<![CDATA[Kotaku: Heavenly Sword]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Heavenly Sword]]> http://kotaku.com/tag/heavenly sword http://kotaku.com/tag/heavenly sword <![CDATA[ Where To Get Your LBP Nariko SackGirl ]]> The location of the final and possibly best LittleBigPlanet pre-order item has been revealed! The official LPB news site has announced that the Nariko SackGirl is an exclusive pre-order bonus from Best Buy stores in the U.S., meaning I might have to tuck away my pride and finally buy $5 of potential game from the retailer, though since Best Buy generally puts their pre-order bonus stuff inside the placeholder boxes on the shelves, it might mean I can snag that code along with the GameStop Kratos for an extra $5.

The Nariko outfit in the UK can be snagged by pre-ordering the game through Play.com, while gamers in the ice spider-infested wilds of Canada are urged to wait a bit longer for an announcement the fiery warrior's sackcloth doppleganger.

Pre-order: And finally...Nariko SackGirl [LittleBigPlanet News - Thanks Dave!]

]]>
Wed, 03 Sep 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5044759&view=rss&microfeed=true
<![CDATA[ SCEE: We're Dedicated To Our First Party Studios, No Problems Here ]]> Following a rumor this morning that Heavenly Sword 2 had gotten the ax at Sony Cambridge, and that Ninja Theory might be primed for a break away from Sony Europe, Kotaku checked in with SCEE to see if the studio could be undergoing a change of strategy - or whether it might be facing some issues. After all, if what our inside source said about HS 2 is true, then it'd be the third project to get the kibosh recently, after Eight Days and Getaway 3.

"I think it is fair to say that we do not comment on rumour and speculation, especially about games that have never been announced," said SCEE corporate PR manager Nick Caplin.

Caplin did tell us, though, some detail behind why Eight Days and Getaway 3 were scrapped, and why we oughtn't worry about SCEE:

"Regarding 8 Days and The Getaway, we review the progress and viability of games on a regular basis taking into account feedback from within WWS [worldwide studios] and all the RHQs [regional headquarters], and at our latest review, felt that the budget and resources required to complete these games could be more beneficial elsewhere."

Moreover, Caplin said there's no trouble on the European front. "We are still dedicated to our first-party studios and are very excited about the fantastic exclusive titles coming this year, such as LittleBigPlanet, Resistance 2 and Motorstorm: Pacific Rift, as well as some very exciting titles coming in the near future."

" Please note that LBP, Motorstorm: Pacific Rift and Killzone 2 are all from European studios," said Caplin.

]]>
Tue, 17 Jun 2008 11:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5017246&view=rss&microfeed=true
<![CDATA[ Heavenly Sword 2 Axed, Ninja Theory Moving ]]> Chalk this up as pure rumor for now.

An inside UK source tells us that Heavenly Sword 2 has been canned by Sony Computer Entertainment of Europe. The game was axed after months in development because it is no longer seen as commercially viable, our source tells us.

The news came during an emergency meeting set up for the Sony Cambridge team which was working on the game.

On a side note, Ninja Theory, who have already said they weren't working on the sequel to their Playstation 3 exclusive, have grown increasingly bitter about their treatment at Sony's hands, our source tells us. I'm told that the development studio, which once had offices in the same building as Sony Cambridge, have started packing up to move to a new location.

I guess when they said they wanted to move away from Sony and get into multi-platform development they weren't kidding.

If true, this marks the third major project, counting Eight Days and Getaway 3, that has been canned by SCEE. Is the Europe arm of Sony in trouble? No clue, but we've asked for comment.

]]>
Tue, 17 Jun 2008 08:02:44 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5017126&view=rss&microfeed=true
<![CDATA[ Ninja Theory Thinks It Could Make Beowulf Cheaper, Way Cheaper ]]> Film Beowulf was sure expensive to make! The CG-laden flick was budgeted around US$150 million — not exactly chump change. Heavenly Sword developer Ninja Theory thinks it could have done the flick cheaper. Twenty percent of the cost, actually! Oh ho ho ho. Let's hear what Ninja Theory's Tameem Antoniades has to say:

We see an entirely different area of progress: a form of independent production based on real-time game engine technology. We reckon you could do something like Beowulf for 15-20 per cent of the cost... If you are already creating hi-res assets for a game, then sharing these can bring that cost down even further... We have a lot of experience in performance capture, animation, rendering and so on. We can compete in the same way that indie films can live alongside blockbusters.

20 percent of the cost is dandy and all, Ninja Theory, but would your film have Angelina Jolie? Well.

Make Beowulf [Games Industry]

]]>
Wed, 11 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015333&view=rss&microfeed=true
<![CDATA[ Ninja Theory Working on Multi-Plat Game, Life's Not Brutal ]]> Being an independent developer is brutal. Just ask independent developer and Heavenly Sword dev Ninja Theory, and it'll tell you that being an independent developer is brutal. Says co-founder and chief developer Nina Kristensen:


It's a brutal environment out there for an independent, particularly considering the size of the games that we're developing... But we've now signed up the new game and the future looks pretty rosy for us... our new game is going to be PS3 and Xbox 360.

