
For those of you who recently downloaded the World of Warcraft patch and are having difficulty killing things, well, let's just say it's about to really hit the fan for those of you not in super guild. A European guild called Nilhuim has already had success in taking down mega-boss Illidan yesterday, and Blizzard has decided to up the difficulty level by making it hurt more when the bigger monsters take a chunk out of your character. According to Blizzard designer, Daleo, who posted in one of WoW's official forums:
Our intent is not to make the encounters impossible. Even with the increased difficulty, I do expect some of them to be quickly beaten again after guilds experience the changes and adapt.
It's going to be a real survival of the fittest from now on, so get your Darwin bumper stickers ready on that station wagon called Warcraft, because it's going to be a long trip.
Blizzard Makes Internet Monsters Harder to Kill [Game|Life]




















