The first Grand Theft Auto for the PlayStation and PC was not the runaway success or critical hit that many gamers associate with the third proper entry in the series. Nor was it easy to create. In Edge Online's digital version of the print pub's latest "Making Of" feature, DMA's Brian Baglow recalls: "I sat through heated design meetings, which resulted in tears. Screaming, punches and arguments were common." Awesome.
The article has a ton of great trivia, insight into the game development process, and copious amounts of what could have been's. And, hey, after all that reminiscing, don't forget that the subject of said write-up is still available as a free download from Rockstar.
The Making Of... Grand Theft Auto [Edge]
Send an email to Michael McWhertor, the author of this post, at .