Lesson learned: Being an independent developer is brutal for every independent developer except for Ninja Theory.
Ninja Theory Hard At Work [GamesIndustry] ]]>
Tue, 22 Apr 2008 06:00:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382462&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Dev Goes Multi-platform, Plans For Movie Development ]]> The creators of PlayStation 3 exclusive Heavenly Sword won't be working on a sequel anytime soon, according to a report from GamesIndustry.biz. The UK dev has moved on, focusing on an original "triple-A blockbuster"concept that it plans to ship for both the PS3 and the Xbox 360. Since Sony owns the Heavenly Sword IP, they could hand it off to someone else, but Ninja Theory's going platform agnostic. But that's not all it's working on.

Ninja Theory co-founder Nina Kristensen says her company may also have a movie in the works, a totally CGI affair "using the game engine alongside the game itself." Sounds interesting. At least more interesting than, say, Final Fantasy: Spirits Within.

Ninja Theory considers CGI movie alongside new multiformat title [GamesIndustry.biz]

]]>
Wed, 19 Mar 2008 14:40:59 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=369856&view=rss&microfeed=true
<![CDATA[ Heavenly Swords Need No Metal ]]> While flipping through the internet this morning, we came across this pretty decent fan-made Heavenly Sword sword. We were a little surprised to find that it was made an a school's shop class, though.

Instead of making some stupid cabinet or a DVD shelf like the rest of the class, I decided to make something a little more original...Ironical, I was the first one to get cut by my sword. I let a kid hold it and he got a little power hungry, started swinging it around and cut my in the arm. For a wooden sword, it sure cuts well.
Don't tell his teacher. Here's a bonus shot:

news_img_7731_3.jpgCake-loving home ec students, we're looking in your direction for a proper rebuttal.

Real Life Heavenly Sword [GameGrep via PS3Fanboy]

]]>
Thu, 06 Mar 2008 16:00:05 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=364672&view=rss&microfeed=true
<![CDATA[ Rumblings About Heavenly Sword 2 ]]> Yes, we're sure there will be a Heavenly Sword 2. It's already written! Heck, developer Ninja Theory would like to make it into a trilogy. But first, it needs the opinions of regular folks. According to one Kotaku tipster, that's exactly what Ninja Theory is doing. Last night, a focus group was apparently held by these people in Chicago. Writes the tipster:


They initially asked for video game background, then they had a follow-up phone call asking which games I had played or owned, focusing heavily on Heavenly Sword. There were 3 surveys done on Monday, groups of 6 for the first 2, 4 for the last group (my group). Predominantly males, asking about our impressions on Prince of Persia, God of War, Ninja Gaiden and, of course, Heavenly Sword. Some questions were asked about why Heavenly Sword didn't sell so well, what our impressions were on the gameplay, how the cutscenes were done, combat mechanics.

That's sorta interesting. The really interesting part is what was hinted at regarding Heavenly Sword 2. That, after the jump:
At the end of the night they gave us a few pieces of paper and asked our takes on the ideas (probably already set in stone). The following are the sheets that they asked our opinions on:

1. Heavenly sword 2 will take place 10 years after the events in heavenly sword 1

2. The main character will be a male with martial arts background

3. The main character will be Kai, but she will be a more mature woman.

4. The game will require you to master different martial arts styles before retrieving the heavenly sword

5. The game will, instead of button mashing, have controls that utilize an analog stick to go through weapons.

6. The game will have downloadable weapons, characters, and enemies to customize your experience.

7. The game will be more interactive with the environment

8. The game will have you on a storyline with replayable missions, as opposed to an open world


Not sure if that means Ninja Theory is thinking about a new main character or making Kai the main character or both. (We'd prefer Kai, thankyouverymuch.) The tipster said the focus group didn't get a chance to see screenshots or box art. Take this info. for what it's worth! ]]>
Wed, 05 Mar 2008 01:00:54 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363967&view=rss&microfeed=true
<![CDATA[ Early Look at New Ninja Theory Game ]]> Guess what? When game developers finish games, they start on new games! And now that Heavenly Sword is already out the door, developer Ninja Theory is, that's right, working on another game. The developer's site has concept background images of its next title. We're not sure if it's another Heavenly Sword title or something else entirely. From the Ninja Theory site:


Right now we're working on an exciting new concept that has got everyone we talk to buzzing. We can't say a lot except that it's going to be great to work on and should be even better to play! It'll take all the things we loved about Heavenly Sword and make them bigger and better than ever before.

The images look nice. Then again, concept art usually does!

New Ninja Theory Art [NeoGAF via Destructoid] ]]>
Wed, 20 Feb 2008 01:00:46 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=358463&view=rss&microfeed=true
<![CDATA[ Rock Band Bundle on Sale at Target ]]> rbbox.jpg Target's weekly ad has some pretty sweet deals this time around. The Rock Band Special Edition bundle for both PS3 and 360 is going for $149 (in store only) which is about $20 off the usual price. Also featured is a $40 gift card with the purchase of the 40GB PS3 and a $10 gift card with the purchase of one of eleven different games. Here's some of the highlights:

Devil May Cry 4 (PS3, 360)
Heavenly Sword (PS3)
Assassin's Creed (PS3, 360)
Call of Duty 4 (PS3, 360)
Halo 3 (360)
Mass Effect (360)
Lost Odyssey (360)

If you're feeling like a shopping spree you could pick up a couple games and use those gift cards to put towards that Rock Band bundle bringing the price down to a comfortable $129.

