One ending? Boring. Two? Thanks, but it's just not gonna cut it. Not with Fallout 3 boasting of not just two endings, but two, two, two and then some. Bethesda's Pete Hines has told CVG that depending on what you do during the game and how you do it, you can expect between 9-12 different endings to the game. That's a lot. Hopefully this move has been made with more than just replayability in mind. Because playing an RPG 9-12 times? Not. Fun.
Going nuclear with Bethesda's Pete Hines [CVG]
Fallout 3 Gets 12 Endings
3:00 AM on Mon Nov 19 2007
By Luke Plunkett
3,055 views
48 comments









Comments
cool... apparently the lead platform is the 360...
i sure regret buying a pc. crysis runs horridly, all the really great games are coming to consoles as exclusives.
I could go on, but it's depressing me.
this will probably be the last gaming pc i ever buy. =(
fuck you to hell nvidia! ;)
Thats awesome news, lets hope all 12 are epic enough to make you want to play again.
Here is hoping they are more fleshed out and overall better than the two endings to bioshock which just plain sucked after all the awesomeness in the game.
Good news indeed! :)
This is where YouTube comes in handy (ie BioShock).
Only the -hardcore- fans could be bothered to replay the whole thing twelve times. Imagine accidentally getting the same ending again.
@this_is_sparta: the pc will get the free mods though, and if oblivion is anything to go by they will be awsome. OOO is the only way to play it.
@platinum: Atleast with 12 endings they can have a proper degree of greyness. The main problem with Bioshock's endings (other than them sucking) was that you were either a maniacal bastard or a hippy child.
@this_is_sparta: sounds like you just bought a poor computer. My adivce build your own or find a friend who knows how to.
Probably those are made up as in Fallout 1 and 2, as a result of implication of different factors. Like:
You found your father, you killed the evil boss, you saved your people - 1st ending;
You found your father, you became the evil boss, you saved your people - 2nd ending;
You found your father, you killed the boss, you haven't saved your people - 3rd ending,
and so on.
So, if we have 3 major events, 2 of which can have 2 solutions, and the last has 3 - here's 2x2x3=12 endings! Ta-da!
Are these just going to be different ending cinematics or whatnot, or actual different final tasks or methods of accomplishing said tasks? Because if it's just the final cinematic, like Bioshock for example, then this isn't a particularly meaningful feature for me.
well, in fallout 1 and 2, the ending were piecemeal, based on what you did and didn't accomplish. I wonder if that's what the person was implying. For example, if you didn't kill all the slavers, then for a specific piece of the ending, it'll talk about how the slave trade went rampant and blahblahblah.
Still not enough to get me excited about a game that, so far, looks too much like a front end for Bethesda's GameBryo engine. Which means jack shit, since we haven't seen much yet. :D
I just hope the 1st-person point of view isn't compulsory (i.e. that the 3rd-person pov isn't suicidal in combat, like in Oblivion).
Like all Fallout fans, I await this game with a mixture of dread and anticipation.
why 12 endings?
do you end up with dating different girl at the end of the game?
@icepick314:
No, but maybe there are 6 factions with 2 different endings for every faction.
Sounds like the old Fallouts.
You had dynamic endings based on what you did or did not accomplish. I doubt we're talking about 12 totally different endings here, and I'm sure some manner of Fallout-obsessed nerd will try and figure out how many factions, etc, this number of endings would end up representing.
*gets out calculator*
@icepick314:
You mean like in Elite Force II?
I certainly hope they're actually different endings, after pointing it out, rather than having a different outfit on and considering that a significant alternate ending. I honestly can't imagine a great deal of contrast between that many endings legitimately.
That's probably for the better, though. As Luke pointed out, playing an RPG beginning to end that many times wouldn't be ideal. And Achievements? I'd cry.
I really don't like the idea of having this many multiple endings. Unless their only slight variations of each other, this could end up requiring a weak enough narrative to permit so many wildly different endings to be put in.
Is Bethesda thinking the more endings the better the game? Seriously what a gimmick... Give me one excellent, lengthy and meaningful (aka God of War II) ending over multiple short, stupid and boring endings that have the meaningfulness of a Halo ending any day.
Am I the only one to see this as a bad thing?
It's like having to read one of those "You are the hero!" first person books. And those books suck. To me.
I like to finish a game thinking ahh that was some good gaming, and wow the storyline is great. What's that? There is another ending to this? 12 MORE!? #@$! that, EB Trade-in like now!
Maybe it's just me...
Ok, I'm done
@Heliophage: Maybe not ideal, but I still went through damn near every ending of Chrono Trigger... ^^;;
Game needs to actually be as good as the first two to justify that many plays through.
Or they're BSing and consider minor variations to be differences in ending.
