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    Big, Fat Grand Theft Auto IV Q&A

    People have questions, and Game Informer has answers. Twenty five questions and twenty five answers. The mag did a big cover story on Grand Theft Auto IV, and game site GTANet.com is running a reader Q&A with Game Informer's Andrew Reiner — Apparently, the only journo person to have seen it. Odd questions abound: Are there female pedestrians? (Yes) Can you have in-game girlfriends? (Yes) Highlights from normal questions include that flying is still part of the game, and players can use helicopters. Niko, the main character, also is able to climb telephone poles to get a better look. AI has been improved, and there is apparently no load time. Here's a small sample of questions and answers:

    Did it seem to you like Liberty City was an authentically sized city? A problem that I had with San Andreas was that you could drive to a coast in two minutes. Do you think it will be different this time?

    Great question. In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you've seen in the trailer, there are a number of ways to traverse this massive area.

    Hit the jump for a few more.

    Rockstar have said that the cars in GTA IV will have all new physics to them and the camera will be closer to allow a better driving perspective of cruising Liberty city and seeing more detail on the cars.Could you please elaborate on the experience of driving best as possible and what's new to the experience?

    From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make - which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It'll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game.

    If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It's closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city.

    How are the graphics and how far is the draw distance in the game?

    The visuals are tremendous and easily some of the best I have seen. What's scary about this statement is that Rockstar North is still improving upon the visuals. There's little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn't see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn't have been much better.

    Swing by GTANet.com and read the rest. Tell 'em Kotaku sent cha!

    GTA IV Q&A [GTANet.com, Thanks Michael!]


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