Best of the Sunday Ad Video Game Deals (2/17 - 2/23) [CheapAssGamer]

]]>
Sun, 17 Feb 2008 08:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=357398&view=rss&microfeed=true
<![CDATA[ New PS3 Bundle Coming To Australia ]]> PS3-2.jpgWhile this has nothing to do with a larger hard drive, Sony will be offering a new bundle in Australia that includes a 40GB PS3, second Sixaxis controller and one of the following games: Heavenly Sword, Uncharted: Drake's Fortune, Ratchet and Clank: Tools of Destruction or NBA 08 all for $799.95. Wow, that's looking a LOT better than the original $1000 PS3 launch price that Luke had to put up with.
New PlayStation 3 bundle confirmed by Sony [PALGN]

]]>
Mon, 04 Feb 2008 10:20:03 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=352287&view=rss&microfeed=true
<![CDATA[ Playboy Picks Best, Jiggliest Games of 2007 ]]> You've seen our picks, maybe noticed what Time, Maxim and others had to say about gaming in 2007, but Playboy's choices are finally in. They not only went safe, picking Bioshock as their game of the year, but went with their demographic, opting to choose the 2007 game with the "Best Jiggle Factor." It might not have been my choice, as I like my gaming girls covered in slime, but I suppose Heavenly Sword deserved to walk away with some sort of accolade this year. Ninja Gaiden Sigma oversight aside, it's a fairly solid list.

Playboy's Best Games of 2007 [Playboy]

]]>
Fri, 28 Dec 2007 16:40:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=338665&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Dev Dishes on Upcoming Games ]]> This post has a spoiler. Thus, we're putting it behind the jump. Here is a picture of a giraffe.


So that was pretty sad in Heavenly Sword when red-headed Nariko croaked, huh? No worries! Just because she's dead, doesn't mean she's dead — especially in a game called Heavenly Sword. Says Nina Kristensen from developer Ninja Theory:


The beautiful thing about inventing a universe like that of Heavenly Sword is that you get to make up all the rules and happily, in the Heavenly Sword universe, just because you're dead, it doesn't mean your life is over ;)

...We haven't announced anything as yet but I can confirm that when we wrote the original story we did write it as a trilogy...


Way to keep it subtle there, Nina!
Heavenly Sword Interview [Lesbian Gamers via Gay Gamer] [Image] ]]>
Tue, 11 Dec 2007 07:00:32 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=332305&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Winner(s) ]]> Our Heavenly Sword contest brought out the some impressive finalists. So impressive that we can't pick teh winner. It's either Finalist #1 or Finalist #8. Too close to call! So, here's what we're going to give. We're going to give away copies to BOTH of these finalists. Don't expect this in our next contest, 'kay? So, winners, shoot us an email at kotakucontest@gmail.com to claim your loot.
The Finalists [Kotaku]

]]>
Mon, 17 Sep 2007 06:00:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=300405&view=rss&microfeed=true
<![CDATA[ Kratos' Armor Makes Guest Appearance in Heavenly Sword ]]>
Comparisons between Heavenly Sword and God of War are inevitable considering the similar control scheme, but apparently the creators of HS haven't shied away from giving props (literally) to their obvious inspiration. PlayStation Underground forum poster KiNGoFClubs discovered this little homage to Kratos buried with in the game. During one of Kai's missions, Kratos' GOW2 armor and Blades of Chaos can be spotted hanging on a gate in a castle courtyard. You got to hand it to the designers, if you're going to take inspiration from another game, at least be cool enough to own up to it. You can check out more screen caps here on the PlayStation forums.

[Thanks, Ray]

]]>
Sat, 15 Sep 2007 10:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=300238&view=rss&microfeed=true
<![CDATA[ Vote for The Red ]]> Voting time! We've got ten (count 'em, ten) finalists in our use-red-win-Heavenly Sword contest. Tons of entries poured in for this, and we had a bastard of a time picking these finalists. All the entries were fab — much love and respect to all who entered. So, without adieu, the best of the best! It's up to you, Kotakuland to pick the winner, which will be announced on Monday. You may vote once. Make sure to write down the finalist's number that you've selected. And remember, those who slip into little Mr. (or Ms.) Critic territory will feel the brunt end of the banhammer. Voting ends tonight at midnight EST. Onwards! To the finalists!!

Finalist #1
finalist1lawrence.jpg
Lawrence writes:


The model in the photo is my girlfriend Kristen, and we shot it in my house against some silk sheets as a backdrop. She came up with the idea and carved the apple herself (it wasn't a photoshop job or anything). Legibility is a little tough when carving apples, but hopefully our "sign" is readable enough.


Finalist #2
finalist2james.jpg
James writes:


The recipe pictured, though delicious, does not necessarily exist—however, the red PlayStation Controller does (it was a Toys "R" Us exclusive). It has become one of my most reached for kitchen utensils, after having fallen out of favor with developers following the introduction of the original DUALSHOCK.


