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    Star Wars Battlefront: Renegade Squadron Eyes-On Impressions

    This new PSP-exclusive version of the Battlefront series
    attempts to chip away at any interface decisions that might affect
    your ability to jump right in and kill a random amalgam of original
    trilogy Star Wars characters. If you've played the BF
    games before, you'll know the main gist: multiplayer third-person
    fighting (and a single-player that emulates the online experience).

    Star Wars: Renegade Squadron


    The title comes from the single-player game, in which you'll be able
    to play as part of Han Solo's "Renegade Squadron." (Unlike what you
    might expect, Han Solo's secret platoon does more than drink and
    gamble.)

    Character customization allows you to not only mix-and-match a
    character from a bin of parts—our demo fighter was a
    purple-tinged Mon Cal—but to cook up your own "class" of fighter
    by balancing run speeds, weapons choice, and overall health, not
    unlike a simple RPG. Make a slow character full of health to tank, and
    if that isn't working out as planned, then just go back to your team's
    base and tweak your settings until it works.

    Graphically it was what it was—I'm sure it'll look sharper on
    the PSP screen instead of a PSP screen blown up on an HDTV. I think
    the realistic models could have been better served by a dash more
    cartoon, but that's not the way Battlefront does it.

    The graphics look much better when you play one of the space battle
    modes, where a new "auto-pilot" lock-on function tries to make
    dogfights more manageable than previous games in the series. Once
    you've locked onto an enemy ship, you'll automatically follow it until
    it's destroyed, although you'll still have to manage your speed. (Sort
    of the inverse of the speed matching in the old X-Wing and
    TIE Fighter games.) If you added custom color to your
    third-party character, those colors would appear as custom highlights
    on your spaceships.

    New maps, new ships (including a TIE Defender and a B-Wing),
    auto-docking, hero-class characters in space (complete with special
    moves), and the ability to pop into a landing bay to steal other ships
    make the space battle section much more interesting to me than the
    traditional ground battle.

    For the record, I didn't play this hands-on, but watched as one of the
    developers ran a live demo on a PSP. On the whole Battlefront:
    Renegade Squadron
    looks like a serviceable portable addition to
    the series, but doesn't do much to appeal to those who find the
    Star Wars saga one of the most thread-bare mythos around.

    Renegade Squadron will be out October 9th of this year.
    Multiplayer will support 16 players in infrastructure mode, 8 in
    ad-hoc.

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