Well, "some elements" that is. After the next-gen Killzone trailer shown at E3 2005, the following revelation that it was entirely pre-rendered, the huge dip in graphical quality from Tekken fantasy (2005) to Tekken reality (2006), a similar drop for Capcom's Devil May Cry 4, well, we're all a bit jaded I think.
But, speaking with OPM, Sony's Phil Harrison said of the highly anticipated Guerilla title:
With Killzone, the expectation internally and externally is very high - and I won't show it until it's going to exceed people's expectations. It will be next year before we show it again, but it's coming along very well. The team are working very hard, they know exactly what they have to do and there's no doubt they will achieve it, but there's nothing to be served by something that doesn't satisfy my goals for the project. I can tell you, though, that some elements already exceed the trailer.
We'll just see about that, Phil. Then we'll go into mind-numbing nitpickery about how this particle effect looks "just okay" and this shadow "looks a bit worse" and this and that and the other thing. Don't you just hate us and our unrealistic expectations already?
MORE COMMENTS FROM PHIL HARRISON LIFTED FROM FORTHCOMING INTERVIEW
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