Finalist #3
finalist3josh.JPG
Josh writes:


I call it "The End of an Era." Yes, that is our living room wall. No, I don't think I'll be married for much longer. See, I asked my wife if I could paint the wall red for the contest, I just kinda left out the spray paint part. The good news is that I actually got off my lazy butt and had some fun and my wife will end up with a nice(er), fully painted, red wall-eventually. The bad news...well, let's just say it's bit cold at our house for this time of year. At least if I win my wife can claim it was all her doing - if she didn't love red so much I'd have been screwed!


Finalist #4
finalist4edrian.jpg
Edrian writes:


Hmmm well it's basically a book-esque style with lots and lots of red stuff in it as the contest guidelines suggest. First is lots of big bold red "FF0000" and one "KOTAKU" text. But it doesn't stop there #FF0000 is a hex code for the color red. And if you look at the middle of the picture there is a very out of place ring, well you shouldn't focus on the ring but the shadow that it casted on the paper. Yes it's a heart (awwwwwwww). . . *ahem* hearts are related to red am I right?


Finalist #5
finalist5alexandre.jpg
Alexandre writes:


Here is my submission for the Use Red, Win Heavenly Sword contest.


Finalist #6
finalist6brendan.jpg
Brendan writes:


Wasn't sure if the Lego and Cards spelling out Kotaku counted, so there's also a sign on the TV that says "Kotaku Contest".

My sister and I had fun putting this together


Finalist #7
finalist7daniel.jpg
Daniel writes:


I started spray painting last week as a hobby and decided that this was as good a time as any to spray characters as opposed to words. It's done on wood... I thought I captured the spirit of one Heavenly Sword, red haired heroine and I had to rush it when I got home from work to get it in on time. If you're wondering, the emo looking lemming in the bottom right corner is my signature (yes, it's a stencil).


Finalist #8
finalist8bururian.JPG
Bururian writes:


Came to me at the last minute. Can't remember how buzzed I was actually doing it though. I did drink most of that beer though.


Finalist #9
Finalist9fujoshi.jpeg
Fujoshi writes:


Well, here it is, my entry. It's complete with a Lego sword donated by my son.


Finalist #10
finalist10pharlain.jpg
Pharlain writes:


Everyone loves game cakes. Except Luke. Sorry Luke. I'm a pastry chef by trade and I wish I got more requests for wedding cakes with game themes. Or any requests for game cakes. Anyhow here's a trade secret; that really smooth mailable stuff, fondant? Tastes like crap. It really really does. Technically it's edible, but that's only technically. I believe that any dessert should not only look kickass, it should be delicious. The entire cake is frosted with my very own buttercream which is magically delicious as only massive amounts of butter and sugar can be. The runes are piped buttercream and the other decorations are entirely white and bittersweet chocolate. That's not a transfer on top. The head and sword are both real chocolate. The bottom tier is a chocolate cake with a red cookie and cream filling. The top tier is red velvet with strawberry filling. That mini cake in the right corner is an example of how red the actual cake is.

]]>
Fri, 14 Sep 2007 07:00:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=299848&view=rss&microfeed=true
<![CDATA[ The Heavenly Sword Letter Opener ]]>

I love letter openers, especially game-themed ones... and now I have three. A King Arthur sword, a Link sword in stone and this very nifty Heavenly Sword sword on a nice stand. Now off to flail the paper from my bills and slit the lids of unsuspecting packages.


]]>
Thu, 13 Sep 2007 15:00:32 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=299635&view=rss&microfeed=true
<![CDATA[ Frankenreview, Heavenly Sword (PS3) ]]> Lair took a really bad beating last week, breaking the hearts of PS3 fanboys around the world. But it would be OK because there was another Chosen One that Sony had been flaunting for months: Ninja Theory's Heavenly Sword. We nicknamed it Goddess of War during E306, but even with the its chainsword-driven action, the game seems to have blossomed into its own entity at this point—for the good or the bad.

So hit the jump for our Frankenreview: the one review that will dictate whether or not the PS3 is good for something other than big screen porn. That is, if you don't consider a beautiful redhead kicking royal ass in skimpy clothing to be some logical extension of pornography.

Heavenlygraph.jpg
GameRevolution
I can not remember the last time I cared so much about the characters in an action game, and not just the heroes, the villains as well. Like Gollum, even the bad guys have complex motivations. The facial expressions, body language, and the lip synch are so spot-on it's uncanny. I found myself actually excited for more story exposition, rather than disappointed I was dropping out of the action.
hs_e3-2005_06.jpg
GameInformer

From the moment Nariko chooses to wield the Heavenly Sword, her time with it is limited. As a player, your experience with the sword will also be fairly short; most gamers will probably finish the game in about seven or eight hours. However, that timeframe is dense with non-stop thrills thanks to the game's ability to continually throw compelling new challenges in front of you.
hs_e3-2005_10.jpg
IGN

