I posted an interesting Q&A with Danny LeDonne, the guy who created the Super Columbine Massacre RPG, earlier today. In it LeDonne talks about his reaction to finding out his game has been linked to the shooting spree at Dawson College in Montreal.
I also managed to squeeze a few minutes out of Ian Bogost, of Watercooler Games, to talk about the game's connection to the shooting.
Q: What was your reaction to the news that the gunman in Canada liked to play the Columbine game?
A: A tragedy like this saddens and disturbs us all. Like most people who learned about it, my thoughts were and remain with the victims and their families. It was clear from the start that the media would latch onto the games Gill played, rather than the problems that drove him to this disturbing act.
Q: Do you think this "proves" that the game shouldn't have been made?
A: Gill was clearly a disturbed man. Should "Braveheart" not have been made because Gill also watched it? The tragedy here lies in the unfortunate, sad, unhappy life of this man, not in something inherent to the media he consumed.
Q: In retrospect, do you think that the game should have been made differntly or perhaps come with some sort of notice or paper that explained the issues the game's creator was trying to raise?
A: The creator did write an artist's statement posted on his website that explained his reasons for making the game, but like any artifact those who encounter it can interpret it as they wish. Games are art, and art can be dangerous. We can't put disclaimers on our culture, but we can offer support to our friends and family in need of it. Clearly Gill needed help he did not get.







