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Columbine Survivor Talks About Columbine RPG

By: Brian Crecente

Richard Castaldo, who was last paralyzed from the chest down after being shot in the arm, chest, back and abdomen by Eric Harris and Dylan Klebold during their attack on Columbine High School, emailed me recently about our post on the Super Columbine Massacre RPG.

Castaldo, who hopes to one day work in the gaming industry as a sound designer, is a regular reader of Kotaku and wanted to let me know that he had downloaded the game and played it.

He was kind enough to agree to a short Q&A about his thoughts on the game.

What made you decide to download and play the game?
I saw it through Kotaku actually, and at first it just surprised me that someone would make a game like that. And I know most peoples knee-jerk reactions would probably be that it is horrible and disgusting and stuff like that. But, I just thought I should play it to see what it actually was. I didn't think it was necessarily bad, if i was done the right way, which at least part of it seemed to be.

What did you think of it?
It probably sounds a bit odd for someone like me to say, but I appreciate the fact at least to some degree that something like this was made. I think that at least it gets people talikng about Columbine in a unique perspective, which is probably a good thing. But that being said there are a lot of things that are har to play or watch. And it seems to partially glamorize what happened. It shows a stark-contrast between fantasy and real life in an interesting way.

I like the part in the game where if you go up to the water fountain theres a thing that comes up that explains that the water in denver is a little bit hard because it contains calcium and magnesium but is harmless. Answering the hypothetical question of "Was there something in the water, that caused this?" Clearly not, and the causes for this are not easily apparent.

Did the idea that you were playing as Klebold and Harris upset you?

It's all third person, so your kind of looking down on this thing as all of this horrible stuff is going on. It reminded me of the movie 'Elephant", because it showed a lot of stuff in cutscenes that they were doing that led up to that fateful day. It showed them doing a lot of stuff that supposedly influenced thei actions. TherLike it showed them being bullied, and how much they hated it. But, then the people they actually killed had nothing to do with that.

Do you think it glamorizes what happened at Columbine?

There is a part where after the character's representing the killers in the game die, and then the game shows an extenended real-life montage of what happened that day. And it shows their blood-soaked corpses, and isn't pretty. Which to me deglamorizes what they did. I've heard of some stories where some students try to make folk heroes out of these killers, which is very disgusting to me. I think people who have that mindset and then play this game and see that part it would make it real for them. As opposed to having this sort-of romanticized version that some people have.

But, at the same time there are some dialogue in the game that comes up after you kill the students that refers to you as being "brave boys", which i would hope was supposed to be ironic, because clearly what they did was not brave or heroic in anyway, it was quite the opposite. It has you killing students with absolutley no protection whatsoever. Which is what actually happened. So if the killers (or anyone else for that matter) thought that what they were doing was heroic in any way they were deeply fooling themselves. People ask me all the time, "Did you know them?" And my answer is of course no, i didn't. And, I didn't do a damn thing to either one of them. So, I think the game kinda highlights that. That there was no real rhyme or reason why specific people got killed.

Do you think the fact that it's a game trivializes the attack on the school?
I think that ultimatley a videogame is just another medium for artistic expression. But, you do end up killing literally hundres of representations of high- schoolers. But 'm not sure the ulitimate intention was to trivialize it. It seemed like the purpose was to expose people to what happened in a unique perspective. There are probably a lot of people that would find it and play it out of curiosity. And find out more about Columbine than they usually would have were it not in game form. And in this process learn that what they did was not glamorous in any way. There is a weird part after the school where you die, and then go to hell, which I suppose is appropriate. And it looks like that part kind of does make heroes out of them to some degree, because you're killing demons and such. Which is kind of an odd digreesion. I think its supposed to resemble the fact that they played violent games and such. Which is the primary audience of this game, people that like violent games. Which is why I like this game in a weird way, because if you are going to play games why not learn something important in the process? And in that process I think it might become apparent that what they did was not heroic in any way and shouln't be glamorized. But it is a mixed- message at best.

Does the game's use of low-res, 16-bit-era graphics make it easier to deal with?
That's the weirdest thing about it, that the graphics are so primitive by today's standards, but the subject matter is very serious. You play as these cartoonish little characters doing horrible things but the impact gets sort of lost afterawhile. Untill of course, you actually see what really happened, and it becomes real. Which I suppose was the point in making the game, to make people remember and also that if you were to glamorize this, you don't really understand what happened. I would be so bold as to say that the effect is very post-modern.

I understand you want to get into the video game business, what are you hoping to do?