The game's biggest strength is its combat system, which in large part works very well. Instead of using only face buttons to put together combos, you have three different stances that each has its own set of moves...Unfortunately, in most one-on-one battles it makes most sense to mostly stick with Triangle as it doubles for a move-breaking counter attack. The more often you use Triangle, the more likely you are to unknowingly counter an enemy's attack and come back with an instant-kill finishing move.
hs_e3-2005_03.jpg
Eurogamer
Now and then Heavenly Sword takes a break from all the hackandslash guff and lets you shoot at things from big cannons...In these hugely entertaining (but rather samey) interludes you can...hold down L1 and effectively steer the missile directly to its target. By default, the game encourages you to use the SixAxis tilt controls, but although it feels rather fantastic when you wobble your pad to your target, it's horribly imprecise. After a few hours of struggling with it, we couldn't quite believe how much easier it was to control the direction with the analogue stick in comparison
hs_e3-2005_05.jpg
Pro-G

If you are looking for a purist's hack and slash that will test you for months, go elsewhere, ideally to Ninja Gaiden Sigma. But if you want a thrilling and cinematic adventure that will give you ample opportunity to show off the muscle of your PlayStation 3 and provide a glimpse of the console's possible future, you could do far worse than pick up this big-budget epic.
hs_e3-2005_08.jpgPenny Arcade pointed out that Heavenly Sword reviews (specifically 1UP's) read like a struggling game with an 8 tagged on. And while I agree that Heavenly Sword is certainly sandbagging a bit with the PS3's currently high handicap, I think the reviewers were so generous despite length and mechanic issues because of the game's extremely high level of cinematic polish. Either way, the fanboys can dry their tears.

]]>
Thu, 13 Sep 2007 12:00:35 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=299358&view=rss&microfeed=true
<![CDATA[ Last Day to Make Red for Heavenly Sword ]]> Last day! This is it!! Those hoping to enter our Heavenly Sword contest have until midnight EST tonight to enter. The entries we've been getting so far are knock-outs and choosing finalists is going to be damn hard. Check out what Kotakuite Bururian sent in, writing:


Can't remember how buzzed I was actually doing it though. I did drink most of that beer though.

We've got one copy of Heavenly Sword with fiery sword-swinger Nariko to give away. But, we're not just going to give it away. You've got to win it! Here's the contest: Red. Lots and lots of red. Take a picture with as many red things as you can squeeze in. Remember, be creative. Don't be afraid to leave your house to take the pics! It doesn't have to be just a bunch of products. Just think red! Because the most interesting/creative ones will be selected by the mean Kotaku staff as finalists. The best one will then be selected by Kotakuland. Deadlines for entries is next Thursday at midnight EST. Send entries to kotakucontestATgmail.com and be sure to include a "Kotaku" sign in your picture. You need a Kotaku sign. Good luck!
Heavenly Sword [Official Site] ]]>
Thu, 13 Sep 2007 07:00:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=299417&view=rss&microfeed=true
<![CDATA[ Use Red, Win Heavenly Sword ]]> No. That is not blood. We hope. Reader Dustin not only wrote "Kotaku" in ketchup (lots of red!), but also wore a red striped shirt (extra red). We've got one copy of Heavenly Sword with fiery sword-swinger Nariko to give away. But, we're not just going to give it away. You've got to win it! Here's the contest: Red. Lots and lots of red. Take a picture with as many red things as you can squeeze in. Remember, be creative. Don't be afraid to leave your house to take the pics! It doesn't have to be just a bunch of products. Just think red! Because the most interesting/creative ones will be selected by the mean Kotaku staff as finalists. The best one will then be selected by Kotakuland. Deadlines for entries is next Thursday at midnight EST. Send entries to kotakucontestATgmail.com and be sure to include a "Kotaku" sign in your picture. You need a Kotaku sign. Good luck!
Heavenly Sword [Official Site]

]]>
Tue, 11 Sep 2007 22:00:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=298441&view=rss&microfeed=true
<![CDATA[ Heavenly Sword TV Commercial ]]>
I'm not the pantsu expert that Ash is...call me more of an "enthusiast." But the new Heavenly Sword television trailer loves the stuff. We, of course, have grown past pausing during certain moments of Street Fighter II and have moved on for appreciating these games for what they're really about: hot, sexy violence.

GameTrailers
[Thanks Jason, you are perv of the day!]

]]>
Tue, 11 Sep 2007 12:40:43 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=298695&view=rss&microfeed=true
<![CDATA[ Nothing Says Red Like Heavenly Sword ]]> Think red. We're seeing red. Lots and lots of red. We've got one copy of Heavenly Sword with fiery sword-swinger Nariko to give away. But, we're not just going to give it away. You've got to win it! Here's the contest: Red. Lots and lots of red. Take a picture with as many red things as you can squeeze in. Remember, be creative. Don't be afraid to leave your house to take the pics! It doesn't have to be just a bunch of products. Just think red! Because the most interesting/creative ones will be selected by the mean Kotaku staff as finalists. The best one will then be selected by Kotakuland. Deadlines for entries is next Thursday at midnight EST. Send entries to kotakucontestATgmail.com and be sure to include a "Kotaku" sign in your picture. You need a Kotaku sign. Good luck!
Heavenly Sword [Official Site]

]]>
Mon, 10 Sep 2007 21:00:12 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=298358&view=rss&microfeed=true
<![CDATA[ Week in Games: Heavenly Sword Edition ]]> heavenlyswordbox.jpg

This week has a nice choice of titles spread out over various systems (sans the PSP). I'm trying to get to Heavenly Sword tonight so I can see for myself what it's going to be like and I am anxious to check out Jam Sessions and Drawn to Life for the DS. I've avoided Oblivion for a while just because I'm afraid of getting sucked in, but the inclusion of all the expansions on one disc is intriguing. What to do, what to do?

