The first time I laid eyes on Super Mario Galaxy in action was Friday afternoon. The only clips I have watched online were the early ones that simply showed him flying through space. There are two reasons for this. One, as one of the newer Kotaku writers, Nintendo wasn't really on my beat at E3 or GDC. Second, I really didn't want to know. I've written in the past that I was getting tired of Mario, and this was true. Super Mario Sunshine did absolutely nothing for me...hell, I didn't even play it until a year and a half ago. I guess I was positive after several sequels that nothing could come close to the perfection of Super Mario Bros. 3. Well I am happy to report that I was completely wrong. While it doesn't surpass what I still consider the masterpiece of the Mario world, Super Mario Galaxy is the best Mario title since the introduction of the Tanooki suit.
Another Chapter Begins
The princess gets kidnapped. She had to, really. Mario has always worked best when he's fighting to save a damsel in distress. This time around, however, the kidnapping is far more spectacular than ever before, involving Bowser, airships, and a flying saucer with a giant laser that cuts the Mushroom Castle away from the planet's surface and flies off into space with it in tow. It's up to one heroic Italian to save the day.
A series of events follows that finds Mario on the space platform of one Princess Rosalina, the Watcher of the Stars, who aids our hero in his quest to save Princess Peach. He travels from galaxy to galaxy, gathering the stars needed to power the platform's various areas, in turn unlocking more galaxies until no cluster of stars is left unturned.
A Fresh Coat
Part of the charm of the Super Mario series is the way each successive game integrates familiar settings, enemies, and themes in a new environment. I think one of the reasons I didn't like Sunshine as much was that it was so far removed from the traditional Mario world - something they had to do to incorporate the new gameplay elements. I guess that's what makes Super Mario Galaxy such a surprise for me. They've taken traditional Mario gameplay to a whole new level, yet they've still managed to incorporate enough of the old standards to make it feel more like I am coming home than traveling to strange, new worlds.

The graphics certainly help. The characters and enemies all look completely amazing, and the worlds themselves are crafted so they are like giant characters unto themselves. Far from the blocky 3D introduced in Super Mario 64, everything in Galaxy has soft, seamless curves. It's almost like you are playing an animated movie, which on the underpowered Wii is no mean feat. It could hold its own graphically to earlier PlayStation 3 and Xbox 360 titles easily. No surprise, really. This is the game the Wii was created to play, and it shows in more than the graphics.
Wiimote Control
You know how you can tell a game is a good fit for the Wii? When you sit down to play it and never once think about how strange it is to be controlling it with a different controller in each hand. Take Zelda for instance. Even picking up the game and playing it now, a year after release, it still feels odd to me to control it with the Wiimote / nunchuck controller. Then look at a game like Zak and Wiki, where the controller makes perfect sense. Even having never laid a hand on the game before, never once playing Super Mario Galaxy did the oddness of the controls cross my mind. In fact, the only time I had any issue with control at all was during swimming levels, which just didn't translate well at all. Otherwise I was in perfect control even during the most precarious moments.
Controls are simple, for the most part. Move with the stick, A button jumps, Z button ground pounds, and shaking the Wiimote sends Mario spinning in order to attack enemies or add some extra air to his vertical leap. The Wiimote is used both to pick up the game's currency, star bits, which are amazingly plentiful, as well as to manipulate special objects in the world. There are blue stars that draw you towards them when you highlight them and hit a button, gum trees that can be pulled back to launch Mario through the air, and even spots where you use the Wiimote like a gun to shoot star bits at targets to reveal life-giving coins. Both in control and graphics, Super Mario Galaxy makes full use of everything the Wii has to offer.
Topsy-Turvy
The level design in SMG is nothing short of astounding. Other games in the past have toyed around with the tiny planet mechanic (Ratchet and Clank for instance), but none have done so well in tying the mechanic together to create worlds that turn you upside-down yet make complete sense at the same time. even when arriving on a completely new sort of construct, like a planetoid made of boxes whose sides disappear soon after you walk on them, it was easy to see what was expected of you. It all goes back to whole mixing the familiar with the unfamiliar point I made previously. If you know your Mario, Super Mario Galaxy just makes sense. Perhaps too much sense.

Mind you there are plenty of worlds that won't have you walking around planets. There are surfing challenges, Super Monkey Ball-inspired levels that have you balancing atop a glass sphere, and plenty of the traditional 3D Mario action you've known and loved since Super Mario 64.
Easy Like Sunday Morning
The main challenge in Super Mario Galaxy is found in the extra bits. Going through the game getting just the stars needed to go through the game is quite a simple task. The bosses pretty much come down to patterns and timing, and even the most imposing bosses, like a colossal robot bigger than the planet it is standing on, go down relatively simply. Once orbiting comets that act like level power-ups (super fast monsters, starting the level out with low health) come into play things can get a bit more difficult, but for the most part the game isn't too much of a challenge for your average Mario fan.
