We've seen the game before on both PC and 360, but hey, we've bought these shiny PS3s and already got sick of Mortal Kombat II. Yeah, there's Calling All Cars, but what if it sucks? It would break our heart and possibly injure our slightly-more-than-platonic Jaffe man-crush. So there's F.E.A.R.
How does the port stack against the two earlier renditions? Hit the jump for our Frankenreview—ike a real review, but everything is made up magically better somehow.

Bit-tech
...the textures seem to have either taken a drop in resolution or are suffering from some weird blur effect, because up-close they're a total mess. While even the Xbox 360 version looked sharp and clear, the PS3 version is F.E.A.R. through a pair of dirty spectacles...If you wanted a game to show off your PS3 and make your 360 and PC owning mates grind their teeth in envy, then F.E.A.R. will only turn you into a laughing stock.

Thunderbolt Games
The core gameplay is largely unaffected, and even with the shoddy framerate and mud-vision there is fun to be had blasting your way through the campaign mode. Controls are surprisingly tight on the SixAxis pad and all of the crucial elements from the PC version are translated well, which bodes well for the future state of shooters on the PS3 if nothing else.

Gamespy
... there's a clear delay between the press of the trigger button and the accompanying gunfire. It doesn't matter if the Sixaxis is running wireless or connected by a cable; if you squeeze that trigger, bullets will start firing late and finish firing late.... And that's enough to not just irritate, but to cause cheap deaths...as the game stands, shipped, there are simply too many bugs and issues to recommend it.

CVG
The online multi-player has survived intact, with Deathmatch and Capture The Flag modes. Online, the slow-motion is triggered by a power-up - when activated the entire game slows to a crawl. And there's also an instant action minigame - dropping you in a level with an infinite number of cloned bad-guys, seeing how long you can last.

IGN
The sound in F.E.A.R. is stellar...your character's heartbeat during a ghostly vision, the roar of a fierce machine gun fight followed by the clinking of the final shells hitting the pavement or the electronic whiz of a particle beam missing your head, the sound sucks you into F.E.A.R. You can even hear the desperation in the opposing troopers' voices as they lament about not being able to kill you and order one another to go investigate a grenade blast — "No f***ing way,"...
It's bad news when Sony gets ports years late and they are worse than their PC and 360 counterparts...consistently.




















