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    Frankenreview - Warioware: Smooth Moves

    1757.jpgSmooth Moves is the latest installment in the Warioware franchise of micro-gaming, and the first for the Nintendo Wii. Only one question comes to mind after an absolutely thrilling intro like that: "Is this game the best thing evar?" Hint: you get to pick your nose.

    Hit the jump for a big mix of perspectives we call the Frankenreview, and the only time you'll ever see math in real life: our 3D bar graph.





    Eurogamer
    "...what differentiates Smooth Moves from the existing WarioWare titles is that it grants players a degree of prior explanation to the various control 'poses'...Delivered with a creepy degree of ultra calm cod seriousness...Within the first few minutes, you'll already be familiar with the Umbrella form, where you must hold the remote aloft ("with the quiet dignity of a circus clown in the rain")...The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players."
    MW: Players are tested, but they are rewarded more for speed and ingenuity more than actually mastering skills that aren't all that complex at the end of the day.

    Nintendospin
    "Smooth Moves also features up to twelve player multiplayer. However, only one remote can be used at any given time, so this detracts from a "true" multiplayer situation. Another issue with multiplayer is the fact that you basically have to complete the entirety of the game before having access to it...Multiplayer will indefinitely give this game legs though, and should be a great alternative to Wii Sports for now."
    MW: Why no multi-controller support? Why no singly player challenges requiring two controllers? My guess is that both of these ideas will be in the sequel.

    Gamespy
    "On top of the micro-games and the multiplayer-specific games, you also have a collection of entertaining single-player games to spend your time on, once they've been unlocked. The can-shooting mini-game alone will probably keep you coming back for months...another game where you balance falling blocks on your outstretched hand, a Simon Says styled game with red and white flags and a mash-up of table tennis and Arkanoid that works pretty well..."
    MW: There are even moments during the better-designed minigames that you wish someone would take the ideas and make a full titles out of them, such as flying paper airplanes or shaving.

    Rocky Mountain News
    "While the game includes 200 mini-games and a number of add-ons, like a short shoot-the-can game and stacking game, it's still a surprisingly short investment...But the worst issue with the game is that several of the mini-games just don't seem to work right with the controller. It seems to do with the remote's sensing abilities. Fortunately, this wasn't a big enough issue to totally destroy the experience, just aggravate me at times."
    MW: I was amazed that I wasn't aggravated even more, given the often finicky nature of the Wiimote. But there are repeat offenders in the lot and I'm surprised that they were not simply pulled from the game.

    Still, I think Warioware: Smooth Moves is the most technically impressive Wii title to date. If five second minigames prove anything, it's that the Wiimote is just as intuitive and enjoyable to use as we initially suspected. While I've been generally unexcited by Wii titles thus far, Smooth Moves has aroused me to a full fanboy frothing again (and yes, I mean that in the gross way).

    UPDATE: I can't do math, Crecente's review at Rocky Mountain News should be 82. He was very polite about my inability to do math and laziness of fixing the graph.



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