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    The Club Impressions

    The Club


    The Club is Bizarre Creations' take on shooters, so, as you would expect from the creators of games like Geometry Wars and Project Gotham Racing, it's all about speed. It is, as Andy Davis put it, an anti-stealth game.

    The arcade -like gritty shooter features three modes, multiplayer, tournament and gunplay, but we only saw run throughs of two levels in tournament mode.

    You start the game by selecting a character on a screen that looks an awful lot like something you would typically see in a fighter. When you scroll through the characters you see each person's speed, strength and stamina.

    The game has eight locations, like a steel mill, an ocean liner and prison cells. The first run through was through the prison cells. The game plays in third-person and there's a lot of running involved because, like in PGR, its all about achieving a high score by chaining kills together in a set time.

    As Davis played, he would run through the map and then slow down when he met someone and zoom in to a Gears of War like shoulders-and-up view by pulling the left trigger and shoot the guy. The game also lets your roll and interact with chunks of the map by doing things like leaping over low walls.

    While each character has 20 different weapons he can use, during Davis' play I only saw his character holding three at a time. Though he also had grenades.

    Davis said they wanted to get rid of a player's instinct to duck-and-cover, so there's a big emphasis placed on racking up kill combos but shooting people in short periods of time or with "style."

    The levels Davis played through had the occasional skull placard located in it that he could shoot, this, he said, let him extend the length of time he could wait to shoot another person and still earn points in the same combo kill.

    The game looks like it's going to be a fun take on shooters, something you spend a lot of time playing fast, short matches in. I can't wait for it to hit.

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