I just sat through a very impressive demo of Haze gameplay. While the game itself looks amazing, what most blew me away was the revelation that what we had seen and heard about up till today was really only a small portion of the game.
To catch you up, in Haze you play as a sort of super trooper, a soldier working for a corporation. As a soldier you're supplied with nectar through an automated administrator attached to your back. The nectar gives you some distinct advantages in combat: it can slow time down, give you a bit of auto-aim, help you heal faster, and let you pinpoint enemies easier.
Early on this seems great, but the developers told me today that that benefit comes with quite a price.
About 30 percent through the game you start to realize that the Nectar that gives you these powers also warps your perception. When you shoot people they don't bleed. When those people die their bodies disappear. Sound familiar? It should, the devs said the game is as much a indictment of video game violence as it is real world violence.
There is a scene, when your nectar flow is cut off that you suddenly see the world for what it really easy. Where once there was a sunny environment free of death and carnage, you now face a rainy world with dead bodies. Soon after your character switches sides and becomes a rebel.
Although you no longer have the benefit of nectar, you do have a bunch of new attacks. My favorite is the ability to use nectar against your former buddies in arms.
You can do this several ways. You can embed nectar into a grenade, coat your knife with it or destroy a soldier's nectar administrator. Now matter what you do, the effect is the same: the soldier loses it. In the case of the grenade, all of the soldiers in the yellow cloud of nectar lose it. They turn on each other, shooting all over the place, throwing grenades, committing suicide. During this sort of nectar OD the normally yellow masked soldiers glow red.
You can also play dead. This works because as a soldier you are used to dead bodies disappearing. What happens in the game is that when you are close to death you can press the L2 button and go into a feigned death, disappearing from the soldier's view. A few seconds later you pop back to life and you can take them out. There's a little mechanic in coming back from your feigned death that effects how quickly you get up from the ground. Essentially it's a timed button press.
The only other thing I saw that was different was that rebels can melee a soldier and steal his weapon. This is done by first tapping the left trigger and then quickly the square button. Once you have their weapon you can dispatch them pretty quickly.
The neatest thing is that all of these interesting play elements will hold true for multiplayer as well. When you feign death in multiplayer you will disappear from view. When you hit someone with a nectar grenade it will disorient them and force them to fire all over the place, yes the real player will start firing all over the place. If they have grenades they'll start tossing them. The devs told me that the best way to deal with this if you're on their team is to melee them, knocking them to the ground, and out of their nectar-induced trip but not killing them.
The game interesting, very details, but not over the top like Killzone 2 or Gears of War. More along the lines of something like Ghost Recon Advance Warfighter, but with a distinctly run-down world feel. The AI seemed pretty sharp. I saw at one point. A friendly NPC run up to a soldier and take him out with a throat slice. And the background chatter. Holy crap, it was fantastic. Some of it very funny, some of it very angry all of it obnoxious.
Haze looks like it's going to separate itself from the pack not only with an interesting plot but with a play mechanic that backs up some of the social commentary that the game seems to be trying to make. I can't wait to see the finished product.






Comments
FRAKING ASOME!
Huh! They gonna do some of that Eternal Darkness freaky shit? Because that would rock.
sounds crazy awesome.
THANK YOU, Brian! I've been curious to know more about Haze, since all we've really seen so far is basic gameplay footage.
The nectar swerve sounds really sweet, as does the plot change. The game looks rather smooth so far, and I like the varying landscapes, too. I'm excited.
sweet
It certainly sounds pretty cool, but the footage didn't really wow me. Oh well, good games have had lame videos before. I'll reserve judgement.
In the original trailer, after the protagonist is "reborn" he clearly exhibits superhuman abilities. He seems just as fast and powerful as the guys while they're on the nectar. I don't think his flow was cut off, I think some plot device will render him permanently "enhanced". either that or he's just ridiculously badass.
I thought they already covered Crysis......
wait....what?
It sounds a lot better than the video seemed. :/
Man this game looks and sound more and more amazing every time they show it.... plus FOUR player online coop, I can't wait!
That sounds very cool. Note to devs: I like experimental post-modern shit like this.
Wow that sounds really cool how the nectar blinds you from the real violence.
Finally, Sony seem to have got their shit together and are offering some decent games!
I like the sound of this... Might have to pick up a PS3 soon!
I really do want to play campaign. However, I have to say it. I really want to play the online multiplayer. Free Radical says 24-player online. Honestly, I just want to see how many different types of MANTEL soldier I can play as. Love the armor designs.
I'm usually not a multiplayer whore when it comes to these types of games. Interesting campaign comes first for me. However, knowing that there are different types of MANTEL units is nice.
Bare-handed finishing moves & armor permutations FTW!
Wow, this is something they should have shown more of. This sounds like it could be a really interesting game. And an exclusive no less.
He changes sides when he is cut-off his dose and sees the world as it truly is...?
Equilibrium, anyone?
Halo killer? or KZ2 killer?
Man...can we get a spoiler alert on this? The part about losing the nectar, seeing the real world and switching sides sounds cool, but it probably would have been a lot cooler if I hadn't been told about it before playing the game.
How long is this game gonna be exclusive?
I wasn't really interested in the game before, but after reading this article it seems like it could turn out to be a pretty good game.
If it's not too long it might be a rental, but if the multiplayer is good it could turn into a buy for me.
"There is a scene, when your nectar flow is cut off that you suddenly see the world for what it really [is]. Where once there was a sunny environment free of death and carnage, you now face a rainy world with dead bodies. Soon after your character switches sides and becomes a rebel."
