Kotaku

EA Godfather Sequel?


An industry analyst by the name of Todd Greenwald spent some time at Electronic Arts in Redwood City and found out some interesting developments that are happening over in their neck of the woods. After building the open-world engine from the ground up for The Godfather, EA will be cutting costs by using the same engine in five different franchises. One of them includes the sequel to The Godfather (although there was no mention of its release) and another game that is using the engine is the new Simpson's Game coming out later this year. EA has already had a stellar year and since cost-cutting usually doesn't typically pass over to the consumer, we can only hope that at least we'll can squeeze a few extra games out of them in the future.

EA recouping Godfather costs with seque [Games Industry Biz]

12:40 PM on Thu May 17 2007
By Kim Phu
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