Heavenly Sword (PS3)
Will Nariko and her moves rival Kratos?

Skate (X360)
Skate to your heart's content and see what life is like without Tony Hawk.

NHL 2K8 (PS3, X360, PS2)
All the fun of Hockey without the broken teeth.

NHL 08 (X360, PS3, PC, PS2)
Because we always need more hockey games.

Galactic Assault: Prisoner of Power (PC)
Rule the planets in this sci-fi RTS.

.hack//G.U. vol. 3//Redemption (PS2)
The final game in the trilogy. The end of an era...

The Elder Scrolls IV: Oblivion - Game of the Year Edition (X360, PC)
All of Oblivion including the two expansions in one tidy package.

Kengo: Legend of the 9 (X360)
You are a legendary samurai in feudal Japan doing the stuff a samurai does.

DiRT (PS3)
More racing action for your PS3.

Jam Sessions (DS)
Strum your blues away.

Drawn to Life (DS)
Draw your own character and put him through his paces.

Guilty Gear XX Accent Core (WII, PS2)
Still guilty after all these years.

Fatal Inertia (X360)
Race in supersonic planes and kick some ass.

Ship Simulator 2008 (PC)
Imagine the fun of piloting your own oil rig!

]]>
Sun, 09 Sep 2007 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=297939&view=rss&microfeed=true
<![CDATA[ Heavenly Sword: Kai Gameplay ]]>

Wow, I didn't know you could play Heavenly Sword as diminutive Icelandic songstress, Bjork! Wait a minute, that's not Bjork, that's Kai, the crazy chick from the demo who talks to invisible things in her hands. Either way she's got a big ass gun for such a tiny little girl and she knows how to use it.

I have a copy of Heavenly Sword in my hot little hands, I just need to carve out some time to check it out. Perhaps if I can plow my way through today's articles I'll get a chance. The more footage I see the more I like, I just hope the actual game lives up to the demo and the videos and turns out to be more than just (as someone so eloquently put it) "God of War with boobs." We shall see...

]]>
Sat, 08 Sep 2007 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=297766&view=rss&microfeed=true
<![CDATA[ Use Red, Win Heavenly Sword ]]> With our globe contest wrapping up (winner announced Monday), it's time to kick off yet another contest! We've got one copy of Heavenly Sword with fiery sword-swinger Nariko to give away. But, we're not just going to give it away. You've got to win it! Here's the contest: Red. Lots and lots of red. Take a picture with as many read things (products, food, clothes, w/e!) as you can squeeze in. That's it! Easy!! The most interesting/creative ones will be selected by the mean Kotaku staff as finalists. The best one will then be selected by Kotakuland. Deadlines for entries is next Thursday at midnight EST. Send entries to kotakucontestATgmail.com and be sure to include a "Kotaku" sign in your picture. Good luck!
Heavenly Sword [Official Site]

]]>
Fri, 07 Sep 2007 23:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=297723&view=rss&microfeed=true
<![CDATA[ Heavenly Sword's Heavenly Soundtrack ]]> Sure, we know that Heavenly Sword packs 10GB of sound space on a Blu-ray disc, but here's more info about that — namely, the music! Composer Nitin Sawhney talks about getting the Prague Philharmonic and the challenges of working in a non-English environment. Personally, I dig these making-of videos and hope to see more of these in the future. Not just Heavenly Sword ones, either! ]]> Wed, 05 Sep 2007 01:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296451&view=rss&microfeed=true <![CDATA[ Heavenly Sword Anime Doohickey ]]> Part five of the Heavenly Sword animation is up. So, yeah, you can watch it and everything. Looks neat, doesn't?

Thanks to everyone who sent this in!

]]>
Tue, 04 Sep 2007 21:00:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296374&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Animated Series Part 4 ]]> The tiny epic saga continues as the clan protecting the Heavenly Sword faces an age of battle waiting for the return of the Heavenly Warrior in episode 4 of the animated series entitled "The Divine Birth". Something tells me the Heavenly Warrior is not a guy. Call it a hunch. Also getting the odd feeling that this is one of those times the marketing materials end up being much more enjoyable than the game itself. ]]> Tue, 28 Aug 2007 15:00:17 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294374&view=rss&microfeed=true <![CDATA[ Heavenly Sword Making-Of Shows Actors Matter ]]> Learn about what a "Dramatic Director" does! Discover the benefits of motion capture! See theatrical types with dots on their faces! Here's the third making of clip for Heavenly Sword. This episode's theme: Real actors can make gaming a dramatic art form.

Thanks IceAlchemist!