Sounds like it would've been an interesting plot device had it, you know, not been spoiled
@FunkyJ: You do know it's a timed exclusive, right?
@MasterOfPastures
Its funny that you say Equilibrium, because I thought of Equilibrium when the game was first shown, simply because of the similarities between the military armor designs. I mean, in that film they don't sport yellow, but its similar.
@lbCyber: Agreed. This kinda pissed me off. It is kinda like if someone had said to you before Halo 2 came out "Oh yeah, there is this one part where you switch and start playing as the Covenant." A spoiler alert is def needed before the jump.
This article actually got me interested in this game. Up till now, it just sounded bland, but this actually sounds pretty cool.
That's a big spoiler in there, Crecente. Thanks for the warning.
@usedtabe:
LOL.. at one time it was actually timed for less than a week of exclusivity... but then that went away... My guess is that it's coming out to the 360 this year though
I can't help but felt that gameplay fundamentals were taken directly from Halo (ie the pistol, assault rifle, the jeep/tank with turret).
@freeway8989: SHHHHHH!!!! don't say that name in here, you will evoke the rath of a thousand nations of Halo haters, now matter how right you are
im waiting this game, the devs are great ....
i hope this doesnt play like the H game
@endejas.: Aeris dies.
@freeway8989: Goldeneye would love to disagree with you.
I have been spoil't - but the mark of a good game is to have both the character acting and the visual display deliver such an impactful scene. If they manage that, I shall not care. If they don't, I shall return for your head, Crecente.
@usedtabe:
I'm sorry, your comment sounded like "Please mister, dont buy a PS3! ;_;"
@Hitokiri151: Why? Just don't buy one for this game becuase you think it's exclusive. I'll never tell someone to not buy a console I plan on getting myself, lawl
Jesus Christ. This game alone makes the PS3 worth it. Free Radical wins.
I love me some Free Radical.
I'm watching a different trailer or something.
Killzone 2 looked a LOT better than this, CoD4 as well. Didn't you guys notice the "skating" of the 3d models, the uninspired sound design?
It didn't look that good to begin with, and now that I know the primary plot twist, feh.
Then again, I thought the Assassin's Creed demo looked like ass too.
This game really is ground-breaking. I mean, an evil corporation? Unthinkable! Rebels turning out to be good guys? Extraordinary!
Sorry. Sometimes I've just got to let the smarm out. I can't help it, not after they spent so much time trumpeting all the social commentary this game has. The whole nectar warped perception thing is cool, but it would have been cooler if they just had it in there, instead of building up the hype about nectar's terrible secret, and then revealing it to everyone. (And don't say "but Crecente revealed it due to his lack of spoiler tags!" Having that detail on display at the industry's flagship event = telling everybody).
Backing down, let me say that based on the production values so far, I imagine that the remaining 70% of the game will hold at least one more major surprise.
But Crecente revealed it due to his lack of spoiler tags!
If it weren't for the "spoiler" in this article, I would not want this game at all.
I'm kinda hoping they ditch that visor-as-screen look too. It works for Metroid Prime, but strangely not for this game.
Haze is a timed exclusive. It will remain an exclusive through the fisrt quarter of 2008.
@MasterOfPastures: I was thinking more along the lines of 'A Scanner Darkly'.
This is sounding rather intriguing. I just wish I hadn't read (or seen) the spoiler though. Would have made for a nice surprise.
Although, it was that spoiler that made me start paying attention to the game in the first place. I guess that evens things out in some strange way.
One the one hand, this article is a spoiler. On the other hand, now I'll have to buy the damn game.
Sounds really good. The whole premise is interesting to me.
Based on what I've seen of the game play, I really don't understand why this is such a high anticipated game. It looks nice, but not exactly amazing. And some of the graphical touches are downright embarrassing.
I cant wait for this game, great MP stuff for sure, but I wanna get more MP news, players online, servers?, game modes? etc.
Sounds great and free radical always make fantastic games (in fact I don't think they have ever made a game that wasn't great).
However the feign death thing sounds completly stupid. So these insanely hi-tech soldiers with suits of armour and a drug that can make them into the ultimate killing machine are unable to tell the difference between a dead person and someone lying down? So they have no way to actually tell if someone is dead it is just if they are lying down or not?
It also won't work in multiplayer at all, every one will just fire an extra few bullets at where the person was before they dissappeared.
Again sure it will be great and I will obviously buy it, but unless theres something I missed to that playing dead idea it's just bad.
RE: WARREN DEMONTAGUE
I completely agree with you when it comes to the sound design. There just simply isn't any... True, when wearing a helmet all the time, it'll dampen outside noise by a smidge, but this demo just lacks any credibility when it comes to sounding like a believable environment and scenarios. Let's just hope the sound engineers get their act together.
Sounds interesting. :) Looking foward to more videos and other hands on reports.
eh. Interesting storyline but generic looking gameplay..
Hell I needed to here that spoiler... terribly boring for me this game was.... Small arms fighting yay... The riding parts were ok by hell I was just wonder why are they even there?
Hey but it's not finished and those where nice trees... feel like far cry too much right now.. think about it and nectar spazes that fool will get shot every time annoying...
Hmmm... maybe I will be getting more the one FPS this year after all.
Well I see there is no drought of FPS's. yay.
What a lame video...it didn't show off anything that you mentioned in the article, just some boring (what looked like) multiplayer action...
...So basically, the video-game-ish effects of Nectar turns you into a killing slave for the forces of evil.
Jaaack?!