Kotaku

Clip: GRAW 2 Developer Diary

OMG, I want to play this game, but could they have made this developer's diary any less interesting? It was like watching some bad science film in high school. Ambient Occlusion, object translucency, depth sprites, dynamic fire and smoke... whatever just show shit blowing up.

9:00 AM on Tue Jan 30 2007
By Brian Crecente
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