• more about #interview
    sixfootgnome: It is a shame that Guild Wars has apparently decided that their use of instancing was the problem. I liked that most of the game could be played inde... more »
    Limafoxtrot: I played GW constantly since launch until probably the last 6 or 8 months. The more I hear about GW2 the less I am interested in the game. What drew... more »
    Sabre_Justice: Okay, no more long name.: Sounds kinda like City of Heroes, which has persistent hub areas but the vast majority of the content takes place in instances. 'Other MMOs' doesn't ... more »
    Lauraliane: It is weird that they do that. With GW they had somewhat of "niche" market all for themselves and now they are going to compete with all the other exi... more »
    LagunaCid: Jesus Christ. Am I the only one that has been completely turned off by this? I played GW because I've heard it was like a spiritual successor to D2. I... more »
    Bradley Litzenberger: I have a problem with people thinking that GW's art style was realistic, it was stylized very heavily. WoW is cartoony, that's the only reason GW seem... more »
    subnet6: I really liked the instanced setup for GW. Then again, I'm not a big group player and I played GW solo most of the time. I basically played the stor... more »
    godot: For me, GW mostly distinguishes itself by keeping the emphasis on what a player can do in an instance with only 8 of their skills. Entire wikis have s... more »
    TheOmnitron: Hmmm I smell a WoWkiller. Let's hope that WoW2 doesn't make a surprise appearance sometime around GW2's release. I wouldnt hold it against Activision... more »
    Nick Freeman: Guild Wars' greatest achievement was that it was multiple games that, after the initial game purchase were free to play for years to come. You could p... more »
    rathorial: I'm just glad that they're making the world persistent. If they can keep the same storytelling, awesome combat, and the most balanced PVP I've played... more »
    LilSpitfire: The way they describe the questing system where parts of the world change based on what you do is exactly what WOW's phasing system does. You know th... more »
    tehvoid: Jumping, Taurens and Gnomes in GW2 and now this? Are we sure that's not WoW 2? :p more »
    ggodo, the man from R.O.A.C.H.: I just want to know how this will effect the PvP. I want Guild wars style PvP not the WoW style. more »
    maraxusofk: This should be apparent to anyone still playing Guild Wars. more »
    whitjm5: Wasn't there just an article where a WoW developer suggested that other MMORPG's should NOT copy it's model to succeed? I'm intrigued by the zombie M... more »
    Conanthecanadian: I liked the idea of the original Guild Wars, but I just couldn't get into it. I bought it over steam, but the world itself just seemed... Empty. It w... more »
    KnightsofRound: Wasn't the whole reason why people loved Guild Wars in the first place BECAUSE it was nothing like other MMOs? Kinda seems to be defeating the purpos... more »
    Letiumtide: My big problem with Guild Wars was that you couldn't walk around the world and see other people. One thing I like about every other MMO is that you c... more »
    Friedhamster: You're right AJ, at least I agree with you. Guild Wars (the first) was marketed as the black sheep of the MMO family. more »
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