This isn't necessarily a bad thing though. A game lacking in challenge can still be enjoyable, and I've enjoyed every moment of SMG. I almost think making the game harder would have taken away from it somehow. You cannot appreciate how well crafted the title is if you're too busy spouting profanity at it every five minutes.
Clear Your Schedule
Super Mario Galaxy is tons of game for the money. There are 120 stars to find with only 60 necessary to complete the game, but you'll want to try and find all for a special treat, which in turn will drive you to do it all over again. There is even a two-player mode of sorts, where a friend can use the Wiimote to help you find star bits and manipulate the environment to keep Mario safe from harm - though it is much more fun to use the second Wiimote for evil rather than good.
The Best Of What's Around
Nintendo once again proves that realistic graphics and hi-tech consoles aren't what makes a fun video game experience. Super Mario Galaxy is a masterpiece that will be popping up on top games of all times lists for years to come. Wii owners? This is your reward for giving the goofy little system a chance. I'm sorry I ever doubted.













Comments
ONE MORE DAY
UNTIL I CELEBRATE
AH YEAH
ALRIGHT
I have had a review copy for a week now and this game is pure joy. This first time you see Luigi in the game is COMEDY GOLD. All of Fahey's points are right on. The point where I felt it was like a classic mario was the first airship stage, the music is the same as the boss stages in Super Mario 3.
My review copy should be here tomorrow.
It seems to me when you say you were "getting tired of Mario" you basically meant you didn't like Sunshine. You seem to like Mario 64 well enough and there haven't been any other games in the main series since then.
Of course, you could mean you were tired of all the spinoffs, in which case I sympathize.
WHY DIDN'T I PRE-ORDER!?!?
For some reason, everyone gets down on Sunshine, and I don't know why. It's not perfect, sure, but I thought 64 had such cumbersome and slippery controlls that talking to a toad and navigating a ledge were about the same difficulty!
The cheap guy in me wants to get a PS2 and play all the games I missed last gen. The gamer wants me to get a Wii so I can play this game NOW NOW RIGHT THE FRAK NOW.
I think a lot of the criticism of Sunshine has to do with the locations. I personally liked the new movement granted by the waterpack, but going from island to island got repetitive.
@Jonn: Same.
I was figuring my Wii was still about a year out - give me time to catch up on all the awesomeness still on board for what I already own and give the Wii time to really accumulate A+ titles.
But damn, must EVERY review of SMG be so glowing?! Maybe Wii time is now; hell it will give me time to bust out SMG as well as Zelda, Metroid 3, Zak and Wiki. Then BAM, right into Smash Bros in Feb. Hmmmmmm...
It's finally hitting me how awesome this game looks. I've been looking forward to Brawl so much that Galaxy became almost an afterthought... but after reading this and so many other amazing reviews, I can't wait for GameStop to ship my copy. By free 2-day shipping, they better mean that it'll be in my mailbox Wednesday.
To me the pinnacle of Mario games has always been Super Mario World - maybe Super Mario 3 was more groundbreaking in many ways, but I felt the gameplay refinements and graphical update were enough to put it into the lead. I never played Mario on N64, but I have to say that Super Mario Sunshine never held my attention the way other platformers - say, Psychonauts - could. I don't think I played it for more than two hours before shelving it. It seems like the best Mario games to come out recently are The Thousand Year Door and Superstar Saga, both of which have so much of the flavor that was lacking in Sunshine.
Based on the review here, I'm looking forward even more to this as a step in the right direction - and my brother has already pre-ordered it for my birthday, woot!
ps - To all of you who have review copies, I am super jealous right now.
@yoosaion:
Regarding GameStop, I agree; this Wednesday night better be overflowing with spherical worlds.
Better yet, make it Tuesday.
Wow, SMG definitely impresses. It means I have to buy that Wii sooner than I anticipated. :)
Great impressions. Finally this wait is coming to an end.
I won't have Galaxy for a few more days, but I think Super Mario World beat Mario 3. The variety of Koopa bosses/children alone was awesome. And the Yoshis of course.
It's awesome news to hear this same story from journalists day after day. I can't wait 'til Tuesday.
I've almost totally given up on the Wii, but won't do so without giving this title a chance. I've never owned a Nintendo console, but have good memories of playing an earlier Mario version at a friend's house. I have no bloody idea which one (console or mario), but I do remember it was fun.
I just hope I remember to pick it up in 2008. :(
@SoCalClone: Luigi? That sounds like spoiler material...
Take Zelda for instance. Even picking up the game and playing it now, a year after release, it still feels odd to me to control it with the Wiimote / nunchuck controller.
