By Brian Ashcraft
"For the first few months of working here, my old boss at Lionheads Studios thought I was working with Mizuguchi," says Q-Games planner Rhodri Broadbent, lounging on a sofa in the developer's third floor Kyoto office space. There's a hi-def TV playing their latest, PixelJunk Racers. Whenever Q-Games is first mentioned, Rez creator Tetsuya Mizuguchi's Q? Entertainment is usually as well — though Q-Games had the "Q" before Mizguchi left SEGA to set up his boutique studio. Sure, Q-Games may not have Miz, but it does have Dylan Cuthbert, who helped create Star Fox while working for Nintendo, and Kenkichi Shimooka, who developed Ape Escape for the PlayStation. Dylan has the chicken pox and couldn't make it. Kenkichi? No clue where he is.
I'm in a white meeting room, waiting for the interview to start. I peer down the street still slick with rain. There are traditional Kyoto-style houses across the street from the modern office building. In the meeting room, there's a clock, a white board (fitting) and ping pong nets. When not used as a meeting room, it's converted into a ping pong room. Well, that's what the recruitment brochure tells me — and the drawer of ping pong equipment doesn't lead me to believe otherwise. A trio of developers enter, trade business cards and speak in British and North American accents. Almost half the office is foreign. These devs sitting across from me were instrumental in bringing Q-Games first game label PixelJunk title Racers to the PlayStation Network.
"How many people were involved in creating the title?" I ask.
"You're looking looking at them," Braodbent says, laughing. "We're not just trying to get that old school feeling in the game itself, but also in the way we make them."
Typically, there was a team of 4~5 people working full-time on PixelJunk Racers. The title itself is fairly straight forward — deceptively simple, even. It's a top down, slot-car style racing game that features over thirty modes like "Fireball Frenzy" in which hitting other cars causes you to speed up or "Balloon Burst" in which your car is propelled by deflating it. The slot car element gives the game a puzzle feel in which it's more about "maneuvering" and less about "driving" where the goal isn't finishing the race, but completing the objective. Players use the analogue trigger for the gas and the directional pad for, well, directional movement.
As I play through with the guys who created the title, it truly seems like they are enjoying themselves. They turned around the game into a finished product within months, bypassing that brick wall that most developers smack into. Even after spending months (as opposed to years) working on Racers, they tell me that it still seems fresh. And more importantly, fun.
"Even though Racers isn't going to be on Xbox Live," Broadbent explains. "We tried to adhere to Xbox Live size limitations." Meaning? Racers clocks in at a little over 40 MBs and loads quick. Twenty-five percent of that is music.
With an international working environment, Q-Games was able to see what particular modes and games appealed to Japanese players and Western players. For example, Japanese staff enjoyed the brutally difficult "frustration games." Western team members, on the other hand, enjoyed the loose, high speed titles.
Through obvious strong connections at Sony (both of the Q-Games founders worked there), the developer was able to release PixelJunk Racers as the first PSN licensee for Sony Japan. For a network still in its infancy, Q has gotten in on the ground floor. While everything hasn't been smooth sailing (the morning Racers launch, there were issues with the online leader boards), Sony is expressing a strong desire to get online, says Q. And get it right.
"The support we've been getting has been incredible," adds Broadbent.
The game was conceived earlier this year when Q-Games founder Cuthbert was kicking around a new brand idea called "PixelJunk." A slot car game was proposed, and then pitched to Sony at this year's GDC. But, not just one PixelJunk title was pitched. Close to twenty were that ran the gamut of an airport game to a mountain climbing game to a taxi company game. All of them were top down just like Racers. All Q-Games employees are encouraged to pitch titles and can created demos on an in-house engine. That lets them see if the titles are even possible. The taxi game was deemed too busy and had too much going on the screen at once for the brain to process. Broadbent shows me concept art that was used in the GDC pitch to Sony.
GDC? That was back in March? Quick turnaround — especially, in an age where most projects lumber on for years. Q-Games has the nascent stages of an PixelJunk production line going. Last minute touches are being placed on Racers, which is already out in North America. The game is gearing up for its Japan release on September 20th and its October 1st European release.
