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    The Official Killzone Press Release

    You've (perhaps) read my impressions of Killzone 2, now read the official Sony line in the Killzone 2 press release after the jump.

    The Ultimate First-Person Shooter Emerges, Introducing Players to an Intense
    'Theater of War' With Killzone(TM) 2 for PLAYSTATION(R)3

    Highly Anticipated Follow-Up to the Top-Selling Killzone(TM) Delivers Next-Gen
    Gameplay, Stunning High Definition Graphics, and Ultra-Realistic Combat

    SANTA MONICA, Calif., July 11 /PRNewswire/ — Sony Computer Entertainment
    America Inc. announced the 2008 release of Killzone(TM) 2, available
    exclusively for the PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.
    Developed by Guerrilla Games, a wholly owned subsidiary of Sony Computer
    Entertainment, Killzone 2 throws players back into the midst of a hostile and
    dramatic ongoing battle between the ISA and Helghast army. Following events
    and action from the original Killzone for PlayStation(R)2, Killzone 2 sets a
    new standard for next-gen gaming by delivering intense warfare with incredibly
    lifelike character animations, highly detailed and destructible environments,
    realistic physics, and advanced levels of artificial intelligence (A.I.).
    Unveiled for the first time Tuesday evening at an exclusive media event in
    Santa Monica, the Killzone 2 demo awed guests with action-packed sequences
    full of detail and game variety, sure to draw players right into the heart of
    battle. Once again set in an extreme post-modern war, Killzone 2 utilizes the
    power of PLAYSTATION 3 to deliver a striking graphical style that showcases a
    gritty realism unique to the Killzone franchise.
    "There have rightly been high expectations for Killzone 2 since we shared
    the vision for the title back in 2005," said Phil Harrison, president, Sony
    Computer Entertainment Worldwide Studios. "Guerrilla have worked hard to
    focus the power of PLAYSTATION 3 to realize their true vision for the game.
    With incredible action, drama-fueled gameplay sequences, and a vast array of
    weapons and vehicles, Killzone 2 defines a new benchmark of our industry."
    Two years after the Helghast assault on Vekta, the ISA is bringing the
    fight to the enemy's home world of Helghan. Taking the role of Sev, the
    battle-hardened veteran of the special forces unit known as the Legion,
    players will embark upon a mission to the planet Helghan to capture the
    Helghast leader, Emperor Visari, and bring the enemy's war machine to a halt.
    For Sev and his squad, the invasion of Helghan is just the beginning. Tasked
    with securing Pyrrhus, the Capital City, the team quickly discovers that the
    Helghast are a formidable enemy on their home planet. Not only have they
    adjusted to the planet's hostile conditions, they have also harnessed a source
    of power from the environment that can be used against the ISA. Sev and his
    team soon discover the fight is greater than simply addressing the enemy
    forces; the Legion must also learn how to handle the effects of the fierce
    enemy planet.
    With an extensive, story-driven single-player mode and thrilling
    multiplayer mode, Killzone 2 offers a host of new elements that caters to both
    hardcore and casual gamers alike. The game features highly atmospheric
    environments that respond accurately to weapon fire as players storm through
    the world of Helghan. The harsh climate and conditions of Helghan are also a
    factor, forcing players to adapt new tactics to survive. Proprietary tools
    and technology such as deferred rendering techniques are implemented to create
    advanced effects, such as ultra-vivid and detailed character animations and
    environments. Advanced cinematic effects are used to provide unprecedented
    visuals, including motion blur, internal lens reflections, and depth-based
    color grading that will let players experience gameplay that is sharp,
    detailed, and vibrant. Additionally, Killzone 2 supports 7.1 surround with
    location-specific audio, providing players the opportunity to experience sound
    and music that are not only dynamic but in context to indoor and outdoor
    locations.


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