game designer.

Wait, wait. So little Kojima stole some other kid's camera to make movies and then charged other children 50 yen to see his movies? That explains a lot!

Hit the jump for the Korean text.

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