]]>
Mon, 20 Aug 2007 22:00:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=291493&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Animated Pt 3 ]]> First came part 1. Then came part 2. Everyone was wondering what would come next in the saga of the Heavenly Sword animated prequel series. Little did we know that what awaited us was...part 3. Ahem. Entitled "The Rise of Evil", this installment of the amazing animation chronicles..."The Rise of Evil." Hence the name. Just watch the movie already. ]]> Mon, 20 Aug 2007 17:00:33 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=291482&view=rss&microfeed=true <![CDATA[ PlayStation Store Update: ....Is This Thing On? ]]> The PlayStation Store has finally been updated for this Thursday's refresh, bringing a slew of new content to PLAYSTATION 3 owners. Demos for EA's NCAA Football 08 (728 MB) and Codemasters DiRT (553 MB) are up now and ready to download. New game videos include the new animated episode and a second "making of" clip for Ninja Theory's Heavenly Sword, as well as new trailers for Folklore and Timeshift.

New movie trailers for Pixar's WALL-E, The Brothers of Solomon and The Lives of Others join new PS3 wallpapers for Blast Factor: Advanced Research and, again, Heavenly Sword. This update is so solid it makes me want to do our secret, multi-step handshake—you know, the one that ends with us doing a little hip bump and double finger gun snap-point at eachother?

]]>
Thu, 16 Aug 2007 18:40:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=290360&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Audio More Massive Than A DVD ]]> How big is Heavenly Sword? No idea, but the game's audio, from sound effects to music to cutscene dialog amounts to a whopping 10 GB of data. With three and a half hours of music and 4500 lines of voice over work, in eleven languages, it apparently starts to add up. The Ninja Theory and SCEE Cambridge audio teams explain in a new Develop tutorial just how they went about packing the PLAYSTATION 3 game with that much audio.

What they don't explain in the article, unfortunately for storage format war purposes, is whether that 10 GB footprint of sound takes up that much space on a Blu-ray disc. Is that the final compressed size? Or is that the master recording data? Semi-official Sony blog ThreeSpeech says says it's the former, so it's possible they took advantage of the extra storage and left much of it uncompressed.

If they're accurate, that's huge.

Heard About: Heavenly Sword [Develop]

]]>
Wed, 15 Aug 2007 16:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=289895&view=rss&microfeed=true
<![CDATA[ Acting and Game Motion-Capture? Same. ]]> By bringing Sméagol and Gollum to live in Lord of the Rings, actor Andy Serkis set off a hailstorm of controversy. His performance was so good that many Academy members felt he should be nominated for an Oscar (the Academy felt otherwise). He is able to inject great humanity into his motion capture work. Heavenly Sword marks the first time that Serkis has done motion-capture for a game. What's the difference between doing motion-capture and doing traditional acting?


The main thing is that there's really no difference between acting and motion-capturing. The research, the trying to embody a character is the same. But the main thing about motion-capture is that you're sort of puppeteering a version of yourself. You can calibrate that by manipulating certain things about your personality... I'm slightly ambivalent about the difference between playing a character and being motion-captured. It's no different from being in costume, except that instead of having synthetic materials on your face you've been captured in a game. Simple as that.

Well put. If Lon Chaney was alive, smart money says he'd be doing motion capture.
Serkis Talks Heavenly Sword [CVG] ]]>
Mon, 13 Aug 2007 06:00:43 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=288650&view=rss&microfeed=true
<![CDATA[ Heavenly Sword, The Animated Series ]]>

This clip was originally intended to be for PlayStation G.A.P. members only, but has thankfully found its way to the internet for us all to enjoy. This first in a series of animated looks at the story behind Ninja Theory's Heavenly Sword, it features some striking, if somewhat familiar, looking artwork. We can only hope that these clips will eventually find their way to the PlayStation Store (and the Heavenly Sword disc, as well).

]]>
Tue, 07 Aug 2007 17:20:53 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=287083&view=rss&microfeed=true
<![CDATA[ Itagaki Scoffs at Heavenly Sword ]]> Beside booze and boob physics, Dead or Alive creator Tomonobu Itagaki doesn't like much of anything! Tekken he hates so hard. And the upcoming PS3 title Heavenly Sword? Meh! The game features "Hero Sequences" in which players have to input particular commands to proceed through a Dragon's Liar-esque cinematic event. In the latest Electronic Gaming Monthly, Itagaki offers his two cents:


I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen... I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it.

Snap! Heavenly Sword producer Kyle Shubel's answer to those criticisms?

My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects — that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually.
Itagaki is that 1 percent. He's not like us mortals, you know. He wears sunglasses when he sleeps and bathes.

Thanks Christian!

]]>
Mon, 06 Aug 2007 01:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=286175&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Video Blitz ]]>
With the news that Heavenly Sword will be hitting shelves September 12, PS3 owners have reason to rejoice. Having just purchased a PS3 myself yesterday (more on that later), I downloaded the demo for HS and it looks and feels absolutely amazing. The controls feel very God of War-ish and the visuals are beautiful. And of course, Nariko and her moves are hot, hot, hot. I mean come on, even I think she's hot so that's really saying something.

You can see more of Nariko and her badassness after the jump!