If only the Wii version had included the ability to use the GameCube controller, so I didn't have to choose between 16:9 and the more intuitive control scheme... I never did end up finishing the game. :/
@Jonn: The cheap guy in me wants to get a PS2 and play all the games I missed last gen. The gamer wants me to get a Wii
As awesome as a Wii might be, let them be for someone who will be overjoyed to see one under the tree in December. If you're really into gaming and haven't been able to play any PS2 games yet, I think the seven-year backcatalog trumps Super Mario Galaxy, no matter how awesome it is. (And, yeah, it'll be way cheaper!)
Mind the disappearing / reappearing act. I accidentally posted this a day early and at least 3,000 of you saw it before the system caught the error and moved it. Wheee!
Anyone know when the Toys R Us "$25.00 gift card with Galaxy" promotion begins?
@silkylove: It should be today, I'm going to try and grab it at lunch.
(I've been humming the Mario theme song all day. :[ )
i'm getting this like... right now... i am leaving for EB
brb
I want to play Super Mario Galaxy sooooooooo bad. I have to wait till tommorow to pick it up dam.
@silkylove: It began yesterday through 11/17/07. But it's not supposed to be in until Tuesday by 5pm. I'm going to swing by today and see if they're stocking it early (I seriously doubt it).
Nice Mike, looking forward to picking this up. And again - I was not trying to be an ass on the initial impression last week. My apologies to you if you thought I was a prick. :)
64 was the last Mario game I enjoyed, so I am full on expecting a stellar product to enjoy with the wifey.
Well, it seems it's quite good then, a must buy, in fact! Is it bad that I still haven't finished Super Paper Mario? :(
Just my luck, this is the most awaited game on wii and I have to sell my console, I need the money bad, so what the hell, anybody wanna help a fellow kotakuite?
sunshine wasn't THAT bad. a bit odd, and definately out of place, but still a decent game. I played through the whole thing once or twice and enjoyed it whereas with 64 i still play it a great deal to this day, and still have trouble in that damn pyramid getting the damn 8 red coins down that damn sand river
p.s. - i swear to god if that sand river is back in galaxy...
i get this tomorrow... it shall be mine!
F' Yeah!! I cannot wait to play it tomorrow :oD
Creed and Mario! Whats a workin' boy to do?
We in Europe have to wait a little bit longer... I never lost faith in Mario, Fahey. Neither should you. ^_^
@Spartan1308: Yeah, Mario World was definitely better than Mario 3, Yoshi alone opened up all sorts of gameplay possibilities.
When I went by Toys 'R' Us last night, I was told that though they already have around 35 copies in stock, they're not allowed to sell 'em until Tuesday. That seems odd, considering the release is today and they already have them. I may have to call them once I get out of classes.
And yes, I'm loving the glowing reviews this game is getting. It's good to have ya back, Nintendo.
@Devarsan: I haven't either :(
@redbeardage: Call in sick!
im so stoked for this game its ridiculous!...I also have a rather convenient 1 week holiday between jobs starting November 16th - when the game arrives on my shores :)
If this was, perhaps the last Mario game ever created, I'm sure this would be the unequivocal perfect end to an unforgettable saga. But it won't be. ;)
i cant wait to get this game!!
sold my Wii. Oh well. I'm still tired of mario.
Galaxy is such an amazing game...I'm 40 stars into it at the moment and it continues to impress and surprise me. I echo the sentiments of other commentors in regards to thinking sorely of Brawl and Galaxy being an afterthought but once you play you'll find yourself drawn in like no other game.
I have had 2 to 3 hours sessions without realising how much time I've spent playing.. ^^;;
@SoCalClone: "the music is the same as the boss stages in Super Mario 3."
Which is actually 'The Planets - Mars' by Gustav Holst which is used in a lot of media.
I know it's nitpicking, but I just felt the need to shout out the credit - Shigsy didn't write it or anything :)
I've had almost no interest in this game (I felt the same way about Sunshine) until now -- all these reviews have poured in and are praising it like the second coming. Thanks, November, my wallet needed some breathing room...
@DogInYellowCoat:
Every Mario game where sinking or dissapearing sand is involved is a pain in the arse, just as sure as everyone shudders when they see the words 'water temple' in a Zelda game. :)
Remember the Sand Bird in sunshine? Who's fucking idea was that, eh?
@Lemming: The sand bird idea was probably... Miyamoto's, and Koji Kondo writes the music, not Shiggy, wwwww. Silly lemmings.
ahh yes tomorrow will truly be a good day
*dusts off Wii*
I wish gamestop would hurry up and get the damn game already.
I'm still not impressed with the Wii. I hope to God there's more to this game than jumping on mushrooms and pointlessly running around to find stars. Seems like that's what it's always been about, but it ran it's course for me after 64. Maybe Jumpman will get a second chance whenever I get around to getting a Wii.