Hmm, I certainly hope this doesn't have tedious areas like those fucking oblivion gates. Can only pray they don't "add" gameplay like that to F3, imagine enduring that just to get a similar ending with 2 frames of video more than the last...
This could be very cool I love different endings gives me another reason to play 9-12 may be much but still cool.
Yeah that's like the exact same number of endings as Chrono Trigger. Which may instantly mean it's the best game ever.
If it's just a different cinematic at the end, then it wouldn't really matter to me.
And that's why they invented the ability to have multiple saves.
@this_is_sparta: I like consoles for this and oblivion. You have to figure by the time this game is released that the PCs that can currently run Crysis may have to run Fallout 3 on low settings. I'll eventually buy a PC again... when I'm measurably wealthier then I am now but I don't have $4500 to dump into a rig to play 5 choice games.
I hope they use a different system for their endings than did Deus Ex. I mean I loved that game but the fact that you could see each of the different endings by loading up your last save game and choosing a different person to side with was sort of cheap.
To me the different ending should be based upon decisions you make throughout the entire game. If it is done in that style it makes replaying the game much more interesting.
@okenny :): With Crysis being so far ahead of any other game out there, and with Fallout 3 being developed to run on consoles, I highly doubt that.
@hansamurai: Only if you don't count one of the endings.
PS I'm glad I wasn't the only one to instantly think of Chrono Trigger.
What the heck is this doing here? This "12 endings" crap was said back when they showed the first damn screenshots!
this brings me back to my old Crono trigger days. Playing a game over and over and over again to get a new ending.
Glee!
@ REGINALDTHESEVENTYSECOND:
I completely agree about the Oblivion gates. After the first one, it's the same thing over and over, and just felt 'video-gamey.' They were put there for filler, pure and simple.
12? Was Fallout 2 has a very dynamic ending system, in which the fate of each city is changed by the player in the near future? It means every ending in Fallout 2 is not the same!
12 is too pre-written ending. I still prefer the dynamic ending of Fallout 2.
Am I the only one worried that this will turn out the way oblivion did? Meaning great above ground environments but the exact same green dungeon (or its fallout equivalent) 400 times over?
I guess I'm just an infinity engine fan, and the sacrifices that they (apparently) have to make with respect to the "character" of different dungeons in 1st person RPGs makes me wish they'd just make Baldur's Gate III with 15-year old software. Those environments were so much more varied and interesting, and frankly, the games were just a lot better.
Was it Chrono Trigger or Chrono Cross that had the similar obscene amount of endings?
Chrono Trigger. I (think) got all of them too. I think it was what... 11? 12?
When I read the title of this post, CT was the first thing that ran through my mind...
For people that say 12 is too many -- what? Fallout 2 had literally hundreds of possible combinations.
Haven't we all heard this before, "moral choices", "multiple endings" etc. I will believe it when I see it.
I'm pretty sure I've played the other ones twelve times. Plus, if you don't feel like playing through again but you really, really need to see the other options, you can just read what happens on GameFAQs or watch the end on YouTube.
@okenny :): come on now you don't $4500 to get a good computer you could build one now that can play Crysis on high settings for $700 Hell my computer from 2 years ago can play crysis on close to max settings.
@okenny :): What kind of idiot computer are you buying that costs $4500? Playing Fallout 3 on low probably wouldn't be much different than playing it on consoles anyways.
9 - 12 times back-to-back is not fun. But if that 9 - 12 times is spread out of years, then it becomes fun. I know I have played Pokemon Blue Ver. more then 12 times. Of course this is over then years since it was released. If each ending was something to play through every single one of those endings, well then, I would do it. Unforturnately, I will probably never get to play it. :(
@IntelSilver:
"Am I the only one to see this as a bad thing?
It's like having to read one of those "You are the hero!" first person books."
Have you ever played an RPG that wasn't some JRPG adventure game?
Have you ever even heard of RPGs before?
Words cannot express how much I want a new Fallout game.
I'll be playing this on the PC because... well is there really any other way to play Fallout?
@IntelSilver: If this follows Fallout tradition, the multiple endings are more like side notes and additional information added provided you did certain things along the way of the storyline.
I don't know about you, but Fallout was definitely fun to replay, especially considering that you could go for different perks and such and go from a sharpshooter(which I'm guessing was the most common route) to a guy who punches everybody and explodes them, to a grenadier, to a master thief, etc etc.
@hchaudh1: Umm, actually, from the previous Fallout games there were many discrete endings, depending on- get this- your moral choices (do you kill the Slavers or join them? Do you become a mob boss in Reno, or destroy all of the mobs? Do you help the insane Jet-addiction epidemic keep going, or get the 'antidote'?). Really, it wouldn't be Fallout without multiple endings.
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