]]>
Sat, 04 Aug 2007 10:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=286036&view=rss&microfeed=true
<![CDATA[ Heavenly Sword, From Xbox to PS3 ]]> PS3 title Heavenly Sword wasn't always a PLAYSTATION 3 game. Back in 2003, a "concept trailer" for the game appeared, and the game was apparently destined for the Xbox. The game's developer, then known as Just Add Monsters, made one game for Microsoft and then went bust. By 2004, GameSpot reporting that the game was in development for "next-generation consoles," while the company said it was looking for publishers. A year later, the game was a PS3 exclusive. There you have it!

The trailers are a fascinating watch as you can see the game and character progress. Don't care what the haters say, I like Nariko's fire truck-red locks best.

Heavenly Evolution [Destructoid]

]]>
Wed, 01 Aug 2007 00:00:15 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=284674&view=rss&microfeed=true
<![CDATA[ The Complete Second Level of Heavenly Sword ]]>

Talk about great timing. I just received a much more robust demo of Heavenly Sword in the mail. The demo that hit the PSN yesterday was two levels of chapter two. The disc I just received has all ten levels of chapter two, or about one and a half hours of gameplay. I'll try to play through all or at least a big chunk of the game while streaming with our new Justin TV live video rig. The quality is not high at all, so don't expect to walk away from watching this with any sense of the graphics... or maybe even the game. :)

]]>
Fri, 27 Jul 2007 13:00:39 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=283378&view=rss&microfeed=true
<![CDATA[ Heavenly Sword Demo Impressions ]]> Heavenly Sword has been one of the most highly anticipated PlayStation 3 games since it was first shown in cinematic trailer form. Now the release is only two months away and the playable demo is finally available on the PlayStation Store in Europe and North America. As soon as I heard the news I rushed to my PS3 and immediately started the nearly 1GB download, giddily comparing my progress bar with that of the other Kotaku editors doing the same. As soon as the download was complete I hopped back to my PS3 (yes, I hop) and fired it up. Ladies and gentlemen, I give you my impressions of the Heavenly Sword demo. First off I hit start.

Impressions arrive in September!

Sorry, couldn't resist. This is the shortest demo I have ever played. From hitting start on the controller until the message "Redemption Arrives In September", only seven minutes passed. I timed it. Mind you this was without skipping the brief opening scene between Nariko and her adorable crazy little friend, and I managed to miss a jump and fall to my death once.

After the nifty opening scene I found myself running down a series of ropes towards a platform that seemed to serve no purpose other than to have people run across ropes towards it. Via some timed button presses I made my way down to the rocky plateau pillar thing as the enemies that were hanging out there tried to impede my progress, cutting the ropes out from under my feet. With one last flying leap, taking an enemy out in the process, I entered my first battle.

Two minutes and some furious button smashing later I was standing triumphantly over the remains of two waves of evildoers. Combat was relatively fluid, though a little confusing when the enemies really start to close in. Even on a 42 inch LCD it was still a bit hard to see what was going on. My foes consisted of enemies with just swords (fodder) and enemies with shields (annoying fodder.) Every now and again I would pull off a finishing move that would zoom in as I killed guys in various creative ways.

After that fight I learned why this pillar thing was standing in the middle of nowhere. With a kick I sent it toppling towards the main square of the fortress I was infiltrating, more button presses landing me gracefully in the middle of another group of mixed enemies. Once they were down two giant wooden doors opened, revealing three large enemies...and the demo ended.

Seven minutes, and it ends just like that. No big boss fight to try out, no giant plot revelation, no finding an ancient artifact. Just, "here comes more enemies, see you in two months!" You know that feeling you get when you're about to sneeze and then can't? Exactly the feeling I got here.

As for aesthetics, the graphics were solid but the framerate was erratic at times. Sound was excellent no matter which language option I chose in order to stretch out my playtime a little by pretending I was a different guy from another country. By far the best aspect of the whole demo for me, the music was completely top notch. Very atmospheric and brilliantly arraigned.

A demo is created to give players a taste of what they can expect once the full game comes out, and honestly if this is all they can manage to scrape together I am a little worried that this will be the whole game. So far all I am seeing is button mashing combat against endless waves of enemies interrupted by the odd interactive cinematic, and that's been done better elsewhere. Bad show.

]]>
Fri, 27 Jul 2007 09:40:03 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=283193&view=rss&microfeed=true
<![CDATA[ Ratchet & Clank Future Demo Due In "The Future" ]]> Game Informer writes that they've confirmed with Sony that both Heavenly Sword and Ratchet & Clank Future: Tools of Destruction will be coming to the PlayStation Store in the "near future." With Heavenly Sword a lock for European and North American PLAYSTATION 3 owners, we highly doubt that Insomniac Games' totally awesome action adventure is going to hit the same day. The Store would simply collapse from the distribution of all the awesome sauce.

Just to keep expectations low, we'll just say, that we consider a Ratchet & Clank Future demo is an inevitability and that it won't be released in the past.

Updated: Heavenly Sword And Ratchet & Clank Future Demos Coming Soon [Game Informer]

]]>
Tue, 24 Jul 2007 17:20:24 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=281984&view=rss&microfeed=true