Meanwhile, a second PixelJunk title is being developed — this one quite different from the dizzying Racers. It's a tower-type game in which the goal is buy and set up towers to shoot enemies. Different from the arcady vibe in the first PixelJunk game, but does a nice job of showing how broad the brand is. Like with Racers, the second PixelJunk game shows a fixed screen and has a black line at the bottom with the brand's logo. The music, as with Racers, is from Kyoto-based musicians and is mellow. Same's true for the game.
There's a third game in the preparation stage as well. Actually, the idea didn't come from Q, but one of the Kyoto musicians who created the soundtracks for a PixelJunk title. What's more, there's a fourth title in the preparatory stage. What's linking all the current PixelJunk titles is one fixed screen. That alone links the PixelJunk titles. For now. The current plan is a series of five or six games, and then introduce a new element that ties together the next PixelJunk series. So, if you don't like one particular game or style, there is more coming. Much more.
"We're trying to get them out as quickly as possible," assures Broadbent. "With a pipeline of three on the go at once."









Comments
Mr. Ashcraft nice article!
Great morning read I say.
Am looking foward to this game too. Kinda reminds me of this old toy I used to have, it was like 4 little plastic cars with magnets under them in a tiny handheld pastic case. On that case it had a wheel that when spun the cars would move around the track. Fun little thing for when you are a kid.
Nifty read indeed.
We're trying to get them out as quickly as possible,
Typically, that's a red flag for me. Take your time, get the game right.
this one quite different from the dizzying Racers. It's a tower-type game in which the goal is buy and set up towers to shoot enemies.
so effectively, it's tower defense in a stand alone game? I can think of atleast a dozen flash games over the net for free that does this.
You know, I've seriously been on the fence about a PS3. Yes, no, maybe so... I think with all of those titles in the "pipeline," I'm really excited to play their games. I love the smaller titles like Band of Bugs and Outpost Kaloki X. This game, might just push me over the edge.
...and Tekken 5. That too.
Played the demo and downloaded the full game shortly after.
It's really addictive, but man-- some of the objectives require D.A.R.Y.L. reflexes.
That's awesome.
I hope you have a great meeting!
Next, go see George at Vanillaware!!! Maybe I will fly there when that happens and crash the party!
"it truly seems like they are enjoying themselves","they tell me that it still seems fresh. And more importantly, fun."
its great that the developers like the game, what did u think brian?
After playing the demo. I can see myself breaking down and buying this. The tower game has me intrested. (Can't even tell you how many hours have been spent on the flash versons of that type of game)
"they tell me that it still seems fresh. And more importantly, fun."
what did you think brian? it reminds off the old Rare game on NES... what was it called?
oops, sry 4 double post
I absolutely loved the demo, which was a total 180 for me. I saw the video last week and lol'ed at how stupid it looked, but after playing, I've found that its a lot of fun. It's like those old rail-style racetrack games you could put together and race your friends with.
It also reminds me of an old generic racecar handheld game that I had as a kid - you know, one of those cheapie RadioShack ones. All you had to do was move in and out of lanes. I played that thing to DEATH. Good times. I'll be buying this one for sure.
I like that they got this out at 41 MB. I hate to see games like Gauntlet 2 and MK2 come out well over 100 meg when Live version of Gauntlet is like 14 meg and UMK3 is under is around 59 meg or so(its been a while since I looked so these numbers maybe be slightly off) mind you they are different versions and much smaller. I like the no size limit to make games better but not so they can be bloated.
I like this game it has personality I will probably play some more this weekend.
Wow for a 40MB game this looks freakin' sweet! It's amazing how Q-Games limited themselves to only a handful of people in developing this. Just like the good ol' days.
I hope Cuthbert gets a full recovery. I heard chicken pox is a bit dangerous for adults.
Wait, they're making a tower defense game next? Sign me up! I love the Vector TD game over at Candystand, so if the PixelJunk game is anything close to it, then I'm all aboard. And if they could make a multiplayer version of it, where you can choose to either spend your money on upgrading troops or building towers to defend yourself? Man, that would be casual gaming heaven.
Don't these pixeljunk games scream out for XMB functionality? If they are targeting easy-to-pickup games that emphasize replayability as well as local multiplayer, what better way to add value without increasing file-size? PSN really needs to get on the ball with it's XMB. I really don't ever need to hear the music of Super Stardust ever again. I switch audio inputs to listen to something else, but that means I can't hear sound fx and this also wouldn't be possible if the PS3 acted as my sole dvd player.
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