Well, I know a quite a bit about sound and music. I have recorded and produced some bands, as well as my own stuff at my place And obviously I'm very interested in video games. So. I Have been trying to get an internship within the industry. I have a resume, and experience and all of that. I really enjoy the sound effects in games. And have made my own sound effects and incorporate them into some of my own music. When my old band was recording a demo here, I tweaked one of the guitar effects, and the guitarist said that it, "sounded like a videogame" so I guess that statement turned out to be prophetic.

How can people looking to talk to you about a job reach you?

I have a resume posted online at the blogger.com site.
I believe I could be a good addition to a team, and I'd be willing to start at the bottom.

Feature

12:00 PM on Sat May 6 2006
By Brian Crecente
11,171 views
21 comments

Comments

  • great interview Kotaku/Crecente! and thanks Richard Castaldo for sharing your thoughts on this game. It sounds like the contrast between cartoonish videogame violence and the real life counterpart is one of the more powerful themes of this game. I can't stop thinking of what Hideo Kojima said about videogames being art: "The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art." This game is obviously not created to be enjoyed, but instead to convey the artists' thoughts on this tragedy. I think this game shows some of the vast potential that videogames have as an artististic medium.

  • I have been fascinated by this game, but unwilling to play it. In some ways the concept of it is exactly what difficult strong art can do. They chose two topics so tightly connected and the choice of making it a 16-bit-era styled RPG is a much stronger choice than doing a FPS. But at the same time there is no way to make it tasteful. Bu art isn't always tasteful. I say all this not in defense of the actual game or to cal the game actually art, just that the concept of it has merit. Castaldo opinions are exactly the type of opinions we should get on this sort of thing. He seems incredibly open minded and thoughtful.

  • Haha, oh yea. I can't wait for weatherman to read this. Here's a kid who got shot up in the actual thing playing the game (and who was able to present quite a balanced 'review' of it)... and Mr. "I don't have the ... stomach to play it" weatherman can't even download the title.

  • Umm. Interesting piece, but it's still hard for me to pick this game up. I didn't play this game, and I will not play it. I don't want to encourage people who try to justify his making of new colombine mod for the latest FPS. The one who is capable of assumpt aggressor side of this event must be able to realize the motivations this game creator had. He would be happy to pick other horrible events to make his next work as con as possible. What if one violent game happened to point at you, and here I thought, judging from Kotaku posts, gamers lack this kind of thinking. I'm still not sure where is the line you hate or love.

  • a very excellent in depth look at this young persons thoughs on the videogame. I think it takes great courage for a person like him to be able to look at this objectively after the suffering he went through. I applaud him and Kotaku for this interview.

  • Oh well. I've pressed "Post A Comment" button before i finish editting. Again I posted an unreadable one. I am so careless. X( Well. I don't played the game but I thought somthing about the game. That's what I wanted to write...

  • Great interview... Nice to read an opinion from the "inside." Richard- Amazing courage and a great outlook on life. Good luck on breaking into the industry!

  • Leave it to Galvon to miss the point completely and take this as an opportunity for another personal attack. That's right - I have no interest in playing games in which I take the role of a real-life psychopathic murderer, and I still find the concept of creating a video game with that perspective off-putting, especially when the event happened so recently. I think regardless of the creator's intent, any game done with that perspective is going to be inevitably exploitive and offensive on some level, and that's just not what I want to play. I think Richard's analysis is insightful and interesting, but honestly I'm much happier reading his analysis of it than playing it myself. He's a much braver man than I for having confronted this directly. I agree completely with Richar'd first statement: "I didn't think it was necessarily bad, if i was done the right way, which at least part of it seemed to be." As a concept for art, the idea has merit and certainly evolves the platform of videogaming in some way. As for the reality of playing the game, it's still something I'll take a pass on. I don't go see exhibits of Andres Serrano, not because I think they should be banned or that others shouldn't see the, but because it's not what I want to spend a great deal of time with. It's enough for me to get the idea but explore the issues in a different context.

  • Great interview (minus the terrible spelling). Here is a similar event that happened at my school. The student was obsessed with Columbine and really makes you think and I hope anyone that ever hears of any problems however how small/big has the guts to inform their school because you could save many lives.

  • Really good interview, but I still want to know what Richard Castaldo's view is on how much of an influence that videogames might have had on the Columbine shooters and kids in general.

  • Great interview, Kotaku is becoming the "no spin" of gaming news and opinion...nice job!

  • Wow, amazing interview, very sensible, no spin or anything like that. If only the news outlets would get this kind of coverage, maybe the view on games and gamers would change, especially with an interview on this subject matter.

  • Wow, this was a solid, simple and clean interview, Crecente! Good job. It's always amazing to me that people who have suffered greatly through traumatic experiences, as Richard did, can still keep their heads grounded and remain balanced enough to take a look at something like this RPG with an objective view. Kudo's to Castaldo for that!

  • I'm impressed, too. I just thought I'd add my voice to the list praising both the good interview and especially the insightful responses by Richard.

