• eyes-on

    Guitar Hero 3 Impressions

    Neversoft's other big game for the year is Guitar Hero 3. The developers started off their presentation by explaining how it was that a team known for skate games managed to land the guitar-rocking rhythm game. It was, they say, because they were such huge fans of both Guitar Hero and Guitar Hero 2. So much so that their weekly Guitar Hero Fridays often oozed into the rest of the week and slowed product of their current games.

    With Guitar Hero 3, the first thing Neversoft did was update the graphics, giving it a crisper, edgier look. They also added online coop and competitive modes and made the controllers wireless, but the biggest change for the game is the inclusion of Battle Mode a head-to-head form of Guitar Hero that features power-ups and attacks.


    The way it seemed to work in the demo was that you could earn attacks by filling your meter and then unleash them on your opponent by going into star-power mode.

    Attacks included things like cutting a string on your opponents guitar, forcing them to tap a specific fret button repeatedly until the string was "repaired", making their notes display jitter and shake, forcing them to play double notes for a brief period of time or reversing the notes temporarily.

    The Battle Mode looked impressive while watching the developers play it, but I can't help but wonder how much fun it will be when someone like me (who screws up if someone says his name in mid song) plays it.

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