No, really. Sure, game development clocked in around $10-20 million, but when EA announced the game would be delayed, missing the critical holiday sales period, the financial impact on the company was somewhere in the realm of $800 mill. Now at the $40 price point, EA is making it even more difficult to recover their losses.
The game ships this week for PC and current generation consoles, with an Xbox 360 (and surely a PS3) version planned for the next holiday season.
EA Has 'Lot to prove' With Godfather Game [Financial Times]