  • I'd also like to thank you, Richard and Brian, for the interview. Quality journalism such as this is why I'm proud to be a small part of Kotaku. A digression, if you read this, Richard: If you were designing a Columbine game, how would you go about it?

  • Great interview!

  • Journalism without the sensationalism.

  • 16 comments later, great interview. Thanks.

  • I commend Richard for being able to come at a topic like this with such an objective viewpoint. The way he's able to address the strengths and weaknesses of the game as "a game" and as a "message medium" is encouraging in an era of knee-jerk emotional responses. I appreciate his insight.

  • Honestly, if anything could have been part of the cause with the massacre at Columbine High School, it could have been the antidepressant that Eric Harris was on. Also, I think according to one time best friend of Dylan Klebold Brooks brown, I believe he said something to the effect that Dylan was a follower. Anyhow if you view these links:

    http://www.ssristories.com/index.php?sort=date

    And this link:

    http://www.youtube.com/watch?v=S6aPmhb7cIk

    7 out of the 12 school shootings (which includes the columbine massacre) according to this video had been on or in withdrawal from SSRI antidepressants. How come everyone was so quick to blame games and or guns when it seems after reading these incidents of people going bonkers on antidepressants nobody ever called these large pharmasudical companies to task on this?

  • Okay, Thank you so much castaldo for this interview. Iv actually been looking for something a survivor had to say, But im also looking for something a survivor who TEASED Them had to say. I in no way condone the act of school shooting and the act of hurting an innocent being, But this game does explain in MANY ways on the many things that could of set off these 2 boys into doing such an act, I find the reason its NOT an FPS game is to explain better, and to not make it so realistic so kids go out and do the same just playing the game shooting innocents. ( Not everyone understands the storyline or why the game was even made, What if a 14 year old came across the game played it liked it and said hey these two kids can do it for being teased why cant i, Which could happen even with this 16 bit RPG, But wouldnt and shouldnt if parents watch over their kids from time to time, I can tell you as a teenager i wasnt watched at all really around the ages 16-18 i could of pretty much done what ever i want, including construct all those bombs in my room with out my rents noticing, so there are many things to blame people about but you cant really blame games, Kids dont live alone they live with elders who watch over them and they should do so untill the age of 18 where they can make their dissisions properly and to not commit such a pittiful act, just to be remembered as somebodys.) Also in the game i notice there was no backing down option/Run away option there are in 16 bit RPGs, which explained to me really how they would shoot at an innocent with no regards to who they are and what theyve done in the passed theyve only let go 2 of their friends who they thought were worthy, 1 being some guy that didnt hurt them in any way that they knew of. From what iv seen from journal entries and other stuff writing and spoken word for word by the boys are, "they hate everyone, Litterally EVERYONE. and they made it clear that they were gonna hurt ANY one possible, and they also made it clear that they would be a successor/god who chooses who lives and dies doing natural selection or w.e They wanted to be "God" "

    Now someone commented that they dont want to play the 16 bit RPG because they dont want to condone the act of video game makers going out and building a next gen FPS about the 2. Now i HIGHLY Doubt this will happen, because like movies games are rated by a certain gaming board. They have to go through a certain process where their screened or tested to see if people or the people rating it find it legit enough to make a release. NOW If someone saw a game called Columbine high school massicre @ a gaming ceremony, I HIGHLY Doubt they would even get INTO the place to get their game rated, but even if it came down to them getting in, its obvious that it will be underated by most and not be released to the public because of its graphic nature or stupid story line of going out and killing kids for nothing.

    And apperently im not possitive but there was this gurilla game making contest or w.e yearly thing to make your game go public, and a bunch of game creators did make a game about the colibine massicre and was withdrawn by the contest people once they found out that the story line was real and had to do with the 2 kids. They just changed up the names and some acts in the game to make it look like it was a completly different set of guys. So once they found out that the story line had to do with columbine they withdrew the request of the game showing up for the contest, and told them that they wouldnt be able to ever get their game out the way they were heading.

    And i have a question for Richard Castaldo, I was wondering if you were that guy i saw on camera that couldnt walk properly on the second floor after shot, so you had to drag your self to the window and flag a cop to come over to the second floor, I saw the guy pulling him self up to the window and flagging the cops, next thing you know is a trucks at the first floor under the guy and two swat guys on top of the truck, They grab the guy by his two hands and just pull him down causing him to fall out doing a flip and landind onto the truck with no support. Just wondering, cuz if so you did a good job pulling your self up to that window if your paralyzed waist down, and if so you could of sued those cops for being so careless dropping you from second floor onto a truck the two kids who shot up the school carried more weight on their back then those 2 swats trying to pull the guy out of the window...

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